
Games Editor & Writer @uploadvr ✉️ [email protected] 📶 https://xitter.cf/t.co/2ae8fLQgUe My opinions are my own unless otherwise stated.
Joined March 2009
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Mike Johnson retweeted
This new world changes indie gamedev.
If you want to protect your code you can’t use Unity or code that compiles to a VM (IL2CPP won’t be a defense for long)
If you want to protect your idea, you need to show off depth of quality content. Simple mechanics will be cloned
Gaming's vibe-coded apocalypse even has devs who rip off other people's viral Steam hits complaining kotaku.com/devs-behind-needl…
Mike Johnson retweeted
The game is leaving Early Access. So is the Early Access price! 🏁
FlatOut 4: Total Insanity VR launches in full this Friday, October 23rd
If it’s been sitting on your wishlist, now’s the time
Grab it at the lower Early Access price while you still can: store.steampowered.com/app/3…
Mike Johnson retweeted
STILL PLAYING!!!! 😍
VOTE VOTE VOTE!!!!
The nominees for Still Playing PC & Console are...
🔫 Apex Legends
🪂 Fortnite
💵 GTA Online
🪲 HELLDIVERS 2
💼 HITMAN World of Assassination
⛏️ Minecraft
🚀 No Man's Sky
👹 Palworld
🗡️ The Elder Scrolls Online
🤖 Warframe
🧙🏻 World of Warcraft
🪖 Call of Duty: Warzone
Cast your vote at goldenjoysticks.com
Voting closes on Friday 23 October
#GoldenJoystickAwards
Candidly, @RustmourneGame got one of the biggest responses from our last showcase. The demo's out now and worth playing if you are interested.
I'll have my impressions of the demos for Rustmourne, @RiftedSkies (my arms are tired 🤣) and @PlayRAIDVR on UploadVR soon.
Multiple notable PC VR demos have recently dropped on Steam ahead of next week's Next Fest, including Rustmourne, The Rifted Skies, and Flat2VR's Studio's latest, RAID VR.
Details here: uploadvr.com/rustmourne-the-…
I wasn't the biggest fan of Knights of Fiona's combat, but the story was quite good, so I'll be back in next week for the conclusion.
Knights of Fiona concludes its story with Chapter 6 on October 20 for Quest and PC VR:
uploadvr.com/knights-of-fion…
Mike Johnson retweeted
A LOT has happened in the VR space these past few weeks.
Steam Frame buzz, Meta’s new thing, banger VR mods, studios closing left and right.
And here we are, working harder than ever on our own stuff.
COVR is far from the only thing we’ve got cooking:
- Zero Caliber 2 on PS VR2 is almost ready for release
- A new Zero Caliber: Reloaded update is on the way, with modernized gameplay and visuals
- We’re making progress on the backend foundations for Frostbite
- And we’re getting ready to open up broader playtests
Wishlisting COVR on either Quest or Steam is probably the single biggest help you can give us right now. Every wishlist genuinely helps!
meta.com/experiences/covr/26…
store.steampowered.com/app/4…
Mike Johnson retweeted
We’ve added Steam Frame support - available now in the latest #NoMansSky experimental build!
Eye-tracked foveated rendering is supported and should also work on other compatible headsets, including Meta Quest Pro and Pimax Crystal.
steamcommunity.com/app/27585…
Seeing a lot of this Frame-related frustration and I especially hate it for people who made the reservation queue only to get this follow up kick to the nuts. 😕
LAST CALL: I am publishing an article on UploadVR this week about spooky/Halloween themed updates for #VR games. If you know of any such content, comment below.
Mike Johnson retweeted
Hello Crystal Pro. Eye-tracked 60GHz streaming over the first 2x2 MIMO wireless link on a VR headset, with up to 6 Gbps and under 2ms of added latency.
Gatekeeping VR by calling people who experience motion sickness “not real VR gamers” is not the way to grow VR 👌
Replying to @RtoVR @CircuitLord
“For those who can handle it” Road to VR and UploadVR have always proven to not have any real VR gamers working over there at all 😂
VR hasn't delivered the true JRPG experience I've been craving & I'm starting to think it never will, but Ruinsmagus is probably the closest (excluding some dodgy mods of flat games I've tried).
It's on Horizon+ now. Worth a look if you're subbed.
meta.com/experiences/app/dev…
Mike Johnson retweeted
So it turns out, the ONLY way to get Meta Ray-Ban Display with prescription lenses in the UK is to go to the Ray-Ban store in London ONLY in-person. Spoke to Meta support and Ray-Ban support who confirmed this. That's INSANE.
Can someone who has rolled credits on Titanfall 2 in VR respond to this and let me know the mod holds up all the through?
Mike Johnson retweeted
Take a listen to the wonderous and eerie music from Escape from Planet X, arriving to Walkabout Mini Golf on Thursday, October 8th! 🪐
Mike Johnson retweeted
Omega Pilot Evolution update is live on all platforms!
🤖 Bots added to multiplayer while waiting for players
📡 New radar added to Racing & Arena modes
🔧 Bug fixes & improvements
We hope this makes multiplayer easier to jump into and more fun!
#PSVR2 #MetaQuest #VR #SteamVR
Mike Johnson retweeted
Congrats to the folks @TinyFlockGame for the release of their sheeptastic game! May every fluffy baby get to green pastures safely over all the cliffs, as our Bogusia is the weird one out of her own flock she's happy to herd all the sheeps instead 🐏 All the wooly wishes to you!
Fast Travel Games is holding an open playtest for its upcoming co-op VR heist shooter Payday: Aces High on October 19:
uploadvr.com/payday-aces-hig…
There aren’t enough “f*ck with your head” games in VR. Hinge was ahead of its time.
Shil is a trippy psychological horror puzzle game coming to Quest on October 8, with a Steam release also planned for a later date.
Details here: uploadvr.com/shil-is-a-mind-…






















