⚡ Write Native with TypeScript 👇https://xitter.cf/t.co/ieGqWqdJXY Best of all worlds (TypeScript, Swift, Obj-C, Kotlin, Java) @openjsf

Joined August 2014
NativeScript
@NativeScriptOct 20
✅ All checks out.
Introducing tsrs: a Rust port of the TypeScript compiler 🦀 We are not forking TypeScript! ◆ In close collaborating with the TypeScript team ◆ Up to 8x faster than TS 7.0 & ~70% less memory ◆ Runs in WASM, so it works in your browser & on Workers ◆ Soon part of the Oxc toolchain npx tsrs blog.cloudflare.com/typescri…
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NativeScript
@NativeScriptOct 14
What happens when we share a 256-byte C pointer in the same process with Flutter? • Use in Angular templates or mount Angular/UIKit views inside Flutter's UiKitView • 256B shared C-heap buffer (NSMutableData <-> dart:ffi Pointer, 0 GC allocs) • 0 Swift/Kotlin plugin files (100% TypeScript + Dart) • ~7.2 MB Release ARM64 AOT binary delta
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NativeScript
@NativeScriptOct 13
Nitro from @mrousavy @margelo_com 🏎️
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NativeScript
@NativeScriptOct 9
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NativeScript
@NativeScriptOct 7
Congrats to the Blackout team on v3 🔥 Full professional lighting console in your hand. A master class in NativeScript work. youtube.com/watch?v=x3Isi8de…
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NativeScript
@NativeScriptOct 4
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NativeScript
@NativeScriptOct 1
Foldables, tested end to end. A native @angular app on iPhone Duo, driven by @TesterArmy's e2e, hinge included. Take it for a spin 👇 github.com/NathanWalker/ns-d…
Introducing e2e The agentic testing framework for any app ~/ npx e2e init → Fully Open Source → Mix deterministic and agentic APIs → Supports web, mobile, and more → Bring your own agent and infrastructure → Run locally or in CI tester.army/e2e
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NativeScript
@NativeScriptSep 30
Breakpoint Swift with Chrome DevTools? You bet.
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NativeScript
@NativeScriptSep 18
iPhone Duo, develop it with NativeScript now.
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NativeScript
@NativeScriptSep 4
Looks familiar. Runs native. Built with 9.1 + latest @octanejs. How to get a realtime visual feedback loop with any framework. 📓👇 The ChatGPT mobile experience.
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NativeScript
@NativeScriptAug 27
This is a Metal fragment shader on a real SceneKit surface, art-directed live from a Vue template: six edits, each under 50ms, into a presented modal, and the shader's state never resets.
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