I found that every automatic weapon/firing mode in CS2 plays its sound ~25ms later than they did in CS:GO, while every single shot weapon's sound plays within a few milliseconds. Interestingly, this pattern follows firing mode and not weapon class like I thought it would
(1/x)
25ms is about a tick and a half, and almost certainly is part of why spraying still feels "off" to a lot of people. In CS:GO sound was the first feedback you got, even faster than the muzzle flash, and in CS2 it's the slowest. Hopefully this can be addressed by Valve
(7/x)
Shoutout to the goat @eugenio8a8 for talking with me about this and verifying my findings using a different slightly different method! And surprise to my followers who will probably be very surprised that I am making a post like this lmao
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