
Vegetarian | Life equality|Minimalist|#BTC holder since 2013
Joined July 2019
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Dr.sats retweeted
Blender has become an incredibly powerful and important part of the 3D ecosystem. Moving forward its role only gets bigger as the tools and workflows continue to evolve.
Watch @JulesUrbach of @OTOY present The Future of Rendering at #BCON26, exploring where rendering is headed and how Blender continues to empower artists building what comes next. 🔥
youtu.be/NDElCcv60r8
Dr.sats retweeted
The whole Octane look you love, at game engine speed.
True motion blur, depth of field, no effects skipped.
Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
Dr.sats retweeted
The Future of Rendering keynote at #RenderCon2026 with @JulesUrbach and @AriEmanuel is now available to watch.
Here's everything covered:
00:46 - The state of rendering in 2026
01:36 - MCP for rendering
04:06 - Neural rendering and volumetric media
06:33 - World models
09:11 - Genie 3 demonstrations
17:22 - Creative workflows with generative 3D models
24:24 - Relightable Gaussian splats and virtual production
28:39 - Gene Roddenberry Archive and 3D Star Trek
32:35 - Jules Urbach and Ari Emanuel kick off a fireside chat
34:53 - Content production and cost reduction
38:41 - 3D models in sports and gaming
42:02 - AI's impact on storytelling and creative roles
45:17 - IP and actor digital rights
Watch the full talk:
Dr.sats retweeted
RenderCon 2026 is a wrap! Thank you to every speaker, partner, and attendee who made #RC2026 what it was.
See you at the next one.
Dr.sats retweeted
AI can generate 100 million splats, but it’s one creator’s imagination that made this uniquely beautiful world possible!🤩
Dr.sats retweeted
Holy crap an entire music video using Gaussian splats!!! Now you got the ability to relight gplats using @OTOY Octane Render…This is the future!
Dr.sats retweeted
Replying to @DS2LightingMod
One day realtime unbiased rendering will become standard and it will bring freedom for both stylized and realistic rendering we can only dream of.
Dr.sats retweeted
World Labs x Octane Render
OctaneStudio+ 2026 Black Friday subscribers get access to Marble by @theworldlabs – enabling you to create instant, production-ready worlds and relight them in Octane – with cinematic GI, shadows, and reflections.
Create worlds with Marble and make them cinematic with Octane!
youtu.be/PqtRjn6PIyI
Dr.sats retweeted
After years of research & experiments, OctaneRender 2027 is achieving real-time path tracing while remaining its quality and spectral nature. I am extremely proud of my team all across the globe for this achievement!🔥 #Octane
Dr.sats retweeted
OTOY reveals new Octane 2027 Roadmap and Beyond @OTOY forum with:
- Real-time Neural Viewport rendering
- Render to Gaussian Splat
- Anime and Sketch Rendering
- Generative PBR Materials
- AI Light 2.0 for many light sampling
- Python API
and much more
render.otoy.com/forum/viewto…
Dr.sats retweeted
World LabsのMarbleで生成した背景をc4dとoctane renderへ読み込んだときのビューポートこんな感じ
octaneの3DGSインポート機能はじめて使ったけどライト置かずとも3Dモデルを何となく照らしてくれて便利
動画後半はライト置いた場合
Dr.sats retweeted
The new @theworldlabs Marble world-builder just dropped - and its Gaussian Splat exports fit perfectly inside @otoy Octane 2026.
With practically no effort, you can drop the splats directly into Octane and they become fully functional 3D elements. Relight them, add geometry and shadows, use the collider mesh for dynamic control, or prep your own 360° and VR scenes - and so much more.
Try Octane 2026 today and unlock the power of Gaussian splat workflows.
Dr.sats retweeted
"Suddenly @rendernetwork shines from a new angle.
Its capable of rendering movie scenes in hours, not weeks.
Its capable of rendering complex simulation now […]"
...
"[…] its the most convenient #render farm you will ever find - I guarantee it."
_
$RENDER
Dr.sats retweeted
Beta sign up for OTOY.AI is now live - I just presented major launch features and 6 month roadmap on stage at #BCON25 - we now have 700+ models (and more added daily)... open weight models that will run on consumer GPUs are being adapted for low cost + high scale on @rendernetwork #OTOYAI
Dr.sats retweeted
For SUBMERGE: Beyond the Render, Kuciara and Yang adapt their acclaimed @shibuyafilm anime White Rabbit into a spatial installation, rendering key scenes at 18K resolution to push the boundaries of immersive animation.
The result is a hyperreal anime world brought to life across walls of light, blending emotion, memory, and speculative storytelling in a way that could only exist in an immersive format.
Dr.sats retweeted
“Combining the strengths of physical & digital art can give viewers entirely new ideas & confrontations…”
- Gavin Shapiro
In SUBMERGE: Beyond the Render @artechouse NYC @shapiro500 adapts his iconic style featuring delightful looping penguins and flamingos into an 18K immersive experience powered by @rendernetwork.
Dr.sats retweeted
I've been trying @rendernetwork with Redshift lately and I have to say it's by far, the smoothest render farm experience I've ever had. It can be extremely cheap too if you're not on a rush & even the priority render doesn't costs that much, I'm so so impressed.
Dr.sats retweeted
Congrats to Claudio Miranda (ASC) on the release of F1!
His cutting-edge cinematography takes viewersinside F1 cars at 200+ mph.
Beginning with Top Gun: Maverick Octane X has helped his previz workflow push the boundary of visual immersion.
Learn more: fxguide.com/fxfeatured/apple…





















