KChads575 retweeted
Welcome 2 the next level.
Year Two starts on Sonic 2sday. See you on the racetrack! 🏁
KChads575 retweeted
Sonic Crossworlds online match selection tomorrow
Get ready for Sonic Racing: CrossWorlds Year Two launching on November 3! Watch this special Patch Notes video to see what’s in store in our latest major update.
📺 youtu.be/8I67Bv1Axhs
KChads575 retweeted
On November 3, Godzilla tears through Sonic Racing: CrossWorlds as the first paid Year Two DLC!
Even if you don't have the Year Two Digital Deluxe Edition, you can access the Godzilla Pack by purchasing Season Pass Two ✨
Check each store for details 🔽
sega.com/sonic-the-hedgehog/…
KChads575 retweeted
Rev those engines, racers! Year Two starts TOMORROW! 🏁
Here's an exclusive look at the official concept art for the Godzilla Cruiser, King Ghidorah Coupe, and Mothra Surf machines 👀✨
KChads575 retweeted
Nintendo Switch 2 Lite could be coming in 2027, according to a new report.
The rumored handheld is said to feature:
> 7.1-inch display (compared to 7.9 inches on Switch 2)
> Around $299 price tag
> Samsung’s improved 8LPU+ chip manufacturing process
> Lower power consumption.
KChads575 retweeted
Google has introduced a feature that transports you back to how the web search looked in 1998 if you search ‘Legend of Zelda: Ocarina of Time’.
KChads575 retweeted
Nintendo EPD Production Group No. 3 is the Zelda Team as they are affectionately called.
I couldn't imagine them not being involved with a remake of this magnitude, so I'm happy Nintendo confirmed they oversaw the entire project.
Bruh wtf we doing using FSR1?
KChads575 retweeted
Hear that? Year Two in just 2 days!
Here's an exclusive look at the official concept art for Rei and Asuka in their racing suits✨
KChads575 retweeted
Arte conceitual para a campanha promocional de "Super Mario Bros. O Filme" encontrada!
por: DAVID J SWIFT
"Trabalhando em conjunto com a equipe da Nintendo do Japão, Sean Millard (Diretor de Arte de Personagens) e eu fomos encarregados de desenvolver conceitos e ideias gráficas para produtos de consumo (CPG) e marketing.
Inicialmente, a Nintendo queria manter tudo simples, limpo e centrado nos personagens. Quando sentiram que havíamos alcançado esse objetivo, isso estabeleceu as bases para que a equipe de marketing explorasse poses e composições mais dinâmicas."






























