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“Perfection is achieved, not when you have nothing left to add, but nothing left to take away”.
- Antoine de Saint-Exupery
Josh Pule retweeted
Tim's making a really important point here and I think people fundamentally misunderstand it.
Let's paint a scenario. You are an indie developer and you want to make a game.
Traditional game development will take you 1 year and cost you $200,000 in outsourcing costs to buy art, animation, and additional programming resources.
AI assisted game development will take you 3 months and cost you $50,000 in credits + some additional resources.
In a good scenario your game could make $200,000 and break even, but in many scenarios you mortgage your house and no one sees your game and you are out your savings.
Now, with the anti-AI mania, Valve is forcing real economic harm on you because you get the equivalent of hate mobs at your door for your choice of tooling.
Your economic viability is harmed because Valve chooses to put a label on you that generates negative attention. It makes your economics worse.
Anti-AI proponents will point out that this proves their hate campaigns work. The appeal is not to them, because they are morons, but to developers to stand up to Valve and say remove these labels so that we can have livelihoods. And Valve makes money of you either way.
Stand up for your rights, devs!
Replying to @TimSweeneyEpic @Filmbot
There is a real economic cost to Valve’s foray into forced political disclosures. Besides taking 30%, they’re also taking a potentially even larger fraction of developers’ revenue and livelihood by undermining their business with these AI hate campaigns.
Readers added context they thought people might want to know
Steam requires disclosure of generative AI for player-consumed content via its standard Content Survey (alongside ratings), shown on store pages for transparency, not as political statements. Steam's base 30% revenue share matches major console platforms.
partner.steamgames.com/doc/gettingsta…
eurogamer.net/steam-revises-…
Josh Pule retweeted
Here's a curious thing that happens when you try mixing liquids that won't chemically blend, like water and oil 🧪 On Earth, oil floats on top of water because of the difference in density. In space, there's no weight from gravity, so that natural separation never happens. The two liquids stay mixed together as a floating suspension of droplets, until rotation steps in: spin the container, and inertia pushes the denser water outward while the oil gathers toward the center 🌀🌌
Microgravity turns everyday physics upside down ✨🚀
Credit:ISS
Josh Pule retweeted
Replying to @Rainmaker1973
This post substantially overstates the radiation-blocking result by 100X.
The fungus Cladosporium sphaerospermumdoes grow in Chernobyl’s high-radiation areas and shows radiotropism (a tendency to grow toward ionizing radiation). Its high melanin content absorbs radiation and appears linked to better growth under elevated radiation in lab and field observations. An ISS experiment also found it grew roughly 21% faster than ground controls.
The 84% blocking claim is incorrect. In the published ISS trial, a ~1.7 mm layer of the fungus reduced measured radiation counts by only about 0.8–2% relative to an adjacent control. Researchers extrapolated that a layer fully surrounding an object might attenuate a few percent of the measured spectrum; a much thicker layer (on the order of tens of centimeters which would be very difficult to accomplish and maintain) would be needed for meaningful shielding. The figure appears to be a misreading of the ~0.84% result.
True radiosynthesis—using radiation as a metabolic energy source the way plants use light, including carbon fixation—remains unproven. Papers on the topic note enhanced growth and radiation absorption but state that actual energy harvesting from radiation has not been demonstrated.
Josh Pule retweeted
This is not an explosion in the usual sense. It is an execution by gravity.
Astronomers have released a near frame-by-frame visualization of the moment a supermassive black hole catches a neutron star — a city-sized lump of matter denser than anything you could hold — and pulls it into a thread. The star does not simply fall. It is stretched, shredded, unwound. What was a whole world a second earlier becomes a stream of ultra-dense debris racing toward the event horizon.
The massacre shakes spacetime itself. A burst of gravitational waves races across the cosmos, and a blast of raw energy flies outward. Earthbound instruments do not see the black hole. They catch the scar it leaves in the fabric of the world.
No lab can stage this. Physics is tested here at the edge: too close, too fast, too final. The black hole does not argue with the star. It just erases it — and leaves us the ripple
Josh Pule retweeted
🚀🌌 Voyager 1 has left the Sun's protective bubble—the heliosphere—and is now traveling through interstellar space, over 25 billion km from Earth.
Launched in 1977, it's the most distant human-made object ever. Yet even after nearly 50 years, it isn't close to another star. At its current speed, reaching the nearest star system, Alpha Centauri, would take tens of thousands of years.
A humbling reminder of both human curiosity and the unimaginable scale of the universe. ✨
Josh Pule retweeted
Tigers look orange to humans because we are trichromats, but they appear green to deer and wild boars because they are dichromats.
Josh Pule retweeted
You can usually spot the real decision-maker in about three seconds.
Not by listening harder.
By watching where the room looks after tension enters.
Josh Pule retweeted
Microservices should talk to each other only via queues. If a microservice failure leads to your system failure, you’re doing it wrong.
If you don’t have the skills to design such a system, make a monolith.
And if you can’t design a scalable monolith, read a fucking book.


























