Achievement system I made for Ranked Aim Edit Piece! Went with a skill tree style UI to try something more fun, rather than go with the standard achievement style
#UEFN #FortniteCreative
Less Code ≠ Faster Code
Here's an example of 2 methods for finding a substring in a string. The 2nd method is ~2x more lines of code, but executes ~1.5x faster for short strings and up to 14x faster for longer strings
#UEFN #FortniteCreative
Added this smooth pop in/out effect to my custom text material! All done 100% in the material
(Inspo: Brainrot Card Tycoon)
#UEFN #FortniteCreative
Finally finished the text rendering material system I've been working on for the last 3 weeks! This may be irrelevant once in world UI gets native player facing and some performance improvements, but until then I'm super happy with how this turned out!
#UEFN #FortniteCreative
Update your maps!
For the last year, we've been laser focused on pushing new content, implementing community feedback, and reducing friction in Ranked Aim Edit Piece. As a result, we've just recently been able to hit new all time highs, over 2 years after the map launched.
Shoutout to @RichHomieQu1nnn and everyone @jogo for all the hard work they've put in to reach this milestone!
Some recent work!
VIP stats integration + UI and a realistic glider cutting practice drill
#UEFN #FortniteCreative
UI Practice #4
New match results UI I made for JOGO's 2v2v2 Piece Control!
#UEFN #FortniteCreative
First look at in world UI with scene graph coming in 41.20!
#UEFN #fortniteCreative
Matt retweeted
Announcing JOGO @spookzfn1
See You In Paris For Esports World Cup 🇫🇷










