
CPP: @Higgsfield, OpenArt, PixVerse, ImagineArt, Hailuo AI, Kling, YouArt, Frameo, Mage Space, Var2, Yesand, NemoVideo, Plot Party DM for Collaboration.
Joined January 2024
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He offered to fix her roof for free.
He didn't expect to get paid.
Definitely not like that๐
Now he's pretty sure
her roof needs fixing way more often๐
@dreamina_ai #dreamina #dreaminacreators #DreaminaCPP
๐ค Paid partnership
Kiber Alla retweeted
A 15-second suspense story, powered by sound! ๐ฌโก
Created with Seedance 2.5 and brought to life with ElevenLabs SFX v3.
๐ Roaring thunder & lightning
๐ช Mysterious door knocks
๐ Realistic cat meowing
โ๏ธ Vintage telephone ringing
SFX v3 turns creative prompts into immersive, realistic audio that makes every moment feel alive!
@ElevenCreative
#ElevenLabsAmbassador
#ElevenLabs #SFXv3
๐ค Paid partnership ยท ๐ค Made with AI
Kiber Alla retweeted
The Last Warrior: Dragon's Revenge
A lone warrior with a glowing blue sword must face a colossal black dragon raining fire on a burning....
This video is made by using Kling 4.0
Made on Cuddler @CuddlerAI
#AIvideo #VideoStudio #Cuddler #kling4
๐ค Paid partnership ยท ๐ค Made with AI
Kiber Alla retweeted
THE RAKHAN - A Dark Jungle Saga
This AI clip will give you goosebumps
Made with Seedance 2.5 on @hedra_labs
Music Cover by: Achmad Syajari (The last of The Mohicans)
Edited & Color Grade In: Adobe After Effects
Some bonds are stronger than blood. And some homes are worth dying for.
For the Wildborn, the jungle isn't just home. It's part of their soul.
Now, as nightmares approach, Rakhan sharpens his axe to protect everything he loves.
Even ghosts fear spiders! ๐ท๏ธ๐ป
Tried out the "Even Ghosts Fear Spiders" template from @nemovideoai , and the process is effortlessโall you need to do is upload your character image.
A few cool features worth highlighting:
Agent Video Editing: You can literally tell the AI agent which specific part of the video needs to be changed, and it executes the edit for you.
Built-in Video Editor: Having an integrated timeline editor right in the tool makes final tweaks super convenient.
๐ Prompt in the comments!
๐ค Paid partnership
PROMPT: 12s, a five-shot horror-comedy short. Use the subject in the input image as the protagonist. Preserve their facial features, hairstyle, clothing, and distinctive appearance. An ordinary residential bedroom with warmer light at the doorway, a slightly dim interior, pale walls, a bed, and a clearly visible corner near the ceiling. Authentic casual phone footage, slight handheld movement, natural indoor lighting, and direct cuts. The performance shifts from frightening to absurd.
0โ2.5s: From inside the room, face the closed door. The subject pushes it open and leans inside, looks toward the upper corner, suddenly widens their eyes, hunches their shoulders, and recoils half a step, one hand frozen in midair and their gaze fixed on the corner.
2.5โ5s: Cut to an upward view along the subject's eyeline. A female ghost with long black hair obscuring her face and an old white dress is curled up against the wall corner just below the ceiling, feet off the ground and one hand braced against the wall. Every exposed area of her skin, from the face glimpsed between her hair to her neck, arms, fingers, and bare feet, has the same cold, ashen blue-white complexion: deathly pale and bloodless, with blue-gray shadows and fine, realistic skin texture. Her complexion is distinctly inhuman and corpse-like. Even under the warmer doorway light, her skin retains its cool gray undertone, without healthy pink, rosy, or warm flesh tones. Preserve this complexion in every subsequent shot. Visibly frightened herself, she tucks her legs tightly inward and clearly points her other index finger toward the floor beside the subject's feet, then looks to the subject for help. Pause briefly so the pointing gesture reads clearly.
5โ7s: Cut to the subject's downward point of view. A gigantic dark, hairy spider blocks the floor in front of the doorway. Its body alone, excluding the legs, is approximately 60 centimeters long, and its total spread across all eight legs is approximately 2 meters, visibly wider than a standard bedroom doorway. Clearly show all eight legs, the bulky body, the subject's nearby shoes, and the threshold together, making its enormous size immediately readable. Its front legs pause near the subject's toes before all eight legs move in alternating steps, slowly carrying its heavy body toward the subject. This is the spider's first appearance. Preserve this same enormous size in every subsequent shot.
7โ10s: Cut to a wide room view showing the subject's entire body and the ghost's corner. The subject jerks their feet away, turns toward the wall, and scrambles upward in panic, alternately gripping the corner with their hands and pushing against the walls with their feet. Clearly show the continuous climb from the floor to the ghost. The ghost shifts aside to make room and reaches out to pull the subject closer. Both stay well above the floor.
10โ12s: The camera tilts gently upward to follow and settles on the corner. The subject and ghost curl up together just below the ceiling, clutching each other tightly, knees tucked up and feet dangling. Both stare fearfully down at the spider and tremble slightly. The ghost's hands resting on the subject remain bloodless and cold ashen blue-white. Hold through the ending so the reversal lands: both the person and the ghost are afraid of the spider. Keep the characters distinct, limbs intact, and wall contact clear. No passing through walls, teleportation, captions, or watermarks.
๐ค Paid partnership
Kiber Alla retweeted
Some invitations are too tempting to refuse..๐ฉธ
Some doors are better left unopened. ๐ฅ๐โโฌ
THE LAST DUMPLING. Would you take a seat? ๐
๐ฅ Powered by Seedance 2.5 in @YouArtStudio
#youart #YouArtCPP #kdrama
Prompt ๐
Part 1๐ฅ
SEEDANCE 2.5 โ 16:9 โ 30s โ PART 1 of 2 โ "ํ ๋งค ๋ง๋ (Granma's Dumplings)" โ Korean horror-fantasy short, multi-shot cinematic, Korean dialogue, no BGM, natural ASMR ambience only.
REFERENCES
Granma โ character sheet (โ90-year-old tiny woman, silver bun with red cat-head binyeo hairpin, plum quilted vest, cream blouse, white apron with red dumpling pocket, charcoal skirt, black slippers, green jade bangle on LEFT wrist).
YoungMan โ character sheet (24, messy black fringe, black bomber with orange lining + reflective sleeve strips, grey hoodie, navy cargo joggers, white-grey sneakers, matte black helmet with clear visor).
Cat โ character sheet (large solid-black tomcat, amber-gold slit eyes, notch on LEFT ear, red braided cord collar with small brass bell).
Stall โ exterior location (tiny red hanok-roof stall, ใํ ๋งค ๋ง๋ใ sign, six red lanterns, steamer stack with steam on the left, indigo split curtain with white dumpling symbol as the only entrance, stool with cat figurine right of the curtain, white parking box on the right).
Hotel โ interior location (vast dark-gold palace-hotel hall, three crystal chandeliers in a line, red dragon columns, red carpet to a double staircase, full-moon round window at the back, ONE round white-cloth table with one red velvet chair, gold-rim plate, silver chopsticks).
PROP LOCKS
- PROP-BIKE: small matte-black 125cc city scooter-motorbike. Parks inside the white parking box at frame right of Stall and stays there.
- PROP-HELMET: matte black helmet, clear visor. He takes it off outside and carries it in his RIGHT hand. When he sits, he sets it on the table at his LEFT elbow, and it stays there.
- TABLE SET: the one table holds only the gold-rim white porcelain plate (empty), silver chopsticks and spoon on a rest, and the helmet. NO food appears in Part 1.
- The curtain symbol, the ใํ ๋งค ๋ง๋ใ sign text and the chandeliers stay identical to the refs. No new signs, no extra text.
STAGING LOCK
- Outside: stall on the LEFT, parking box on the RIGHT, street recedes to the right with one cool street lamp. YoungMan arrives from frame right.
- Cat outside: sits upright on the small wooden stool to the RIGHT of the curtain, beside the cat figurine.
- Inside: the entrance curtain is at the front; the table is about 6 m ahead on the red carpet. YoungMan sits in the ONE red velvet chair. Granma comes down the staircase side (back of the hall) and stands on his RIGHT side of the table. Cat walks in and sits on the red carpet on his LEFT, beside the chair leg.
- No other people, guests, staff or animals anywhere. Only one cat, only one table.
LOOK / LIGHTING LOCK (keep identical tone in every shot)
- Exterior: cool deep-blue night, wet asphalt, light drizzle, warm red-gold lantern glow on the stall, light mist.
- Interior: warm rich gold chandelier key light with cool-blue moonlight fill from the round window, deep shadows in the far corners, light haze. Same exposure and grade in every interior shot.
- Ultra-photorealistic live action, low saturation, filmic grain. Horror-fantasy mood: beautiful but too still and too perfect.
SOUND
No music at all. Natural ASMR only: scooter engine idling then clicking off, drizzle and drips, steamer hiss outside, one long sad cat meow, the curtain fabric rustling, then near-silence inside. Footsteps echo on marble in the huge hall, crystals faintly tinkle, the chair creaks softly.
Voices: ONLY Granma speaks in Part 1, in a soft, slow, sweet old woman's voice. YoungMan never speaks; he only breathes and gives one stunned exhale. Cat only meows.
PACING
Slow and atmospheric. Each beat holds; silences breathe. No rushed cuts, no fast-forward feel.
BEATS
0โ4s โ Wide Stall at night in the drizzle, steam drifting from the steamers, lanterns swaying slightly. PROP-BIKE rolls in from the right and stops in the parking box; the engine clicks off. Quiet drizzle.
4โ7s โ Medium: YoungMan pulls off PROP-HELMET, shakes his damp fringe, looks at the glowing tiny stall. He breathes in the steam and gives a small, tired, hungry smile.
7โ11s โ He walks up to the curtain, helmet in his right hand. On the stool to the right of the curtain, Cat slowly turns his head toward him. Close-up of Cat: ears lower, amber eyes soften with pity, and he gives one long, low, sad meow.
11โ13s โ YoungMan glances down at the cat, chuckles softly under his breath, and parts the indigo curtain with his LEFT hand. Warm gold light spills across his face, and he steps through. Behind him, Cat hops off the stool and pads in after him.
13โ19s โ THE REVEAL. Reverse shot from inside: YoungMan stops just past the curtain. The camera cranes slowly up and back to reveal the vast Hotel hall: chandeliers, dragon columns, staircases and the moon window, impossibly bigger than the tiny stall. He turns slowly in place, looking up, lips parted, stunned. One shaky exhale. Cat walks calmly past his sneakers down the red carpet without looking back.
19โ24s โ Echoing footsteps. Wide: Granma appears on the staircase side and walks slowly down the red carpet toward him, small steps, hands folded on her apron, sweet warm smile. Medium close-up of her, clearly on screen, mouth in sync, she bows slightly and speaks:
Granma: ใ์ด์ ์์, ์๋. ์ค๋ ๊ธฐ๋ค๋ ธ์ด์.ใ
Reverse: YoungMan bows back awkwardly, unsure.
24โ27s โ She gestures with an open palm to the single table. He walks to it and sits in the red velvet chair, setting the helmet on the table at his left elbow. Cat sits down on the carpet at the left side of his chair, upright and still. Granma, standing at his right, smiles a beat too long, then turns and walks slowly away toward the staircase, out of frame.
27โ30s โ END SHOT (no characters visible): a slow, gentle push-in on the table top in close-up, showing only the empty gold-rimmed white plate and the silver chopsticks on their rest under the chandelier glow, with haze drifting in the light. No hands, no people, no cat in frame. Hold in silence.
NEGATIVE
No background music, no score, no stingers. No extra speaking voices: no narrator, no voiceover; YoungMan does not speak; Cat does not talk in Part 1, only one meow. No dialogue other than Granma's one line. No other people, guests, waiters or crowds; no second cat. No text, subtitles, captions, watermark or UI; no changes to the ใํ ๋งค ๋ง๋ใ sign. No food or dumplings on the table yet. No demonic or black eyes, no glowing eyes, no monster features in Part 1. No change to the lighting tone, no daylight, no interior flicker. No wardrobe drift; the helmet is never on his head inside. No floating objects, magic sparkles or particles. No jump cut through the reveal, no shaky handheld, no fast-forward look. Final 3 seconds: no characters in frame.
Part 2๐ฅ
SEEDANCE 2.5 โ 16:9 โ 30s โ PART 2 of 2 โ "ํ ๋งค ๋ง๋ (Granma's Dumplings)" โ Korean horror-fantasy short, multi-shot cinematic, Korean dialogue, no BGM, natural ASMR ambience only.
REFERENCES
Frame โ FIRST FRAME (start exactly on this image): top-down close-up of the table showing a large gold beaded-rim charger plate with a white-and-clear glass plate on it, a gold fork and gold chopsticks resting on a small gold rest to the right, a warm taupe-brown tablecloth, and soft window-light shadow patterns across the cloth. No people in frame.
Granma โ character sheet (โ90-year-old tiny woman, silver bun with red cat-head binyeo hairpin, plum quilted vest, cream blouse, white apron with red dumpling pocket, charcoal skirt, black slippers, green jade bangle on LEFT wrist).
YoungMan โ character sheet (24, messy black fringe, black bomber with orange lining + reflective sleeve strips, grey hoodie, navy cargo joggers, white-grey sneakers).
Cat โ character sheet (large solid-black tomcat, amber-gold slit eyes, notch on LEFT ear, red braided cord collar with small brass bell).
Hotel โ interior location (vast dark-gold palace-hotel hall, crystal chandeliers, red dragon columns, red carpet to a double staircase, full-moon round window at the back).
Eyes โ demonic eye reference (solid glossy pitch-black eyes: the entire eye, iris and white, is filled black).
CONTINUITY FROM PART 1
- He is already seated in the single red velvet chair at this table. His matte black helmet sits on the table at his LEFT elbow.
- Cat sits upright on the red carpet at the LEFT side of his chair.
- Granma walked away toward the staircase at the end of Part 1 and returns from that direction.
PROP LOCKS
- TABLE SET (match Frame exactly): gold beaded-rim charger, white-and-clear glass plate, gold fork, gold chopsticks on a small gold rest, taupe-brown tablecloth. Do NOT turn it into a white cloth, silver cutlery or a different plate.
- PROP-STEAMER: ONE small round natural bamboo steamer with a woven bamboo lid. Granma sets it on the table just above the plate. When she lifts the lid, there are SIX identical plump white pleated wangmandu dumplings with steam rising. The count stays six until he takes one, then five. No other food appears.
- He eats with the GOLD chopsticks from Frame.
- Helmet stays at his left elbow the whole time.
STAGING LOCK
- YoungMan is seated in the chair, facing the moon-window axis.
- Granma stands on his RIGHT side of the table for the rest of the clip once she arrives.
- Cat hops from the carpet onto the table on his LEFT side, then sits upright on the cloth beside the helmet, facing him, about 50 cm away. He stays there.
- No other people, guests, staff or animals. Only one cat.
LOOK / LIGHTING LOCK (identical in every shot, matching Frame and Part 1)
Warm rich gold chandelier key light, soft window-shadow patterns, cool-blue moonlight fill from the round window, deep shadows in the far corners, light haze. Same exposure and grade throughout, including the final eye reveal. Ultra-photorealistic live action, low saturation, filmic grain. Horror-fantasy mood: beautiful but too still.
SOUND
No music at all. Natural ASMR only: slow slipper footsteps echoing on marble, crystals faintly tinkling, bamboo steamer set down with a soft knock, lid lifted with a hiss of steam, chopsticks clicking, a juicy bite, a soft paw-thud as the cat lands on the table, the cat's slow wet paw-lick, a hard gulp. The final 3 seconds are near-silent (room tone only).
Voices: ONLY two spoken lines. Granma speaks in a soft, slow, sweet old woman's voice. Cat speaks in a deep, slow, majestic, regal adult male voice. YoungMan never speaks; he only breathes and gulps. The two voices are clearly different people and never merge.
PACING
Slow and tense. Each beat holds. Silences breathe. No rushed cuts.
BEATS
0โ3s โ Start exactly on Frame: the empty plate and gold chopsticks, haze drifting in the light. Echoing slipper footsteps approach. Granma's wrinkled hands (green jade bangle on her LEFT wrist) enter the frame and set the bamboo steamer down just above the plate with a soft knock.
3โ7s โ Medium shot, Granma clearly on screen at his right, warm sweet smile, mouth in sync:
Granma: ใ์ฒ์ฒํ ๋์ธ์. ์ฐ๋ฆฌ ์ง ๋ง๋๋โฆ ํ ๋ฒ ๋จน์ผ๋ฉด ๋ชป ๋ ๋์.ใ
She lifts the lid. Steam bursts up and reveals six plump dumplings. YoungMan smiles politely, slightly uneasy at the words.
7โ10s โ Wide-ish two-shot: Cat hops from the carpet onto the table at his left with a soft thud, settles upright beside the helmet and stares at him with a stone-cold face. He glances at the cat, then back to the food.
10โ14s โ Close-up: he lifts ONE dumpling with the gold chopsticks, blows on it once, takes the first bite, juice and steam. His eyes widen at how good it is; he chews slowly, savoring.
14โ18s โ Close-up of Cat, clearly on screen and still, staring at him, amber eyes unblinking. A beat of silence. Then the cat's mouth moves in sync, deep majestic male voice, completely deadpan:
Cat: ใโฆ์ด๋ค๊ฐ, ์ ์์ด.ใ
18โ21s โ AFTER the line, Cat slowly raises his right front paw and licks it calmly, eyes half-closed, utterly indifferent, then lowers it.
21โ25s โ Close-up of YoungMan frozen mid-chew, the dumpling still in the chopsticks. His eyes dart from the cat to the giant empty hall and back, and fear creeps in. He swallows hard (audible gulp) and gives two small, awkward nods. No words.
25โ28s โ He slowly turns his eyes up and to his right toward Granma. Medium close-up of Granma looking down at him, her sweet smile unchanged. Slow push-in on her face.
28โ30s โ Her eyes turn completely into Eyes: solid glossy pitch-black from lid to lid, with no iris and no white. Her smile slowly widens into a devilish closed-lip grin. Hold 1 second in silence. Cut to black.
NEGATIVE
No background music, score or stingers. No extra speaking voices: no narrator, no voiceover; YoungMan does not speak. No dialogue other than the two lines above. Cat licks his paw ONLY AFTER his line, never during or before it, and his mouth moves only on his line. Granma's and Cat's voices never merge. No other people, guests or waiters; no second cat. No text, subtitles, watermark or UI. Do not change the table set from Frame: no white tablecloth, no silver cutlery, no extra plates. No food other than the six dumplings. No glowing, red or white eyes; only Granma's eyes change, only in the last 2 seconds, and they become fully black like Eyes. The cat's eyes stay amber. No fangs, monster transformation or face distortion. No lighting change, interior flicker or daylight. No wardrobe drift; the helmet is never on his head. No floating objects or magic particles. No fast-forward look, shaky handheld or jump cuts.
๐ค Made with AI
Kiber Alla retweeted
ๆใใใฆ่ฒใฃใๅงซใจใ
ๅงใใกใซๆใใใใใจ้กใ้ญๅฅณใฎไธๅฅณใ
่ชฐใใๅคงๅใซๆใใใจใ
่ชฐใใซๅคงๅใซใใใใใจ้กใใใจใ
ใ้กใฎใชใๅฝใ
#PixLight2026 #PixVerse
๐ค Made with AI
Part 2. He came over for tea.
She had one job: look normal.
The broom had other plans.
The sugar bowl had other plans.
The cat just told the truth. ๐โโฌ
Made with YouArt @YouArtStudio
#youart #youartcpp
๐ค Paid partnership
Kiber Alla retweeted
SKYBOUND LEGEND
The Reptile Warden with his Companion,
Sometimes, the journey itself is the story.
Seedance 2.5 + GPT Image 2.5 delivering the best visuals
Created with Seedance 2.5 @Flovaai @Flovaai_Japan
#Flovaai #Flovacpp
Kiber Alla retweeted
Good Sunday morning
The best plot twists usually happen right after you stop trying to force the script.
seedance 2.5 ๐
Catch the ribbon before it hits the ground.
Or you never leave.
He caught it.
It still wasn't enough.
Made with @higgsfield_ai
#higgsfield @HFcollaborators @higgsfield
๐ค Paid partnership
Your character looks greatโฆ until you zoom in. ๐ฌ
Blurry, blotchy, or too far away?
One prompt pulls a clean, detailed face out of almost anything:
โ character sheets
โ blurry shots
โ wide scenes
Same face. Real skin. ๐
Why it matters: your reference quality = your video quality.
This prompt was made to fix broken faces on character sheets.
Turns out it also pulls clean, detailed faces from distant or blurry scenes.
What you need:
โ Image 1: your character sheet or any scene
โ Image 2: skin texture
โ Image 3: hair texture
Worked even with blue-dyed hair, no extra ref needed.
Works best with Seedream 5.0 Flash. Prompt ๐
Use only the tight face close-up panel from <<<image_1>>>. Output a single extreme close-up portrait: the face fills almost the entire frame, edge to edge. The top edge of the frame cuts through the top of the head, the side edges crop the hair on both sides, and the bottom edge sits just below the chin, showing only a small part of the neck. Almost no background is visible around the head.
Keep the exact same camera angle and head position as in the panel: same head tilt, same head turn, same gaze direction, same perspective. Do not straighten, rotate or re-center the head, do not turn it to face the camera. Keep the same face width and proportions.
Keep the person exactly as they are: same face shape and features, same expression, same hairstyle and hair shape, same hair color, same skin tone, same makeup, same wrinkles, freckles, moles, scars and facial hair, same clothing at the neckline, same background color.
Change only the surface texture:
- Skin: apply the micro-texture from <<<image_2>>> โ fine natural skin lines, pores and soft realistic surface. Do not copy its color or its glossy shine.
- Hair: apply the strand structure from <<<image_3>>> โ fine individual strands, soft natural flyaways. Do not copy its color.
Balance the contrast to a natural photographic level: if image 1 looks too harsh or blotchy, soften it; if it looks flat or washed out, add depth. Aim for a well-balanced realistic photo โ rich but not crushed shadows, clean highlights, smooth even tonal transitions, natural shading with real volume. No retouching, no beautifying, no plastic look.
You love the character, but the face keeps coming out blotchy, blurry or over-contrasted?
Just add these 2 texture refs + the prompt.
Works best on Seedream 5.0 Flash (way cheaper than Nano Banana 2.1 / GPT Image 2.5) ๐
How it works:
โ Image 1 โ character sheet
โ Image 2 โ skin texture
โ Image 3 โ hair texture (light or dark)
Universal prompt for Seedream 5.0 Flash (works across characters): Keep <<<image_1>>> exactly as it is: same person, same face shape and features, same expression, same hairstyle and hair shape, same hair color, same skin tone, same makeup, same wrinkles, freckles, moles, scars and facial hair, same clothing and accessories, same pose, composition, layout, background and framing.
Change only the surface texture:
- Skin: apply the micro-texture from <<<image_2>>> โ fine natural skin lines, pores and soft realistic surface. Do not copy its color or its glossy shine.
- Hair: apply the strand structure from <<<image_3>>> โ fine individual strands, soft natural flyaways. Do not copy its color.
Balance the contrast to a natural photographic level: if image 1 looks too harsh or blotchy, soften it; if it looks flat or washed out, add depth. Aim for a well-balanced realistic photo โ rich but not crushed shadows, clean highlights, smooth even tonal transitions, natural shading with real volume. No retouching, no beautifying, no plastic look.























