
Unfiltered gaming opinions and connoisseur of arts • QA • Writer for @ScreenRant × @NinEverything × @GL_Podcast × @ZaranamiCodex • 🎼: https://xitter.cf/t.co/6ZaOtDSvgz
North Carolina / Arizona, USA
Joined July 2009
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A Cinematic Electronic Journey — In Virtute Artis is out now on all digital retailers and LyonHart.Bandcamp.com
Dennis =චᆽච= retweeted
Welcome to Mossport!🧹
Witchbrook, our magical life sim, is coming in to PC, Nintendo Switch 1 & 2, Xbox and PS5 on Jan 28th!
#Witchbrook
Dennis =චᆽච= retweeted
First teaser for ‘MAMA BEAR’, a new short film from ‘Obsession’ director Curry Barker.
Releasing October 29 on YouTube.
My Series X is laughing but my Series S is sweating rn
Grand Theft Auto VI will weigh at 210GB, it's double the size of Red Dead Redemption 2 (105GB)
Info via @PlaystationSize
Fuck 😭
Final Fantasy Resonance has sold through 400K copies (so no unsold retail copies!) across PS5 (48.8%), Steam (48.6%), and Xbox (2.6%) - @alineaanalytics estimates.
Resonance has generated $20M in revenue, with 55.3% of that via PlayStation, 41.6% on Steam, and 3.1% on Xbox.
Players love this one almost unanimously (you could say it’s really ... resonating with them), which is sadly becoming rare in today’s fandom. Resonance’s user reviews are sitting at 4.8/5 on PlayStation and Xbox, and the positive Steam user score is a whopping 97%, with even Chinese-language reviews hitting 95% (!!!).
After having spent about 10 hours with Resonance last weekend, I very much agree, and it’s making me very excited about the inevitable 2D-HD remake of my favourite game of all time, Chrono Trigger. I digress.
Given the strong positive reaction to – and early sales of – Resonance and last year’s Expedition 33 (which is tracking way better than recent Final Fantasy games), it's clear that Square Enix has left a significant chunk of JRPG players behind during their move towards more action-oriented Final Fantasy titles.
While Square chased more Western trends, a Western company swept in and released Expedition 33, a game JRPG fans wanted for decades and even won game of the year at The Game Awards. Square knows this, knows what it’s missed out on, and it’s seen Capcom succeed on Steam with its legacy franchises where Square Enix has arguably floundered.
So I can see Square Enix going down a new route, with many diverging paths, for Final Fantasy. They’ve already outlined their plans to go fully multiplatform, smartly moving away from timed PlayStation exclusivity.
I can also see the company balancing its MMO, high-fidelity remakes, and big-budget mainline Final Fantasy titles with more of these smaller 2D-HD original pixel games alongside the 2D-HD remakes.
There’s still a gap for a turn-based JRPG big-budget Final Fantasy, though, and all the signals are pointing Square Enix in that direction. Just a matter of time, I reckon.
And I’d take even more cues from Capcom, if I were them.
Readers added context they thought people might want to know
Alinea Analytics sales figures are estimates based on indirect data, not official verified sales from Square Enix or platforms. Xbox does not publicly share detailed digital sales data, and these figures exclude Switch/Switch 2 versions.
alineaanalytics.substack.com/p/phantom-blad…
outputlag.com/news/final-fan…
in.ign.com/xbox/270079/xb…
Fuck 😭
HE TERMINADO FINAL FANTASY RESONANCE....
52 horas después, con toda la historia principal completada, voy a decirlo sin rodeos:
No es solo EL MEJOR FINAL FANTASY de la historia. También es el mejor JRPG que he jugado.
Le duela a quien le duela.
Supera con creces a Final Fantasy VI, VII, VIII, IX e incluso al X, que hasta ahora era mi favorito.
✅ LO MEJOR
1️⃣ Un sistema de combate por turnos brillante y superexigente en máxima dificultad.
2️⃣ Un sistema de builds complejo, con una profundidad propia de un CRPG. Las Visiones ofrecen una cantidad absurda de combinaciones.
3️⃣ Un worldbuilding espectacular, con un mundo que apetece explorar y conocer.
4️⃣ Personajes carismáticos del primero al último, tanto compañeros como villanos.
5️⃣ Contenido secundario a la altura del principal: buenas misiones, secretos y jefes adicionales que realmente merecen la pena.
6️⃣ Los jefes son, prácticamente todos, una auténtica LOCURA.
7️⃣ Y nada de niñas en lencería. Gracias.
⚠️ LO MEJORABLE
La historia tiene demasiados clichés propios del JRPG, pero cumple y consigue mantener el interés de principio a fin.
También hay demasiado farmeo. El juego te empuja a subir las Visiones, personajes de otros Final Fantasy, con cada integrante del grupo, y eso acaba devorando una cantidad de horas que no tienen valor real.
La banda sonora es muy buena, aunque termina resultando algo repetitiva.
❌ LO MALO
El final se queda algo corto en comparación con el resto de la historia. No es desastroso, pero esperaba un cierre mucho más contundente.
🏆 NOTA FINAL: 9/10
Mi GOTY de 2026, incluso por encima de Onimusha: Way of the Sword.
Final Fantasy Resonance no vive únicamente de la nostalgia: comprende todo lo que hizo grande a la saga y lo lleva todavía más lejos.
Ojalá este sea el camino que siga de ahora en adelante @SquareEnix
Dennis =චᆽච= retweeted
New shots from Tomb Raider: Legacy of Atlantis looks crazy!!
what do you all think?
#TombRaider #LegacyOfAtlantis #LaraCroft #TombRaiderCommunity
Dennis =චᆽච= retweeted
"$60 dollars isn't a lot"
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Tomb Raider 30th Anniversary Giveaway - FOLLOW, COMMENT & SHARE!
We are teaming up with @TombRaider & @AspyrMedia to giveaway this bundle to celebrate the 30 years of Tomb Raider and Lara Croft, the bundle contains:
- 8BitDo Ultimate 3 Controller for XBOX - Tomb Raider 30th Anniversary Edition
- 8BitDo Pro 3 Bluetooth Gamepad - Tomb Raider 30th Anniversary Edition
- Tomb Raider I-VI Remastered on Switch (Digital codes, redeemable NA only)
- Tomb Raider I-VI Remastered on XBOX (Digital codes, global)
See the above picture to enter, Winners will be randomly picked on November 4th, 2026.
More on 8BitDo's TR30 collection, please visit: 8bitdo.s.gy/8BDTR30
#8BitDo #TombRaider #LaraCroft #Giveaway #XBOX
任天堂・宮本茂氏「AIが作業を肩代わりするほど、“本当に作る”とは何かを真剣に考える機会になる」
文化勲章受章記者会見のほぼノーカット・フルテロップ版をYouTubeにアップしました。その中から、生成AIについて話す部分を2分に切り出しています。それ以外の話題も必見!
任天堂・宮本茂氏の文化勲章受章が決定。『マリオ』、『ゼルダ』、『ピクミン』シリーズの生みの親。ゲームクリエイター初の受章
famitsu.com/article/202610/9…
任天堂入社から50年目(!)の節目。故郷の思い出からゲーム作りの哲学まで語られた記者会見を詳細リポート。ほぼ全文。約2万字です。















































