LIO_ENPL (@LIO_ENPL) header
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Lio(リオ)です。 XとYoutubeでBattlefield関連の速報やニッチな情報、海外から得た情報などを提供しています。気軽にフォロー&リプや声掛けしてね! お問い合わせ先:[email protected] #Battlefield6 #BF2042 🍍🍕 #Portal

I love DICE
Joined January 2017
Photo by LIO_ENPL (@LIO_ENPL)Photo by LIO_ENPL (@LIO_ENPL)Photo by LIO_ENPL (@LIO_ENPL)Photo by LIO_ENPL (@LIO_ENPL)Photo by LIO_ENPL (@LIO_ENPL)Photo by LIO_ENPL (@LIO_ENPL)Photo by LIO_ENPL (@LIO_ENPL)Photo by LIO_ENPL (@LIO_ENPL)Photo by LIO_ENPL (@LIO_ENPL)Photo by LIO_ENPL (@LIO_ENPL)
バグをたくさん見つけ、AIをコントロールし 総プレイ時間8000時間はプレイしてるので 次回作のテストプレイに呼ばれてもいいですよね?笑 色々な思い出や繋がりをありがとうございました。 GG👍 #Battlefield2042
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Added BitFlag function nodes for managing variables and added support for customising Physics Raycast hit layers in Portal. なにしよう🤔
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ポータルサーバー入室 自分のSPM入力 自動でチームに振り分けられる だったら簡単にできるか🤔 正直その結果バランス良いのかっていうと結局本人のやる気次第でそれが大人数となると無理じゃない?って思いますまる
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まだアンドゥ撃ちが無かった頃かな
懐かしのBFBC(バトルフィールド:バッドカンパニー)です!🎮 今回は表情差分のある立ち絵を取り入れ、当時の様子を字幕で解説する動画に仕上げました🎵 変なミスが多くて恥ずかしいです(笑)
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別にエエしスルーもできるけど 久々に流れてきたポストに おぉ…って声出た
けいじチャンネルとかキャベツとかあの辺のゲーム有識者(笑)が揃って時のオカリナリメイクで初プレイらしく、やっぱり大したゲーム歴もなく最近の知識だけで語ってる商売目的で配信やってる人達なんだなぁと思ってる。ゲームに愛がないんよあの人達。
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Blockfield(仮)Every match, the blocks change. 4つの個性的な区画(テストMAP) 1つの戦場 無限の組み合わせ(言い過ぎ) 試合ごとにブロックの配置が変わる(ランダム) 配置が変われば、戦い方も変わる 同じ戦場は二度とない BLOCKFIELDへようこそ。 INTO A NEW BATTLEFIELD. #BF6 #Portal
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スケールバグの認識が変わった 新しいバグか? あとは頭の良い人とDICEに投げるからよろしく! バグというか仕様なのとバグ。 動画1. スケール違いの判定 動画2. 1倍でのレイキャスト判定 リプ読んで #Battlefield6 #Portal
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オブジェクトを何種類か並べ レイキャストで判定を移動前と後でみました 結果、判定がつぶれるオブジェクトがある これは全てのオブジェクトをテストする必要あるけど それは有料にさせてもらいます笑 ↓↓まとめ
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ポータルUIギャラリー アレってどんなんだっけ?って時の参考にどうぞ #Battlefield6 #Portal
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答えの方から降ってきた!(震え) チンちゃんぐらいの認識で 名前とは知らず音だけで覚えてたから 技じゃなかったんだ
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Ver.2 4つのMAPを四角に組み合わせた場合。やっぱり白い。 Ver.1の横長の場合に比べたらValoみたいなRush向きかも
こんなMAPなら無限に作れるけど 求められてないのがポータルの可哀そうな所
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Ver.1 コンテナMAPを4つ作って縦長に配置した。白い。
こんなMAPなら無限に作れるけど 求められてないのがポータルの可哀そうな所
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こんなMAPなら無限に作れるけど 求められてないのがポータルの可哀そうな所
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何故か年に1回ぐらい言いたくなるワードで ニーベルンヴァレスティ!ってあったんだけど 最近になってメーメントヴァニタスだ!が増えた 意味はあんまり解ってない
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Labsしてるらしいけどちゃんと機能するんだろうか
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【速報】サーバーブラウザ前倒し! 当初シーズン5のフェーズ3で予定されていものが、DICEはタイムラインを前倒しし、11月10日にフェーズ2が開始されてすぐ後に段階的なロールアウトを開始します #BF6 #Battlefield6
BREAKING: #Battlefield6 Server Browser is arriving earlier than announced. Originally planned for Phase 3 of Season 5, DICE is pulling the timeline forward to begin their staged rollout shortly after Phase 2 launches on November 10th. The timeline for this rollout remains dependent on live testing results and any fixes required along the way. The Rollout Plan Stability ahead of the holidays is the primary focus. To make sure server loads, queues, and matchmaking backfill run smoothly under live conditions, DICE is rolling out the Server Browser across two stages. 🔹 Limited Public Scale Test Shortly after Phase 2 launches, a limited group of players will receive access to the Server Browser directly in the live game. This stage allows their teams to stress-test server loads, observe live queue performance, and validate matchmaking backfill with real squads. 🔹 Full Global Launch Once live performance metrics are verified and any necessary fixes are deployed, the Server Browser will fully roll out for all players worldwide. Where To Find It You will find the Server Browser located within the Quickplay row. Selecting it takes you straight to the new Official tab, instantly displaying active servers without any extra navigation. You will also find additional Server Browser tiles across different menus, including Portal. What's New: 'Day One' Core Features 🔹 Direct Access to Official Servers Browse and join both Official Battlefield Studios servers and Official Player-hosted servers in one unified place. 🔹 Shared Server Pool Quickplay, Multiplayer, Custom Search, and the Server Browser all feed into the same official server pool. Matchmaking actively helps keep browser-listed servers populated. 🔹 Granular Filtering & Sorting Filter by Map or Mode type, or sort server listings by Ping, Player Count, Server Name or Recommended. 🔹 Full Progression & Mastery Every server in the Official tab awards full XP, weapon mastery, and challenge progression, matching standard matchmaking. 🔹 Persistent Lobbies Stay on the same server across consecutive rounds with your squad rather than going back to the main menu after every match. Server Classification Official (Studios) 🔹 Dedicated instances hosted and maintained by Battlefield Studios. 🔹 Full Matchmaking Integration. 🔹 Full XP, Mastery Progression. Official (Player-Hosted) 🔹 Persistent servers hosted by players using official game templates. 🔹 Full Matchmaking Integration (when running active rotation modes) 🔹 Full XP, Mastery Progression. Verified 🔹 Community experiences built on verified presets with custom rulesets in Portal. 🔹 Player & Bot Fill; Direct Browser Join. 🔹 Full XP Progression. Custom 🔹 Highly modified community sandboxes and custom logic scripts in Portal. 🔹 Direct Browser Join & Community Invites. 🔹 Partial XP Progression. NOTE: Existing Portal tools, rule modifiers, and admin controls in the Verified and Custom tabs remain completely unchanged. How Servers Fill ▪️ Official Player-hosted servers run on dedicated servers, meaning the host does not need to stay in the match for the server to remain online. ▪️ Player-hosted servers remain visible in the browser even when empty, allowing you, your friends, or other players to search for and join them at any time. ▪️ An empty server is not visible to the matchmaking system, meaning automated backfill will not populate an empty server on its own. Once at least one player joins to seed the match, matchmaking can begin routing players in. ▪️ A server remains active for up to 7 consecutive days without any players before being delisted, and whenever players join, that inactivity timer resets. ▪️ The server host can also choose to shut down their instance at the end of a round (or when starting a new server), but leaving the game or logging off for the night will never interrupt ongoing matches for other players. ▪️ When setting up an official server, matchmaking backfill depends on whether that mode is actively playable on the main Quickplay or Multiplayer menus. Modes 🔹 Active Menu Modes Permanent staples like Conquest or Breakthrough, as well as any featured modes currently available through the Quickplay or Multiplayer menus, receive automated matchmaking backfill once at least one player is inside. 🔹 Off-Menu Modes You can launch or host a server featuring any supported mode at any time, even when that mode isn't currently listed on the main menus. Matchmaking will not automatically route into these servers, meaning they rely on you, your squad, and your community to discover and populate them directly through the Server Browser. If that mode rotates back onto the active menus later on, your server will automatically begin receiving matchmaking backfill again without needing to be re-hosted. How You Join Matters 🔹 Joining via the Server Browser You remain on that specific persistent server through its map rotation for as many rounds as you want, as long as the server remains healthy and active, or if it is a persistent Player-hosted server. Even on single-map or 24/‌7 servers, you will play straight into the next round without leaving. 🔹 Joining via Quickplay or Multiplayer Standard matchmaking connects you directly into this same pool of official servers. If a server is set to repeat the exact same map and mode continuously (like a 24/‌7 rotation), players entering through the main menu are automatically re-queued at the end of the round so they aren’t trapped in an unintended single-map loop. 🔹 Joining via Custom Search If your search criteria include multiple modes and maps, matchmaking prioritizes fulfilling your selections. If the current server's next map does not match your criteria, matchmaking will route you to a new server that fits your filters. DICE will have further details on exact rollout timing and a full guide on how to use the Server Browser coming to you soon.
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当たり前やん…。
『ファイナルファンタジー レゾナンス』の“高解像度化Mod”が注目を集めるも、「むしろ悪化している」との指摘相次ぐ。“綺麗”になって失われるドット絵の魅力 automaton-media.com/articles…
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フィッシュ&チップス イギリス料理(?)と言っていいのか 知らないけど外国人が15人も入ってきたからたぶん合ってるんだろう ビールで乾杯してて楽しそうだった マッシュルームソース旨かったから作れるようになりたいな
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壁の問題はクリアされたのか知りたいな
#Battlefield6 now features a 3rd-person camera view for all custom game modes on Portal via a standalone script. It was extracted from the Capital Supremacy experience (code: 11BQ6), and created by @andy_6170 and @TabbedScamper. Tutorial: youtu.be/jHKCPhZuWRw Github: github.com/andy6170/BF6_Thir… ▪️ Shoulder swapping. ▪️ Dynamic ADS (1st person when aiming with snipers and launchers) ▪️ Stance camera height adjustments. ▪️ Parallax ADS rectical compatible with both block and typescript experiences.
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話題のきまぐれさんの料理を食べてみた 良い/悪い意味でも 蟹ミソと漁港味を感じられて 意見は割れるよねと感じました 万人受けではないし万人受けに良い所を探そうとする料理って感じ。 ごちそうさまでした。 リピートは無いですが嫌いではない。 他のきまぐれさんの食べてみよう〜 #きまぐれクック
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エフェクト関連とAIのスキン指定とDead Spaceも使わせてくれるのか 熱いな
#Battlefield6 'Casino Heist' begins November 10th. Overview 🗺️ New Map: European Casino, an infantry-only map set on the Las Vegas Strip. 💰 Limited-Time Event: The Casino Heist event allows you to earn currency to unlock rewards. 🚛 New Hardware: The NSW4 Carbine, the Signal Jammer, and a new MRAS truck. 🔫 Systems & Quality of Life: Weapon adjustments, Multiplayer Leaderboards, Proximity Chat in Rapid Royale, and Battle Royale mission clarity. European Casino 🔹 Goes live on November 10th. 🔹 Night map. 🔹 Infantry-only combat inside a large, European-style resort. 🔹 Engagements move quickly from open courtyards into packed gaming floors and narrow hallways. 🔹 Blow through breakable walls to carve out flank paths or just play in the lazy river. 🔹 The massive center tower can come crashing down to permanently change the flow of the map. 🔹 It has a similar flow to Operation Metro from Battlefield 3. 'Casino Heist' Limited-Time Event 🔹 Goes live on November 10th. 🔹 Defeated enemies will drop Contracts that give you additional objectives to complete during your matches, from capturing points and reviving teammates to exploring the European Casino map. 🔹 Completing Contracts rewards you with DOUGH, the event’s currency, which you can exchange for a collection of cosmetics including weapon packages, vehicles skins, and an all-new Heist Mask soldier skins. 🔹 Claiming every standard item on the reward track will also unlock one final challenge for a bonus completion reward. New Hardware 🔹 The NSW4 carbine offers rapid handling and comes equipped with subsonic rounds by default, alongside a unique Supersonic ammo option. 🔹 The deployable ADS-17 6GHz (Signal Jammer) gadget for the recon class jams enemy radars and drastically reduces the range at which opposing players can share active spotting information. 🔹 The M142 MRAS is a highly mobile truck that provides devastating indirect fire on a fast, flexible platform. Weapon Changes on the Upcoming Update 🔹 Extended Magazines Adjustments: High-capacity extended magazines on the SCW-10 and KV9 are receiving handling penalties. Equipping extended magazines should involve a clear trade-off between sustained firing capacity and immediate weapon agility. 🔹 More Magazine Options: Additional magazine capacities and feeding options are being introduced across multiple weapon types to give players more flexibility in pacing engagements. These include some LMGs, Shotguns, and more. 🔹 Underutilized Attachment Buffs: DICE is planning buffs to several historically overlooked muzzle and magazine attachments, including the Flared Magwell, Frangible Ammo, and more, giving you more viable, competitive options in the gunsmith. 🔹 M44 Attachments: For those who like a side of flair with their sidearms, the team is testing some highly requested, custom optic attachments for the M44. Because sometimes, you just want to put an 8x scope on a hand-cannon for the memes. Multiplayer Leaderboards 🔹 Players will be able to browse leaderboards across dedicated tabs for Career, Game Modes, and Classes. 🔹 The Leaderboards are seasonal. DICE has included a dedicated Seasonal Filter so you can easily compare your standings from Season 5 onward. 🔹 They have a 'Sticky Player Row.' This ensures that you can always see your exact overall standing across any category or season, even if you are still working your way up toward the top ranks. Updates in REDSEC 🔹 Proximity chat is coming to Rapid Royale for this upcoming patch. 🔹 DICE is updating the in-game HUD and objective text to make tracking your active Battle Royale contracts and missions much simpler during chaotic firefights. 🔹 This update also includes clearer timers, better indicators, and more obvious notifications for objectives. Vehicle and Game Audio 🔹 DICE is tracking vehicle survival times, engagement win rates, and armor turnover across all game modes before deciding on further tuning. 🔹 The latest update delivered initial improvements targeting footstep audio, but their work here is not done. Portal Updates 🔹 Builders can now choose which skin variation is used when spawning a Custom Portal Bot with the SpawnAIFromAISpawner action. The six existing class-specific skins are now individually selectable, rather than being chosen at random. 🔹 The Marked Soldier is being added as a seventh option. This bloody and scarred soldier can now make an appearance in any Portal experience you create. 🔹 They're adding several new effects to Portal, including visual and audio effects pulled directly from the Halloween Dead Space experience: ▪️ 'NecromorphEffects' allow you to transform soldiers into Necromorphs. Unlike their original appearance, you're not limited to Bots or a specific team in Portal; you decide who gets transformed. ▪️ 'ShadowSilhouette' turns a soldier completely black and can be combined with the Necromorph effect or used independently. 🔹 They're also opening up several of the audio effects used to create hallucinations and atmosphere. Builders can make individual players hear whispers, monster noises, a surreal ambient drone, or even fake footsteps and gunfire. These sounds are only heard by the affected player, opening up new possibilities for player-specific warnings, hallucinations, misdirection, or whatever else you can come up with. 0 New Screen Effects 🔹 Season 5 adds 10 new Screen Effects that can be enabled or disabled for individual players. These include Color Correction, Depth of Field, Film Grain, Filmic Effects, Fog, Motion Blur, Tone Mapping, Vignette, White Balance, and even Unitology Markers from the Halloween experience: ▪️ 'SetScreenEffectParameter' exposes 121 new parameters that creators can experiment with, allowing you to fine-tune values and control individual parts of the Screen Effects. NOTE: Some parameters may have a performance impact, particularly when frequently changing a large number of them, so DICE encourages creators to experiment and make use of the available performance tools while testing their experiences.
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