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The "Great Value" of Youtube Video Game Analysis | https://nitter.gq/t.co/4UY3115u5g | Discord Server: https://nitter.gq/t.co/LOu3LHjyLZ

Joined December 2014
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Recently, I got the chance to try the new @SEGA and @ryugagotoku game, Stranger Than Heaven, and it was awesome! Here's what I thought about it! Link below!
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Here's your reminder to follow me on backloggd! backloggd.com/u/NamsCompendi…
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Finished Final Fantasy Resonance. What an amazing game! Loved every minute of it, and I hope this doesn't end up being just a one-off!
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I finally found him!
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Woke up today feeling super sick, but I'm gonna power through it to play more Final Fantasy Resonance. The game is great! Buy it if you haven't!
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Video games are good
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So excited for this!
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The new Onimusha is really, really good. Please play it
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$90 remake of a $20 game
Persona 4 Revival will have NO Yosuke romance. Producer Kazuhisa Wada in an interview with GamesRadar: "We were thinking if we did Yosuke, we kinda have to add all the other male characters as well. And if we did that, like that's a lot of work. I don't know if we could handle that."
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best rpg protagonist, no question
They don’t niggas like this anymore
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From what we’re shown in this demo, SP recovers automatically without any action needed on the player's end. It might look like a small amount, but it matters. This isn’t even factoring in the SP items you get from breaking objects or Prime Time’s free skill cost
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All of these small “quality of life features” compound on each other. P4R is going to be a really easy and boring game to play because Atlus doesn’t trust players to meaningfully engage in their systems anymore. They care more about looking cool than being fun.
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A game needs concrete rules and restrictions to be fun. So yes, removing the SP management from the SP management game is bad design.
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SP in p4 is your main dungeon limiter. Believe it or not, recovering SP isn’t something that the game makes easy. In previous versions, every SP recovery option came with an opportunity cost. That can exist in the form of money, persona skill slots, and shuffle time rewards.
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It’s up to you to decide whether or not the SP recovery is worth the opportunity cost. That’s what makes Persona 4 a video game. It’s the fact that the player themselves needs to interact with it. Pretty basic shit right? So how come Revival is cutting back on that player choice?
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Spend more money, and you can't afford equipment. Personas have limited skill slots. Shuffle time has even better rewards you can pick up if you’re willing to let yourself run low on gas. There’s a clear cause and effect with these decisions.
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By forcing a limit on the potential SP you have in any given dungeon visit, the way the player interacts with the gameplay changes significantly. In P4, you want to exploit weakness as much as possible since it gives you the largest return on investment.
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Smart play is encouraged so you can prolong your dungeon visit and make the most out of the time you spend on the activity. Should I fight this enemy right now or avoid it? My SP is looking pretty low here, so is it really safe? I wonder if I can push my luck...
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