HamsoloPlays (@Jonxs) header
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I'm a huge fan of gaming since the late 70's, Check out my youtube channel for loads of gameplay videos! Breaking bricks since 1976.

Grimsby, UK
Joined June 2009
Photo by HamsoloPlays (@Jonxs)Photo by HamsoloPlays (@Jonxs)Photo by HamsoloPlays (@Jonxs)Photo by HamsoloPlays (@Jonxs)Photo by HamsoloPlays (@Jonxs)Photo by HamsoloPlays (@Jonxs)Photo by HamsoloPlays (@Jonxs)Photo by HamsoloPlays (@Jonxs)Photo by HamsoloPlays (@Jonxs)Photo by HamsoloPlays (@Jonxs)
1987年10月30日発売 「PCエンジン」 #本日発売
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I found some unbelievably high-resolution images of "Dungeons & Dragons: Chronicles of Mystara" and decided I'll add one more #MiSTerFPGA #wallpaper while I continue to prepare for conventions & events. This is a great #arcade #beatemup thank you @topapate for all of your work!🙏
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Make his finest asset yours Follow & Repost with #XboxCheekyControllerSweepstakes for a chance to win a custom Xbox Series X console & 2 Cheeky Controllers designed by Deadpool.‌ Ages 18+. Ends 8/11/24. Rules: xbx.lv/4cxoA4B @Marvel Studios' Deadpool and Wolverine, in theaters July 26
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Vendetta is coming to #MiSTerFPGA and others. Not sure whether today or next Friday, though. Stay tuned. The game works on JTSIMSON core with minor adjustments. Let's see what's difference...
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Today is the day when #NeoGeo Pocket beta core became available for the #MiSTerFPGA and #AnaloguePocket, courtesy of @topapate. See it in action on both platforms 👇 youtu.be/rdmKMf3q7CA For access check out Jotego's Patreon patreon.com/posts/95909155?u… #PocketFPGA #FPGAgaming
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#MiSTerFPGA's HDMI scaler is quite something. I literally threw at it a rather arbitrary image format: 160x152 pixels, with a line period over 80us. And it had no problem at creating the HDMI output for it.
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Testing the core on the Analogue #PocketFPGA #Simpsons
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The core for the Simpsons is now working except for the sprites. The images come from #MiSTerFPGA The sprites should be ready in 2-3 days. Unless we are unsually lucky, we won't have it tomorrow, but next Friday should be fine.
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The #MiSTerFPGA N64 core FPU is nearly complete, some floating point demos are working now.
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Getting somewhere finally... Btw, I may be out here and there as my wife just had a baby last week. Will find time to make progress though.
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The #Irem M92 core is now part of the official #MiSTerFPGA distribution. Grab it via update_all or your preferred method. Thank you to everyone who helped test the core and get it to this point! Please report issues at it's new home: github.com/MiSTer-devel/Arca… Have fun!
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- Out Run public release (#MiSTerFPGA, #PocketFPGA) - JTCOP (Robocop) public release (Pocket) - JTCPS2 full catalogue playable (beta, Pocket) - CPS3 first custom chip traced - KCPU design finished patreon.com/posts/out-run-pr…
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Seven cores for #PocketFPGA moved to public release status and beta support for The NewZealand Story on #MiSTerFPGA and #PocketFPGA patreon.com/posts/newzealand…
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I have completed all aspects of the NARC core this week, and now conducting verification. Basically, verification involves outputting the processor state after every instruction from a known working implementation, and then doing the same thing on my implementation.
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Arcade core already available in #MiSTerFPGA. Coming out for #PocketFPGA today.
What can you tell me about Section-Z? It's sadly a game I have in my backlog but I seek to rectify this today!
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It's been a while since I've looked at this core on anything other than a capture card. I'm very happy with how the code for the sprite and background layers has come together. Got some a slight alignment issue I need to track down but otherwise it's looking good.
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Replying to @Jonxs
I've been making changes to JTFRAME to support high scores in a general way. It isn't ready yet but it's coming.
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