Alex Stevens (@MilkyEngineer) header
Alex Stevens (@MilkyEngineer) profile picture

@MilkyEngineer@mastodon.gamedev.place Software Engineer @Gameloft_ANZ; #VRDev; #UEDev Prev: @TheOrphanage_au @EpicGames, @BondiLabs

Brisbane, Australia
Joined December 2013
Photo by Alex Stevens (@MilkyEngineer)Photo by Alex Stevens (@MilkyEngineer)Photo by Alex Stevens (@MilkyEngineer)Photo by Alex Stevens (@MilkyEngineer)Photo by Alex Stevens (@MilkyEngineer)Photo by Alex Stevens (@MilkyEngineer)Photo by Alex Stevens (@MilkyEngineer)Photo by Alex Stevens (@MilkyEngineer)Photo by Alex Stevens (@MilkyEngineer)
🌳 Our latest paper on mangroves has just been published! Here, we compiled a dataset of >17,000 published mangrove geometry observations outlining their root, trunk and canopy geometries.🌱Hopefully this leads to more accurate models! @CathLovelock link.springer.com/article/10…
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BEARS IN SPACE GO! bears in space go BEARS IN SPACE GO GO 👉 👉 brnw.ch/21wI89c
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Alex Stevens retweeted
Deferred Painting is a useful Slate tool that's not commonly exposed to UMG, so I wrapped it in the simplest way I could think of. Enjoy : github.com/Sharundaar/Deferr…
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An important message from the Broadside Games team.📣 #BroadsideGames #BearsInSpace #IndieDev
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To model or not to model? Very excited to share our latest paper providing guidance on #hydrological #restoration of #coastalwetlands 🌊🌿 @CathLovelock @RuthReef @WalthamNathan @DrWillGlamore @danfriess @KerryleeRogers_ @Steve_Crooks doi.org/10.1016/j.scitotenv.…
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Alex Stevens retweeted
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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Hey who likes Kuwahara filters in UE5? You know what's better than normal kuwahara filter? A Temporal Kuwahara filter! It's a lot faster :) about 4.5x?
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I have been destroyed.
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This is it. The best pin.
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We did it!
The #AGDAs23 Winner For Excellence in Technical Design is… Phantom Abyss by Team WIBY
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Hello everybody! This is the Official Account for our game ON POINT! We’re so excited to share our game and development journey with you all 🩵🎯🩷
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We are excited to share our new BEARS IN SPACE Trailer for #RealmsDeep2023 #screenshotsaturday #gamedev Wishlist now on Steam!
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Alex Stevens retweeted
Whaaats up everyone! I'm going to be speaking at GCAP this year about how I made a Cat Cafe game in UEFN! If you're interested in learning more about what UEFN is all about, come join! It's gonna be fun! 4pm Monday :D #GCAP23 #MIGW23
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We received tons of questions about our Deinonychus model, so we wanted to show a bit more of what will be showcased in the demo. We've been working on a few AI systems for this bunch, importantly combat and natural living behaviors when not engaged with the player. We love this one. #gamedev #ue5 #feathereddinosaurs #paleontology #paleoart #instinction
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Alex Stevens retweeted
🔥#GCAP23 Networking Challenge🔥 Make new friends & connections! Quote Tweet with your M2M Profile (scrub any private details!) 💪 And I’ll RT your post! 💪 ➡️ PAY IT FORWARD ➡️ RT anyone who Quote Tweets you!
🔥 #GCAP23 Networking Challenge 🔥 Make new friends and connections! Quote Tweet with your M2M Profile (scrub any private details!), and I’ll RT your post! ➡️ PAY IT FORWARD ➡️ RT anyone who Quote Tweets you!
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What he said.
🔥 #GCAP23 Networking Challenge 🔥 Make new friends and connections! I’m part of the experts in residence program, come and chat to me in Room 111+112, Tue 2-5pm and Wed 9am-1:30pm!
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Alex Stevens retweeted
Hi Twitter... have a video update for once, after all my talk about tech, optimisations, bugs, etc. Perfectly seamless portals with accurate physics, rendering and collision. Long objects half sticking through double sided multi-entry portals... who needs that? Me, apparently!
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Introducing Absolute Zero, the coolest bot to ever ice skate with wheels. We are excited to be able to share even more of what we have been hard at work on soon! #screenshotsaturday #UE5
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Alex Stevens retweeted
I have this feeling that now is probably a good time to mention I have a comprehensive guide to UE5 C++ ! It's quite long...so bookmark it and use it as reference while learning C++! tomlooman.com/unreal-engine-… #Unity
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Definitely include what engine you’re using in game pitches. It’s important information!
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