Manuel Rodríguez Matesanz (@ManuDev95) header
Manuel Rodríguez Matesanz (@ManuDev95) profile picture

Lv 31 ♂ ESP/ENG~PhD Candidate in Biomedical Engineering~XR & Unity Enthusiast~Pokémon fangame dev~aspiring pro #GameDev~R&D Software Engineer at CAF

Madrid
Joined March 2019
Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)
Manuel Rodríguez Matesanz retweeted
🚨 POKÉPARK WII: PIKACHU'S ADVENTURE PC recompilation gets a BIG UPDATE — with DUAL-SCREEN SUPPORT, improved performance and NEW FEATURES! ⚡🔥 Developer MildRain479 has released v0.1.4-beta of PokéPark Wiicompiled, the native Windows and Android recompilation of Nintendo's Wii adventure! Four updates have arrived since the initial beta, bringing major improvements to graphics, performance and controls! 🔥 FEATURES & IMPROVEMENTS: ✅ Dual-screen support — Android handhelds like the AYN Thor can now display the PokéPark Pad on their second screen, complete with maps, friends lists and touchscreen controls! ✅ Smoother Android performance — The developer reports eliminating 60–90 ms stutters, with a steady 60 FPS achieved on the AYN Thor! ✅ First-person camera — Explore using the right analogue stick or touchscreen without needing Wii Remote pointer controls! ✅ Improved graphics — Restored fog, indirect texturing and fixes for stretched foliage and Ponyta's flames! ✅ Enhanced audio — Original Wii audio effects, including reverb, now work! ✅ New gameplay options — Unlock all passwords, improved Iron Tail controls and custom button prompts! 🎮 Additional improvements include working in-game photographs, automatic update notifications and improved game-file validation! 🆕 v0.1.4-beta is available now for Windows and Android, with existing saves preserved when updating! 👀 POKÉPARK 2 is also in development! The developer has confirmed that a recompilation of the sequel is already in alpha, although character switching and widescreen compatibility still require work! ⚠️ Still in beta. Android testing has primarily focused on the AYN Thor, and compatibility with other devices remains limited. 💿 Requires your own compatible USA copy of PokéPark Wii: Pikachu's Adventure. 🛠️ Developed by MildRain479. ⭐ Star the GitHub repository! 🔗github.com/MildRain479/PokeP… 🌐 Discover more PC ports, recompilations and fan projects: 🔗thegamingemporium.com #PokePark #Recompilation #PCGaming
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Manuel Rodríguez Matesanz retweeted
Link plays Lugia's Song in The Legend of Zelda: Ocarina of Time ✨
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Manuel Rodríguez Matesanz retweeted
Pokemon Colosseum in launcher Pokedex for the PC Port
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Manuel Rodríguez Matesanz retweeted
If Ocarina of Time remake’s got you hankering for more classic Zelda dungeons, check out Isle of Reveries! It has seasons changing dungeons, time travel dungeons, and more! 🦉 Out now on Steam and consoles, links below ⬇️ #zelda #ocarinaoftime #screenshotsaturday
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Manuel Rodríguez Matesanz retweeted
sweet dreams pokefam! 😴 big day tomorrow
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Finished my 100% run of Ocarina of Time remake. I REALLY enjoyed the game even after so many runs to N64 and 3DS versions. Willing to see a Majora’s Mask from this dev team.
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Manuel Rodríguez Matesanz retweeted
Shadow Lugia
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Manuel Rodríguez Matesanz retweeted
Introducing Mario Kart Retro Rewind 3DS Includes 204 tracks and 166 variants (370 in total), and 40 battle maps, only official tracks Sourced from MKWii DX 8.1/10 Based on my MKWii 3DS Redux and WiiCompiled RR New features: natural underwater driving, auto minimap, ext saves
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Manuel Rodríguez Matesanz retweeted
Pokemon Colosseum PC Port! 60FPS. HD Textures. HD Font.
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Manuel Rodríguez Matesanz retweeted
some screenshots from my wip rom-hack, Pokémon Lavender version. not sure when a demo will be out but enjoy these :D
PUTTING OUT THE CALL! 🗣️ In a world of AI slop filling the world of Pokémon, what are some really good ROMHacks and Fangames that are NOT vibe coded and that DON’T use AI generated visuals. Let’s get some old fashioned human art!
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Manuel Rodríguez Matesanz retweeted
Pokemon Colosseum is now playable on Vita at native Vita res w MSAA 4x! rinnegatamante.eu/vitadb/#/i… Note: The game has not been fully completed, so issues may arise during a full playthrough, please report anything you find so that it can be perfected.
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Manuel Rodríguez Matesanz retweeted
🚨 POKÉMON COLOSSEUM (2003) gets a dedicated native PC port launcher — with 60 FPS, widescreen and 4K-enhanced graphics! 🔥 The GameCube classic is now easier to set up on Windows, Linux, macOS and Steam Deck thanks to Colosseum Launcher by chasem-dev! No complicated manual build process — provide your own game ISO and the launcher downloads the tools, builds the native PC port and gets everything ready to play! 🔥 FEATURES: ✅ 60 FPS & widescreen — Adjustable frame rate, expanded display options and VSync! ✅ Enhanced graphics — Up to 4× internal rendering scale, Vulkan/OpenGL, anti-aliasing and upscaling! ✅ 7,498 HD textures — Automatically downloads a 4× upscaled texture pack, with support for custom textures! ✅ Windows, Linux & macOS — Dedicated installers, including a Linux AppImage and universal Mac build! ✅ Steam Deck support — Dedicated graphics preset, controller support and Steam integration! ✅ Easy game management — Automatic updates, save backups, rebuild options and disk-space cleanup! 🎮 Supports Xbox, PlayStation, Switch and original GameCube controllers, including rumble! ⚡ Additional features include 4× fast-forward, skippable cinematics and configurable battle animations! 💿 Requires your own North American Pokémon Colosseum GameCube ISO (GC6E01, Revision 0). 🛠️ Launcher developed by chasem-dev for the native Pokémon Colosseum PC port. ⭐ Star the repository to support development! 🔗github.com/chasem-dev/coloss… 🌐 Discover more PC ports, recompilations and fan projects: 🔗thegamingemporium.com #PokemonColosseum #PCGaming #Recompilation
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Manuel Rodríguez Matesanz retweeted
Pokémon Legends: Z-A now has a NATIVE PC PORT with ONLINE MULTIPLAYER and a shared world, without emulation. Lumiose Online 1.4 lets players explore Lumiose City together, trade, battle, chat and interact with other trainers. pcmrace.com/2026/11/07/pokem…
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Manuel Rodríguez Matesanz retweeted
I tried making the ground fog. I might have used a different approach tho. Playing video games motivates me to try things out like this. yomotsu.github.io/ground-fog… #ZeldaOcarinaofTimeRemake
ノイズで凸凹にしたメッシュに対してstable fluidsみたいな流体で影響を与えれば、ボリュームにしないでできそう、と思ったけれどそんなに単純ではないのかな
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Manuel Rodríguez Matesanz retweeted
test runs on my #pico8 3d engine; pilot level with interactibles... dialog, action event, sfx interact types #pixelart #indiedev #indiegaming #retro #lowpoly #pixel3d
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Manuel Rodríguez Matesanz retweeted
We’ve just posted the latest dev blog! This community update covers upcoming features like friendly player carrying, nest storing, customizable emote wheel, and more accessibility improvements. Check out our summary video and visit our blog post for all the details! pathoftitans.com/blog/dev-bl… #pathoftitans #dinosaur #devblog
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Manuel Rodríguez Matesanz retweeted
Today is a monumental day. Someone has provided a full dump of the Pokémon Dream World. 4.6 GB of data. After years of work, we are now just a few steps away from the Dream World Revival Project reaching completion… stay tuned 👀
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