Facu (@JustFJordan) header
Facu (@JustFJordan) profile picture

Hablando de cine y música como si tuviera idea de algo.

Joined November 2013
Photo by Facu (@JustFJordan)Photo by Facu (@JustFJordan)Photo by Facu (@JustFJordan)Photo by Facu (@JustFJordan)Photo by Facu (@JustFJordan)Photo by Facu (@JustFJordan)Photo by Facu (@JustFJordan)Photo by Facu (@JustFJordan)Photo by Facu (@JustFJordan)Photo by Facu (@JustFJordan)
Cada día voy a recomendar un disco que me parezca genial intentando no repetir géneros dos días seguidos y manteniéndolo en un disco por artista/grupo. Veamos si consigo llegar a 100.
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🇦🇷🇺🇸🇮🇱 Durante los festejos por el subcampeonato del mundo, los Argentinos quemaron las banderas de Israel y Estados Unidos
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Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar. This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning. Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit. Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves. Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity. Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation. So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
what's a gaming take that'll have you like this
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Vengo a denunciar que los de @ubereats_es son unos sinvergüenzas y tienen una pésima atención al cliente. Se agradece la difusión. Pedí una hamburguesa en el Umbrella con pan sin gluten. El precio eran 11'95€ y por el pan sin gluten me cascan 2€ más.
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¡Hola! Somos Excultus Magazine, un nuevo espacio para entrevistas, críticas y noticias culturales. Iremos subiendo contenido exclusivo con artistas que ya conocéis👀 Arrancamos mañana. Dadnos follow para que podamos seguir haciendo esto que tanto nos gusta. ¡Nos vemos pronto!
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the downfall of music videos has to be one of the saddest things to happen to the industry
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Nunca entenderé la obsesión que tienen los padres con llevar a sus hijos/as a conciertos de artistas cuyo target no son niños, para después quejarse de que el concierto no era apropiado para niños.
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Not only for horror but maybe one of the five best American films ever made, yeah
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Live-action remakes are never going away because normies have this weird obsession with realism and trying to turn every animated thing into reality. What's so exciting about stripping a film from what made it special in the first place, I’ll never understand.
Jonathan Bailey as Milo in Atlantis WHEN?!?!
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Las últimas 3 películas que he visto L'inconnu du lac (Disponible en @Filmin) Sexy Beast (Disponible en @Filmin) The Clovehitch Killer (Disponible en @PrimeVideoES)
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No sé si estoy en un gimnasio o en una casa embrujada, esto está lleno de fantasmas.
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caroline polachek playing bloomburrow prerelease…huge day for the most annoying girl in your life
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"Heisei-era Internet Anxiety" is maybe the best genre of film that exists.
thinking about late 90s and early 2000s japanese films that feature the infancy of online spaces, concepts, and innovations and how they have aged like fine wine.
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VIDEO GAME CHALLENGE 10 CATEGORÍAS LET'S GO!
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8 - Mi consola favorita
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9 - El juego al que estés jugando ahora
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Quién me iba a decir que el peak del humor en 2024 iba a ser entrar en un H&M disfrazado.
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Sé que Tikt*k es la bancarrota del contenido y tal, pero en serio ¿por qué hay tantos vídeos de gente hablando MIENTRAS COME? No lo soporto.
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