Mr Elek (@MrElek) header
Mr Elek (@MrElek) profile picture

Love making cool shit : Epic Games

USA
Joined January 2012
Photo by Mr Elek (@MrElek)Photo by Mr Elek (@MrElek)Photo by Mr Elek (@MrElek)Photo by Mr Elek (@MrElek)Photo by Mr Elek (@MrElek)Photo by Mr Elek (@MrElek)Photo by Mr Elek (@MrElek)Photo by Mr Elek (@MrElek)Photo by Mr Elek (@MrElek)
For those who remember the good old days when these were the norm, we created an ASCII version of the release notes for our new episode in @Quake: Dawn of the Machine -- available now!
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Mr Elek retweeted
A surprise message for fans during our Quake 30 panel from Trent Reznor of @nineinchnails, composer of @Quake's original game soundtrack!
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Created in celebration of Quake's 30th anniversary, a new free episode, Dawn of the Machine, is available now! Building on @MachineGames' acclaimed work on Dimension of the Machine and Dimension of the Past, it delivers ferocious combat, labyrinthine level design, and nightmarish new realms to explore.
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Oh shit, check this out!
Replying to @SandyofCthulhu
Sandy made some of my fav levels like Monster Condo and Entryway! Also I still play Quake 1 / mods. There is nothing else like it, and nothing since. I'm currently working on these 3d printed figures and have done the Shambler and Fiend. Quake 1 is badass.
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I love how these feel just like the originals! Posing, shapes, everything looks so spot on!
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Quake of course is one of the supreme achievements in the history of technology. (And everything is hard!)
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters. I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points. On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better. One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on. We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t. Sorry, Sandy.
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Mr Elek retweeted
John Carmack apologizes after id dev says 'Quake ruined id' 🙇 #idsoftware #quake #doom #news #pcgaming #pcgamer
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"And you will be their inspiration, your composing will be their shield and your will... their sword. You remain... unbroken... for your music.. is.. eternal."
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Thanks for making the game of your dreams with us, Warren.
"Don't sign the contract!" Legendary game designer Warren Spector tells the story how Deus Ex almost did not happen, and how John @Romero drove down in his Hummer to stop him from signing a contract for a Command and Conquer game, and to hire him to make the game of his dreams.
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Mr Elek retweeted
CALLING ALL BIG CREATORS!!! If you are a somewhat larger creator with larger followings, online presence, such as a streamer, influencer, leaker, what have yee, and you want to try Hyperion Battle Royale early for yourself, we have VIP playtest slots. DM me for more info.
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Again…
Wanted to take a moment to give a huge shoutout to our passionate community for over 10 years of incredible support.
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Use only one art to convince people to follow you! --> I would like to make another one next year as well
Use only one art to convince people to follow you! #b3d
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Mr Elek retweeted
New map. New weapons. All Elite. Reload - Elite Stronghold launches 4.20. Elite+ Ranked players grab a Duo and hop in the Early Access on 4.18.
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I finally decided to make an X account since my awesome coworker @EpicTofuChris has been posting a bunch of my Fortnite concept art on here, like my designs for Synthesis, who is currently in the OG Pass. Hop in game and check the amazing job the team did bringing her to life.
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Mr Elek retweeted
The wait is officially over, it’s time to take the world back. Discover the game that started it all as you build, loot, and defend against monster hordes. Play solo or squad up, craft powerful gear, and level up your Heroes. Save the World is now Free-to-Play! fn.gg/savetheworldftp
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What do you mean, “redacted”??? 😉
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Prove your skill. x2. Act II: 4.16 Reload - Elite Stronghold Early Access: 4.18 Reload - Elite Stronghold: 4.20.
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On 4.16 the rivalry evolves. The Elites are coming.
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Bravo to @arCtyC and the team for this. There’s nothing better about the job than when the team invite you to playtest something they’ve been cooking up and your immediate reaction is “YES” Bravo 👏
16-player round robins, made up of 1v1 and 2v2 box-fights. First to 15 W's takes the match. Ready for Arenas on April 9? fn.gg/FortniteArenas
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