Locke Vincent (@LockeVincent) header
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Blog https://nitter.gq/t.co/b6YEqn6PY6 | Video Production over @lockestockfilm | 🎥email: [email protected] | 📸Instagram @lockevincent |

Calgary, Alberta
Joined August 2008
Photo by Locke Vincent (@LockeVincent)Photo by Locke Vincent (@LockeVincent)Photo by Locke Vincent (@LockeVincent)Photo by Locke Vincent (@LockeVincent)Photo by Locke Vincent (@LockeVincent)Photo by Locke Vincent (@LockeVincent)Photo by Locke Vincent (@LockeVincent)Photo by Locke Vincent (@LockeVincent)Photo by Locke Vincent (@LockeVincent)Photo by Locke Vincent (@LockeVincent)
Finally getting music corner ready to rumble.
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Finally time to get the Man Eaters magnetized....
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My kids found my GI Joes. I'm now into repairing GI Joes.
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Good read about the state of biz at big gaming companies.
A story I've been working on for a while, the result of many, many interviews: an inside look at how draconian noncompete contracts and "conflict of interest" clauses restrict and stifle creativity, and have created a culture of fear for game developers: vice.com/en/article/g5va43/n…
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Support indie development and check out this cool tabletop game where your turn is dictated by how long you can HOLD YOUR BREATH. Love rad ideas like this. I just backed BLACK MOLD on @kickstarter kickstarter.com/projects/tok…
Planet is burning, but hey - there is a new Blink video youtube.com/watch?v=7MI3buZe…
This is a really important thread to read if you live on a floodplain [aka Calgary]. My homie Phil does a good job outlining what should/needs to happen.
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A brief respite for a deep clean on the ol' rig.
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Wu-Tang is for the kids, not the UCP.
The UCP leadership debate was depressing bc they truly seem to believe future generations gonna give a flying fuck about debt/deficits/surpluses when they’re scrambling to find somewhere to live that isn’t burning down/flooding amid food shortages & ecological/societal collapse.
Stretching the hard surface modeling muscles. Stumbling through UV wrapping. Made some whiskey. All created using C4D and Redshift.
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Abstract iteration | Trying to make small changes on the fly using procedural generation. Everything built in C4D and rendered in Redshift.
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Here are a couple more techy bits for your eye holes. Modeled and textured using Cinema4D and Redshift.
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Read a great thread on how my boy Stephen Kick brought back the Westwood classic, Blade Runner. Oh, and catch the trailer I did at the end!
Shortly after the first @NightdiveStudio release in 2013 I started working on unraveling the rights to Westwood Studios' Blade Runner. Today, 9 years later, I'm happy to announce that Blade Runner: Enhanced Edition has launched on PC, Xbox, PlayStation and Switch. A thread ⬇️
Before and after texturing. More look dev for some tech products. Just love a nice clay render....
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Doing some look dev on some client products that have some amazing design to them. I'm basically a kid playing with legos...
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My homie Jay crushed this music video. Take a couple minutes and give your eyes a little treat and your ears a slurp of the good stuff.
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More color work that I helped @JessekiahJost with on his @SauconyCanada shoot.
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New work: Color correction and grading for my man @JessekiahJost for his project with @SauconyCanada. Didn't have to push too many colors on this one, but mostly making the talent and shoes pop from the green cast of the trees.
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Built a tiny world in Unreal today. Mushroom forest here we gooooooooo.
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My dude @Veri7as just crushed this video essay on Capcom fighting games. He did the hard work so you don't have to. Give it a watch and show him some love.
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