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CEO of my life. Working on what’s next. In this multiverse I'm not able to jump to another one yet. This is my personal account. Opinions and tweets are my own.

Germany
Joined June 2014
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I could list dozens of reasons why I’m retiring from #Hearthstone, but they would just fade. Nevertheless, I’m taking this opportunity to thank all my supporters and this amazing community. Farewell, Tavern. @PlayHearthstone
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just 1 forever left ∞ #WoWForever @Warcraft
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Trying #WoWForever dual-boxing after all chars are level 10+. Revealing first Char name, but won't be the first to be leveled. @Warcraft
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Personally, I wouldn’t even mind if the #WOWForever character racials were purely cosmetic. @Warcraft @AggrendWoW
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#WoWForever beta was awesome! Thanks for making this possible @Wacraft @Joh_Burg
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I was planning to stream the #WoWForever stress test, and it was scheduled to start at 19:00 CEST for our region. It's now 21:08 CEST, and the servers aren't online for us yet, while other streamers have already logged in with their communities and are "raiding" things with level 1 characters. This isn't how I envisioned the stress test. I hope @Warcraft receives the necessary data—but I'm out for today. Sorry & thanks to everyone who tuned in to my stream anyway.
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After some research, it turned out that the lag and disconnects are caused by routing issues between Telekom and Blizzard (something that has happened frequently in recent years). The (hopefully only temporary) solution is a VPN. #WoWForever @Warcraft
I know it's a beta but the lag and disconnects haven't improved at all, even after two weeks: #WoWForever is unplayable for EU players during prime time and on WE. Every unnecessary "ghost run" is another nail in the coffin for the hype. Please don't let it die @Warcraft
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I know it's a beta but the lag and disconnects haven't improved at all, even after two weeks: #WoWForever is unplayable for EU players during prime time and on WE. Every unnecessary "ghost run" is another nail in the coffin for the hype. Please don't let it die @Warcraft
So, how is your Saturday going? @Warcraft #WoWForever
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So, how is your Saturday going? @Warcraft #WoWForever
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HUNTERS! So far, pets can acquire new abilities in two ways: - upon taming - by the hunter teaching them What if a pet could learn new abilities from opponents during combat? @Warcraft #WoWForever
Bring a brand new pet type on your adventures or go solo with nothing but your wits, traps, and weapons 😤 Watch the full WoW: Forever Hunter Class Highlight on YouTube: blizz.ly/4rTB6DN
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Necromancer with Corpse Explosion please 😈 Also Bard could be lion if the songs they play were just as awesome as the soundtracks 🪉 @Warcraft #WoWForever
WoW Forever New Leaked Survey Classes. What the fuck!?
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There’s a specific rare mob that every hunter wants to tame. The spot is totally overcrowded. I tamed a mob, named it exactly like the rare one, and parked it far away from me using the "move to" command. Lot of Headless Chickens, funny conversations and praise for the idea. 😁 #WoWForever @Warcraft
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Fun fact: If you're on a Zeppelin/Boat in #WoWForever and say "We'll go faster if we all dance!", most people start dancing. It's always good for a laugh—give it a try. @Warcraft
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#WoWForever with a GTX 1080 TI, awesome @Warcraft Seen even better screenshots, so is it worth buying a new PC for more GFX-PR0N ? What do you think? BTW: yes, I'm PREPARED for 30 next week 😉
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Wow! One of the best dev comments in years. @Warcraft @PlayHearthstone #WoWForever #Hearthstone
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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To turn off the fog in WoW Forever, you can type the command /console volumeFog 0 in the chat. To turn it back on, use /console volumeFog 1 You can also make a macro with that, so you can toggle it with a button for screenshots /m for the macro editor @Warcraft @WoWForever
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Some official info about day 1 @Warcraft #WoWForever
This Post is from an account that no longer exists. Learn more
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If you have mutliple accounts you can have multiple logins and get some multiboxing vibes. Double the wait, double the fun! @Warcraft #WoWForever
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Hello World! @Warcraft #WoWForever
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Safety first! @Warcraft #WoWForever
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