KudereDev (@KudereDev) header
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Game developer of Project "Far Seas", Unity programmer and gun lover.

Joined May 2020
Photo by KudereDev (@KudereDev)Photo by KudereDev (@KudereDev)Photo by KudereDev (@KudereDev)Photo by KudereDev (@KudereDev)Photo by KudereDev (@KudereDev)Photo by KudereDev (@KudereDev)Photo by KudereDev (@KudereDev)Photo by KudereDev (@KudereDev)Photo by KudereDev (@KudereDev)Photo by KudereDev (@KudereDev)
My (Wii Play 'Tanks!' inspired) game finally HAS A TRAILER! And a STEAM PAGE! And a PUBLISHER! 鈼モ棧鈼モ棧鈼モ棧鈼モ棧鈼モ棧鈼モ棧鈼モ棧鈼モ棧鈼モ棧 This is BOMBSHELL BLITZ! 馃挘
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On the topic of my mechanic of a hybrid of 2D light from Unity and light on a grid. There are already rough sketches of what it will look like. #unity3d #gamedev
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Recently, there is less and less news from me, but the work is in full swing. At the moment, visualisation of floating islands has been implemented, as well as a destructibility template for them. #unity3d #gamedev
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Almost immediately, I started working on the mechanics of scripted light and spreading it to other blocks. I'm also experimenting with creating a hybrid system that includes 2D light from Unity and my grid light. #unity3d #gamedev
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After so much time, I finally completed the prototype layered world generator. There is still a lot of work ahead, but one of the important steps has already been taken.
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Sorry for the long hiatus, I had a lot of problems with work, moving and stuff. In any case, I hope you are still reading me. And my work continues.
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I am making a toolkit for a world generator for my project. Very soon I will return the old blocks from the last project. #gamedev
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[i'm back 1/3] From me for a long time there was no news, well, life is full of surprises. After working for the company for a long time and raising my level of programming, I realized that the project would be hard to save in its current state.
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[I'm back 3/3] I think the first thing I want to share after all this time is my new level generator. After changing the campaign, I see a great future for the project in it. And I will try to release posts more often, but when there is something to show, of course.
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And so the news, I managed to transfer temporary buffs to the new mechanic. The first buff regeneration is now displayed along with other buffs and debuffs. #gamedev | #indiedev | #indiegames | #indiegame | #madewithunity | #unity3d | #programming
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In the meantime, I switched the character ignition mechanic to a new display. I am still working on stat debuffs, as well as buffs and their display. #gamedev | #indiedev | #indiegames | #indiegame | #madewithunity | #unity3d | #programming
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Some news from me. I'm still busy with buffs and debuffs. It will take some time, especially working with character stats and debuffs on them. There won't be any big news in the near future, but I will postorandy release at least something this week.
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I will still continue to work, I still need to transfer fire damage and stun to this mechanic. In addition, I also plan to add permanent states and temporary stat debuffs that will affect the character's stats.
As for the visual part of the work, I finished it, now there is a display of a debuff over the character's name, as well as a full description, time in the character's window. #gamedev | #indiedev | #indiegames | #indiegame | #madewithunity | #unity3d | #programming
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[1/4] Buffs and debuffs rework Further, debuffs and buffs will be completely reworked, all buffs and debuffs now have a percentage of damage from the maximum health level. They also have a level that affects the duration and damage of the debuff.
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[3/4] Buffs and debuffs rework In the future, there will be items that can end this or that debuff on use, but I cannot say for sure when this will appear.
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[4/4] Buffs and debuffs rework Debuff and buff stat of the character. I plan to introduce buffs and debuffs that affect the stats of the character. Permanent loss of hp or temporary increase in accuracy I will try to release this when the rendering mechanics are completely ready