James retweeted
BOX PVP: RESPAWN is LIVE! 🔥
This isn't your normal box fight. Get LOTS of reps without long waits after every elim.
⚡ Safe respawns, builds auto-clear & drop your barrier early
❎ Voted loadouts
🏆 Persistent ranks, rewards & lifetime stats
💪 Sweat Protection
➡️ 0940-9812-1748
James retweeted
Just had a GREAT playtest. 👀
Game is set to launch late next week.
At this point, we’re basically just waiting on the trailer...
Getting very close to finally putting this thing out there. 🔥
James retweeted
🚨 Unreal Fest creators
Tomorrow right after State of Unreal, I’m hosting a LIVE Creative Juice Podcast recording w/ @MustardPlays, @tomjank, & @kev_marciano.
We’ll talk UEFN, Fortnite Creative, what’s next, and have some swag giveaways.
Wed, June 17 at 10:45 AM CT.
Get there early.
James retweeted
Made a quick Unreal Fest walkthrough so nobody has to wander around McCormick Place looking lost like me 😂
I show where State of Unreal is, how to get from there to my Creative Juice Podcast live recording in E450a, plus where badges and swag are.
Come hang after State of Unreal 👀
James retweeted
.@BloomGames is in Chicago for Unreal Fest, hands down the best convention of the year.
If you're a brand or IP looking to build something in UEFN, or a developer who wants to work on exciting new projects, hit my DMs.
#UEFN #UGC #Unreafest
James retweeted
🎉 ATTENTION ALL CREATORS! 🎉
This Saturday, I’m hosting another Creator Map Showcase livestream!
Submit your Fortnite Creative or UEFN map for a chance to be featured live.
Read the rules, complete the form(In Comments), and check the graphic for stream times 👇
James retweeted
Really happy to announce that @BloomGames has partnered with @Clix on Pro League Endgame.
As a former pro my self, we prioritized high performance and a cut throat ranked system that could have real rewards. This map just the start to a series of hyper competitve games.
James retweeted
Next Wednesday on Creative Juice, I’m sitting down with @imJaviRomero.
We talked UEFN, trailers, cinematics, working with brands, and how tutorials helped turn his skills into real opportunities.
This is a good one for any creator trying to level up.
James retweeted
We're honored to have multiple maps nominated for the UEFN community awards!
- Zombie Escape Tag (Best Overall Experience)
- Zombie Escape Tag 2 (Best Multiplayer Experience)
- Shelter [Roguelike] (Best Brand Experience)
Go vote on your favorite maps: uefncommunityawards.com/cate…
James retweeted
Voting is LIVE for the UEFN Community Awards 🏆
15 categories. The best creators & maps in the ecosystem.
Brought to you by @FoadZone, @chartisgames, & @CherryPickTalnt. Community Champion sponsored by @LEGO_Group.
Anonymous voting. Closes June 13.
Vote: uefncommunityawards.com
James retweeted
On that note, also looking to hire someone to take my Star Wars Droid map's UI to the next level. Elements include an on screen item hud, scoreboard, shop, and a couple other things found in 9622-2550-0558. Who's solid and taking commissions these days?
Beyond excited to finally release ´Ewok Survival` today😍 Incredible to work on this with so many talented people! @BloomGames @KingQuillo @NOI2Z
@Hawk_UEFN @ethanguest @jaythofficial #uefn
James retweeted
The map controller device didn't have the settings we needed for a proper radar style minimap, so I decided to build my own. Each player is represented on a global coordinate grid that is then mapped to a scalar parameter inside the material, then updated via verse fields in UMG.

















