Only pawn in game of life (@Mongo5817) header
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Joined February 2013
Photo by Only pawn in game of life (@Mongo5817)Photo by Only pawn in game of life (@Mongo5817)Photo by Only pawn in game of life (@Mongo5817)Photo by Only pawn in game of life (@Mongo5817)Photo by Only pawn in game of life (@Mongo5817)Photo by Only pawn in game of life (@Mongo5817)Photo by Only pawn in game of life (@Mongo5817)Photo by Only pawn in game of life (@Mongo5817)Photo by Only pawn in game of life (@Mongo5817)Photo by Only pawn in game of life (@Mongo5817)
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She’s asked a specific question about what men are allowed to do that women aren’t… She couldn’t answer it, so she pivots to race..
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The Unholy Alliance of the Left and Islam ❗
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Replying to @CBS11BillJones
Manny when Parker told him to go to the sideline.
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Michael Jackson would be proud @JK_DE_SNAKE_34
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Replying to @TravisDavidson
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I don't think OU's offense has had 200+ yards in a first half since UTEP.
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Most accurate edit of AoTC's yet
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RT if you want Ben Arbuckle to stop calling trick plays.
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Was Notre Dame looking ahead to Miami next week?
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Fuck it, 16 minutes of Patrick Stewart being a comedic genius on American Dad
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Reggae Star Wars is diabolical Who did this? 🤣
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Ethan X Tamara #HilaDeservedit
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I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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Norman, you’ve outdone yourself 👏🏻
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Texas hate watch is feeding families
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True! OU Sooners: football in2000, baseball in 1994 and 2026, and all 8 of Patti'a natties in softball. Kansas City Chiefs: 2020, 2023, 2024 OKC Thunder: 2025 Chicago White Sox: 2005.
True or False: Every one of your favorite sports teams has won a championship in your lifetime.
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Oklahoma just beat their second biggest rival. Today they face their most hated opponent: The SEC Availability Report.
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Good morning from Dallas! We’re heading to the Texas State Fair in a bit, but first, we have a little surprise. Here’s a 30-minute video of our experience at the Red River Rivalry! On Saturday morning, after reading so many messages from you guys about how special this game is and why it’s a bucket-list experience, we spontaneously decided to film the whole thing. We’ve always felt that a few Twitter posts don’t really capture what these experiences are like, so we thought we’d give it a try. We spent yesterday editing everything, and we’re actually pretty happy with how it turned out! So here it is! You can now see our whole gameday experience, including our friend’s reaction to his very first college football game. Hope you enjoy it! And yes, this means our anonymity is gone now. We know a lot of you liked that part of our account, but after Auburn and the photos that some posted of us, it was basically over for us anyway. Most people already know what we look like, so we figured there’s no real reason to hide anymore. Anyway, hope you enjoy the video! Let us know what you think.🙏❤️ Here‘s the link: youtu.be/sH-ZdDeSaTA?is=CKlg…
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Momentum Shift
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