Level Designer / Environment Artist

Brno, Czech Republic
Joined June 2018
My submission for the 2025 Epic MegaJam. Created in one week in #UnrealEngine based on a theme "Here We Go Again". Play for free: indierazo.itch.io Screenshots: pavelkoten.info Thanks for checking it out! youtube.com/watch?v=GmhWyUw2…
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My final submission in Motion category for @kitbash3d challenge "Secrets of the Luminara". Sort of a teaser / trailer for a fictional video game, created in Unreal Engine 5.4. Thanks for watching! youtube.com/watch?v=VhETpd1C… #KB3Dchallenge #SecretsoftheLuminara #UnrealEngine5
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We've just released Crime Boss: Rockay City on STEAM! If you wanna try something different, this game is a bold mixture of heisting FPS spiced up with rogue-lite and imm-sim elements. After a year of updates and sweet launch deal (16 EUR + ALL the DLCs for FREE), now is the best time to hop in!
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Managed to get it signed by the one and only, Mr. Warren Spector, at Game Access conference. Thanks! #immersivesim #systemshock
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We've just announced our roguelite FPS Crime Boss: Rockay City on Steam along with 90s sci-fi themed DLC! Apart from my level-design duties on the project I was also in charge of the trailer, into which I sneaked this homage to a genre and studio that defined me most as a designer & player (well it started with System Shock 2, shhh). See if you can spot all the easter eggs! While the Crime Boss isn't entirely pure imm-sim, it still draws so much inspiration from the genre, and especially with our level-design team we were proud to inject some of it's principles into our own DNA. Thank you for your amazing games and legacy @ArkaneStudios ! #immersivesim #arkane #prey #gamedev Check the full trailer here: youtube.com/watch?v=qY-jqdJQ…
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Hi, I am doing tiny personal research about Player Controller input in First Person #immersivesim games, just 3 simple questions regarding the layout decisions. Shouldn't take more than 30 seconds to fill, thanks a ton if you can spare them! forms.gle/hPMZ1zNCgjigwUwx8 #gamedev
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I'll post the results later on, of course, for anyone interested. Cheers.
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Here are the results
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Here are the results of my tiny research on (very specific) player input in FPV games, especially #immersivesim genre. Sprint wasn't surprising at all, Crouch is pretty much balanced, and E vs. F will be eternal struggle for me :) Cheers to everyone who participated! #gamedev
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Last minute contribution to #Blocktober from @ingame_studios. We compiled several blockouts vs. final environments done by our level designers and art created by our internal artists & contractors. (1/8) #Blocktober #leveldesign #UnrealEngine #CrimeBossRockayCity @crimebossgame
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More Import/Export stuff. Looking back at the whole randomization approach, which is part of the Crime Boss rogue-lite essence, this was one of the greatest achievements of the team. (7/8)
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Finishing with something fresh - Gold Cup scenario from our latest DLC. One of the most ambitious heists we have in the game, with several approaches based on your progression through campaign plotline. (8/8)
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Yesterday we finally released our FPS game "Crime Boss: Rockay City", on which I had an opportunity to work as a lead level designer. Super proud of the whole team! Check out the launch trailer! youtube.com/watch?v=JxRv_zUF… #gamedev #UnrealEngine
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Finally - a reveal of the game we've been working on at INGAME Studios for quite some time. Enjoy!
Become the king of Rockay City in the organised crime game combining FPS action and turf wars from @ingame_studios and @505_Games. CRIME BOSS: ROCKAY CITY Available March 28th, 2023 on @EpicGames
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Couple of shots from my latest project STRANDED. More here: artstation.com/artwork/vJoeV… #unreal #creepitreal #challenge
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