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It's official, my FREE PUZZLE PLATFORMER HAS BEEN RELEASED ON STEAM!!
I can't wait to see what you all think about my little passion project! 🤩☺️
Steam link!
store.steampowered.com/app/2…
#gamedevelopment #indiedev
Alex retweeted
A physics-driven parkour action-RPG in a stylized jungle...(WIP) 🫣
#SkywardTribes
Alex retweeted
applied to @valvesoftware when i was 15. their response was better than anything i could have imagined
Alex retweeted
My coworker got promoted over me.
He was worse at coding. Better at politics.
I wrote better code. Fixed more bugs. Shipped faster.
He talked in meetings. Took credit. Played the game.
He got the promotion. I got "keep up the good work".
That's when I realized: corporate rewards politics, not performance.
Six months later I quit. Started freelancing.
Now I make 3x his salary. No politics. No credit-stealing. Just solving problems and getting paid directly.
The best developers rarely get promoted. They get used.
Companies optimize for compliance and communication. Not competence.
If you're technically great but politically terrible, you'll never win at corporations.
Leave. Build your own thing. Get paid for your actual value.
You can now plunder jelly beans, at least until I add proper enemies.🏴☠️ The player can use items!
Any item/weapon suggestions? I'm thinking of a spyglass maybe.
#indiegame #gamedev
Interactables with outlines! 🔳 I was struggling with this for over a week, since I've not found any resources regarding outlines for specific objects, not the whole scene.
Here's how I did it in Unity! (1/6)
#screenshotsaturday #gamedev
We then simply take the image generated from the second pass and add it to the already drawn image, and we have our outline! Here's the repo link with the source code, with comments explaining how it was done
github.com/NAIex/Simple_Outl…
(6/6)












