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recently inspired by the talented @cabbibo, we are pleased to share experiments in interactive simulation & rendering. these custom visual effect graph tools we have kept under wraps --are now officially supported by unity6! enabling artists & coders with convergent workflows.
Landon Looper retweeted
Excited to finally share what we’ve been building: Meta VR Glasses.
Our team has spent a long stretch at Meta shaping how you interact with VR Glasses. As someone who's been in this industry a while, this feels like a genuine breakthrough moment.
Can’t wait for you all to experience it.
• 5K Infinite Display built on micro-OLED panels at 37 pixels per degree, with support for Dolby Vision and Dolby Atmos immersive spatial audio.
• Navigate with your hands and eyes, or use your voice; Meta AI lets you search, ask questions, and get things done hands-free.
• A cinema, a courtside seat, a workspace and a console, all in a pair of glasses that weigh ~100 grams.
• The first IMAX Enhanced certified VR device ever, and one of the only ways to watch select films in IMAX’s exclusive expanded aspect ratio at home.
• Disney+ 3D experiences and VR Enhanced Cinema; 3D media catalogs from Peacock, HBO Max and Paramount+; and the streaming apps you love.
• A front-row seat with 180-degree Immersive Sports from ESPN. Over 100 immersive live sports events a year once Meta VR Glasses launch.
• A massive multi-screen personal workspace. Connect your Mac or Windows PC
• Over 75 hands-first games at launch, the full Meta VR catalog of thousands of titles with Touch Plus controllers, and XBOX Cloud Gaming.
Coming Spring 2027.
Watch now: youtu.be/xyD_bmMy5nQ
#MetaConnect #MetaVRGlasses #MetaQuest #XR #VR #AR
Landon Looper retweeted
Meta has just unveiled their new VR glasses.
• Price: $1,299
• Available Spring 2027
• Weight: 100 grams, about the weight of a deck of cards
• Glasses contain the displays and sensors, while a separate puck houses the processor, battery and storage.
• 5K display with micro-OLED panels
• Pixel density: 37 pixels per degree
• Custom pancake lenses
• Dolby Vision
• Dolby Atmos
• No head straps
• Qualcomm Snapdragon Reality Elite chip
• Battery life: Up to 3 hours of continuous high-resolution media playback
• 45W fast charging
• Full-color passthrough cameras let you see your surroundings while wearing the glasses.
• Open-sided design
• Meta AI integrated directly into the operating system.
• Voice commands, eye tracking and natural hand gestures, with no controllers required
• First IMAX Enhanced-certified VR device, supporting select movies in IMAX's expanded aspect ratio.
• Disney+ will offer select 3D movies
• Streaming services: Partnerships with Disney+, Prime Video, YouTube, DIRECTV, AMC+, Crunchyroll, Plex, ESPN, Tubi and others
• Immersive live sports: Front-row viewing experiences with 8K streaming and 180-degree views
• Works with calling apps including WhatsApp and Zoom
tfw unc bob age mogs you and is more productive without sacrificing code quality by gherkin test maxxing
Replying to @ori_pomerantz
I’m significantly older than you. I started coding in the late 60s. My current strategy is to not read any of the code written by my agents. That’s the only way I can take advantage of their productivity. What I do instead is to surround the agents with extreme constraints. Unit tests, gherkin tests, QA procedures, quality metrics, mutation testing, test coverage, and a plethora of others. In the end, I have very high confidence in the code they produce because they’ve had to run the gauntlet of all of my constraints and tests.
Token maxxers are being driven insane alright. "Just wait until normies find out AI doesn't just write boilerplate emails, but boilerplate code, too!" Gen AI tools aren't a new level of intelligence, just automation of menial, repetitive tasks many believed required intelligence.
Steve Jobs pioneered this style of design language with Aqua back in 2000, whether you personally like it or not. Jobs passed in 2011, Apple released Flat design in 2013 under Jony Ive. Jony leaves in 2019. Alan Dye starts work on the Aqua inspired Liquid Glass, releasing in 2025
Landon Looper retweeted
Replying to @nanimonull @buddingmonkey
in Unity6 and above that restriction has been lifted. The file name no longer needs to match the class name.
You can also have multiple MonoBehaviours in a file, but you will be required to attach to game objects programmatically: gameObject.AddComponent<MyOtherMonoBehaviour>();
Landon Looper retweeted
The General Animation Textures (GAT) is now OUT on @itchio ! :3c
A lot of thanks go out to @AgileJebrim @danymotilla @LooperVFX @makeshifted and many more for helping me out in making this happen!
Please checcit out following the link in the post below.
👇UwU)👇
Experiments last year for an augmented mirror character creator with @smilebigforgod. Thanks for tag @genmediaclub
repost @loopervfx on IG
human detection classification and removal with depth occlusion. but it doesn't work well on my funny shoes. not in the dataset i guess :) made with @touchdesigner
Because Apple visionOS didn't fail, the only thing that flopped was the shared delusion of grandeur drummed up by Hype peddlers and Fan kids of the Attention Economy that Apple entering the space would usher in some Messianic XR gold rush, rather than seeing it as steady progress
My gf getting the ick:
"I thought there were libraries for this. You wrote all this from scratch but it does the same thing as the code everyone else uses for free? It took you a week to make this weird colored Triangle, because Twitter told you that using an engine is uncool?"
Shadertoy is proudly abbreviatory from roots in retro demoscene "code golf" culture. Nothing wrong with enjoying it as a hobby, but the practice spread so far it is confusingly lauded as virtuous or optimal in modern real-world scenarios where code golf has no benefit, or worse.
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I found that the new Unity Hub 3.13 actually does have an option to create a Local project not connected to Unity Cloud, you have to scroll all the way down to the bottom of this menu to find it.
(No need to create it connected to Cloud and disconnect it afterwards as believed.)
Replying to @KenneyNL
We can at least right click and disconnect it from unity cloud here. Annoying that there isn't this option to just keep it local on project creation though.
We can now utilize the often dormant Ray Tracing hardware on GPUs for physics and other computation via Ray Queries / Inline Raytracing with compute shaders. In this simple example running in Unity6, over 1.5 Million rays are dispatched by 60,000 particles in real-time to compute
Landon Looper retweeted
check out:
@voxonphotonics VLED / VX2-XL (truly volumetric / ghostlike, kinetic / non-touchable, available now)
@lightfieldlab SolidLight (fully integral holo panels, higher res, opacity, solid state, prototype stage)
both viewable by many people / perspectives simultaneously
Landon Looper retweeted
Replying to @luciascarlet
will macintosh next week at WWDC?
23%we are so bacOS
77%it is so OSver
44 votes • Final results























