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This is what all #SNES PAL games look like when on one pile
considering this is UE5.. I can now confidently say it's a skill issue on my end. I can do this with my own renderer, but not (yet) with UE :D
Creative Assembly has confirmed that Alien: Isolation 2 will have a physical edition, a photo mode with movie-inspired filters, and the Xenomorph will be able to hear players through a microphone.
Here's what we learned: 80.lv/articles/alien-isolati…
I'm giving #UnrealEngine a shot. MCP ported stuff from my engine to it and initial results are rather great except night, lag, weather, and performance is kind of 1/2 of what I did.. but that's probably because I don't know anything about UE yet. Also not sure about perf on lower hardware.
"We've done tons of user testing on this, and it turns out it doesn't work. Touch surfaces don't want to be vertical. It gives great demo, but after a short period of time, you start to fatigue, and after an extended period of time, your arm wants to fall off. It doesn't work. It's ergonomically terrible. Touch surfaces want to be horizontal, hence pads." #Apple
Dominik Susmel retweeted
In order of my game sales
Tim Sweeney is taking another shot at Steam.
The Epic Games CEO claims Valve has “held gaming back for years” by locking PC games into Steamworks’ ecosystem.
Sweeney argues that Steam’s social features make it harder for players on PC to communicate cross-platform while also criticizing Steam’s 30% cut.
However, that claim isn’t completely accurate. Valve’s Steam Datagram Relay can also be used across other platforms.
I decided to give UE a spin since there's new ESG with Linux support now. You can't really install UE if you want to and there's no clear reason why. UI is not consistent about it even. So many things like that in ESG. Give me a small team, some time and I can turn this around into a fantastic place @TimSweeneyEpic It's VERY clear who works on this is also not using this.
BlueChip says american birthright because US invented computers. Right.. Konrad Zuse Z3 - first computer, german, GRiD Compass laptop design as we know it - british.. It's all american, just like US alone fought and won WW2 🎪
I honestly don't know what's the fuss about AI art. I don't like it personally for the better part. I professionally worked in capacity where we drew keyframes by hand and then did our own in-betweening or had it outsourced to slaves. I understand the struggle of skilled hard labour. I also understand how annoying it is when someone with zero skills shows up with something "they made" which equals what you did skill-wise or it's even better and then suddenly they command the same weight of voice.. it's not pretty and it's legit gatekeeping. However, at the end of the day.. does it even matter? In 2D animation we saw skeletal "slop" made with AE, Harmony, Spine.. but whatever.
Most of the stuff, no matter the skill and labour involved is slop. We can't all be geniuses and artisans. Not everything we do is MoMa-worthy. AI is trained on other people stuff and used for profit? Negative ethics for sure. Guess what, so are we (handmade artists). Alas we are not corpos, granted. Is it going to go away now that we said it? Nope. We have to deal with it. The only hope we can have is that as with all tools in the history of art - it's not tools that will decide on the meritum of it. It's what you make with it. Copies never stood a test of time and that will not change with AI. Be original, be creative, put deep thought and labour in it even if it's endless prompting and deliver your cohesive vision. This part is hard even with AI. AI isn't going away. Let's deal with it for better or worse.
The only major thing we will have to deal with right now is the incoming tsunami of 'slop' against which valid signals have to be weeded out. In commercial sense, like games, this will need also some shifts in the platform and market dynamics. Which ones? I know as much as anyone - who knows, but it will have to happen.
Enjoy the ride, witness the magical technological breakthroughs and don't stress out too much. Art.. finds a way.
every weekend a bit closer to the goal.. ONLY 923642736487243746 weekends to go! and I haven't even touched art properly yet ffs #IndieGameDev #indiegames
I present you an AI song about AI code, of course.
"The Commit Was A Joke"
Enjoy! #AICoding
A renderer and all the game engines in the world are useless if I don't have a good (level) authoring tool. The more things engine and renderer do that DCC apps don't, the more important it is. In-fact I'd rather have that part done well than renderer #indiedev
Gamedev Jesus (Miyamoto) has spoken on AI (art) in games, y'all. Wise words. If he's ok with it.. basically he says slop is always slop and stands no test of time, no matter the tool.
ndw.jp/nintendo-interview-26…






























