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"Model Creator" 1.1.0 out now on CurseForge!
Convert any in-game entities/prefabs into a single Blockymodel.
I also ran some performance tests and the results are pretty impressive:
Entities heavily impact performance, while converted models have almost no performance impact.
The video shows examples for both, as well as a performance comparison.
If you’re building larger setups, this can make a huge difference!
Curseforge: curseforge.com/hytale/mods/m…
Github: github.com/marggx/ModelCreat…
#Hytale #HytaleModding #Blockbench
All of my mods are now compatible with @Hytale 0.6!
You may spot some new features in a few of them.
I'll post more about them soon!
Model Creator: curseforge.com/hytale/mods/m…
Survival Entity Tool: curseforge.com/hytale/mods/s…
Mob Heads: curseforge.com/hytale/mods/m…
Heart of Life: curseforge.com/hytale/mods/h…
#Hytale #HytaleModding
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Mob Heads just released!
It adds 228 placeable mob heads into the game, turning every mob head into an actual block while also adding them as configurable mob drops.
Everything is fully configurable, so you can decide:
* The drop chance
* Which mobs drop heads
You can also access even more heads in Creative Mode, giving you lots of new options for decorating and building.
Hopefully this enables even more creative builds and custom decorations!
P.S. No Mushee's were harmed during the making of this showcase.
Curseforge: curseforge.com/hytale/mods/m…
Github: github.com/marggx/MobHeads
Just updated Heart of Life, the first Hytale mod I created almost 6 months ago, to work with 0.5.4.
Looking back, it's pretty crazy how much has changed since then. What started with a relatively small gameplay mod eventually led me to build much bigger projects like Model Creator and several other tools.
It's also been awesome to see the Hytale modding community continue to grow over these last few months. There are so many talented people building incredible things, and it's been a lot of fun being part of it.
I've got some much bigger things in the works, and soon will be able to share them!
#Hytale #HytaleModding
My new Plugin "Survival Entity Tool" just released!
It allows you to use the Entity Tool in Survival Mode.
The tool can be crafted and is fully integrated into survival gameplay.
Any items you place are consumed from your inventory, and can be picked back up later, making it a completely survival friendly way to build with entities.
I've always felt that building with entities opens up a lot of creative possibilities, so I wanted to make that workflow available outside Creative Mode as well, which happily with the new pre-release is now possible!
Keep in mind! This plugin requires the newest pre-release version (0.6.0-pre.4) and will not work on older versions!
As always, any feedback, ideas, suggestions, or bug reports are highly appreciated!
CurseForge: curseforge.com/hytale/mods/s…
Github: github.com/marggx/SurvivalEn…
Here's a sneak peek at what I've been working on lately for Model Creator: Entity grouping.
This will allow you to do multiple things, such as:
- transforming multiple entities at once
- cloning whole groups of entities
It will also make larger setups much easier to work with.
I'm also working on a bigger feature based on this. You'll be able to select a large area, have the plugin automatically create entity groups, and then generate new blocks from those groups that can directly replace the original setup, all with full undo/redo support.
I've been pretty quiet over the last month because real life got in the way a bit (I moved apartments and did some other things), but I'm now fully back, so updates should happen much more regularly again.
I'm planning to release the next update right when Update 5 drops.
#Hytale #HytaleModding
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"Model Creator" now has a custom tool: "Entity Tool+"
It lets you precisely move and edit entities via a UI, making it much easier to adjust position, rotation, and a lot more instead of doing everything with movement.
This should make building with entities a lot smoother and more precise.
#Hytale #HytaleModding
The "Model Creator" plugin is now available to download, and I've also made it open source.
I'd also really like to see what people create with it, tag me in your creations!
If you're curious about how it works (or even help with development), feel free to check out the code.
Just keep in mind this is still a Beta, so there will definitely be bugs. If you run into any issues, feel free to reach out or open an issue.
Links can be found in the first reply.
Small note: Hytale currently only allows models with up to 256 nodes to be loaded in-game. If your client crashes when loading an item with a generated model, it's likely that the model is too large.
Another update about my "In-Game Entities to Blockymodel" Plugin. I've just uploaded the first version of "Model Creator" to CurseForge and it's currently in review.
Again I've made some really solid progress:
I've now implemented a proper UI so saving your creations is way easier and more intuitive. You can:
- Choose exactly which entities to exclude from the Blockymodel
- Pick the pack you want the model saved into
- Decide whether a new item with your model should be automatically created and equipped right away
On top of that I fixed a ton of bugs that were popping up during testing.
Keep in mind the plugin is still in Beta and has a few known issues:
1. Scaling, the in-game scaling can still behave strangely sometimes (pixel errors can usually be fixed quickly by hand in Blockbench)
2. Edge cases with some models, rotation and position problems still appear with certain setups
3. Mob models, attachments aren't implemented yet (e.g. antlers on the deer)
What I'm working on right now:
- UI to create new Blockymodels straight from Prefabs (Currently you still need to place the prefab in the world and select it again)
- More utility features like precise entity control (set position/rotation directly in a UI)
- Entity Grouping (select multiple entities, group them, and move/rotate the whole group at once)
I've got loads more ideas coming up!
I'll drop another post the moment the plugin goes live on CurseForge.
If you have any questions, suggestions, or just want to chat about the mod, feel free to DM me, super happy to hear your ideas!
#Hytale #HytaleModding
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Just a quick update on my "In-Game Entities to Blockymodel" Plugin, which I've now named "Model Creator".
I've made some good progress the last few days:
1. Mob models now work. (Basic exporting is working, though attachments still need some work.)
2. Major code cleanup after lots of trial and error during the early development stages.
3. Generating textures is way better now, and the combined texture atlases are much cleaner.
Next, I'm going to work on adding the UI and add the ability to export directly to a selected pack. I'll also add options to exclude certain entities from the export, as well as other QoL improvements.
If everything goes to plan, I'm hoping to release the first version this weekend.
If you've got any questions or ideas that fit the Plugin, feel free to send me a DM!
#Hytale #HytaleModding
Here's a more complex example of converting in-game entities into blockymodels and then using them directly in-game.
You can select any entity in the world and the mod will generate a new blocky model from them. It also creates a combined texture atlas containing all the necessary textures.
This can then be used directly in-game via the Assets Editor (for example to create a new block)
The video shows each step, from selecting the entities to exporting and using the model as a new block.
We're still in the early stages, so I still need to make a few tweaks here and there, like optimising the texture atlas to get rid of duplicates. It's actually working pretty well for most setups I've tested so far.
Follow along for more examples and updates as development continues.
I've been working on a Hytale mod that lets you build models directly in-game using existing blocks and items, then export them as their own blockymodel.
The idea is to prototype quickly without having to create completely new models from scratch.
Plus, it'll help boost performance. Instead of the server having to calculate lots of entities, you can convert the whole build into one single block.
I originally made it for a tower defense game we're working on, where we build towers from existing blocks and turn them into models.
It's still pretty early, but it already works with most items and blocks, keeping rotation, position, and scaling and also generating a new composed texture.
Planning to release an open beta next week.
I'll post some more examples over the weekend.
#Hytale #HytaleModding @Hytale
A friend, who never made any models before, created these Ice Towers all with just the Entity Tool from almost only frozen chairs and benches! All within @Hytale!
#Hytale #Hytalebuild #hytalebuilds
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My next @Hytale mod "Heart of Life" just released.
Its Inspired by the "Totem of Undying", giving you a second chance at Life. You can get it on @CurseForge now!
#Hytale #HytaleModding
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I have read multiple comments online about how tedious it is to collect water for the dough recipe in @Hytale.
So i quickly created a simple mod that removes the water bucket from the dough recipe.
#Hytale #HytaleModding
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