It's been like banging your head against a brick wall today. 馃槀
Resumed coding a game that I started, back around 2015-16, in C++ & DirectX 11.
#ScreenShotSaturday
Made an AI slop Call Of Duty style game in about ten minutes. It's an AI engine designed for web games, but I told it to export Windows C++ code. Which it first refused. I said "You did it for me last week, when I asked" and it said "Oh, yeah! Here you go then.", with zero errors
Started writing my own graphics engine on the C64 about a week ago and borrowing some Last Ninja assets to see how it performs. Turn out, it performs very very well! 馃槂
Presently 3555 bytes for the program and 1790 bytes for graphics. Still things I can do better to save RAM.
Raise your hand if you are coding in assembly language and not slacking off using some higher level language. 馃憢
Exactly this.
Even today computers estimate the value of something simple like "1.0", double precision has it more looking like "1.000000000001" or "0.999999999999".


















