Neri (@NeriGameDev) profile picture

Technical Designer | Ex-EA Orlando || UCF GaIM Alum & C16 @FIEA || Orlando Dev Enthusiast running @OGIDCommunity || @NeriGameDev on Bluesky He / Him / His

Orlando, FL
Joined August 2010
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My childhood needs this P l e a s e
Concept art from a pitched ‘BATMAN BEYOND’ animated film — by director Patrick Harpin and PD Yuhki Demers (‘Across the Spider-Verse’). “Before we pitched, they warned us ‘there is absolutely no way we can do a Beyond movie’, but they loved our enthusiasm. We pitched the outline for the entire film, and what started as a 'never' turned into a 'maybe'.
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This + a lot of people would have no clue where to start if not for a degree providing structure and that community. What is technically possible without school isn't the same as what's realistic.
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Not to wade into this incredibly tragic issue but I'd love if we didn't misrepresent what people believe during such a tense time. Say what you will about Druckmann's sensibilities but the quote in question is being massively misrepresented.
mind when Last of Us 2 was coming out and Druckmann was like “it’s mainly inspired by how much I hate Palestinians” and the entire games journo sphere was like “truly, an auteur”
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The entire point he was making is that he, in a moment of great suffering, DID feel intense hate and then realized that he was tunneling on something / not being reasonable. He was putting that forward as a universal human experience and wanted to tell a story about it.
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I don't usually wade into this on my dev account but the language here and in the replies is disheartening, especially as an Orlando advocate. Unless you're comparing Florida to a safe blue northern state or California then this isn't fair. Orlando isn't broadly dangerous.
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The wave of horrific fear mongering being waged against the queer community across the country is ubiquitous. Even in your safe states there are thousands (often millions) of people who now believe terrible things. What keeps people safe is that your community insulates you.
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Let's not forget the part where people were dumping on Ubi games as a means of praising Elden Ring. So yes some people emerged to defend their work and explain why their decisions work for certain types of players who like those experiences.
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Something a lot of gamers struggle with is that their particular taste isn't universal. A lot of being a designer is confronting that and serving a particular base's needs.
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Been thinking about this since I saw someone implying this is evidence Nintendo is lazy for not fully modeling, rigging, animating, and balancing all the pokemon for some hypothetical pokemon game. Probably just a lack of AAA games that really commit to physics being a mechanic.
Isn't this just basic UGC physics driven content? AFAIK Zelda uses standard Havok physics as their solver. People were already doing more complex physics stuff in the Trials Evolution UGC editor 10 years ago on Xbox 360. Why is everybody hyping this now?
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Physics in games isn't some alien thing that takes ages to get up and running. It's why a lot of bad asset flip games DO heavily leverage physics as their only mechanic. The devs for TotK probably had prototypes for a lot of this up and running very quickly.
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Just finished Last of Us Part 2 (yes I know I'm years late to the discourse) and it was doing so well but wow that ending
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The whole "character you know and love does something dumb but you know they'll get through it" thing works a lot less well when you're forced to be that character and hate what you're doing the whole way through
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Memes aside, yes this stuff can be tedious and low impact if you don't care to do it but... that's the point! It's low impact! For most of these games if you're playing on a normal or easy difficulty you can completely ignore these things and not suffer at all. BUT...
I'm gonna lose it
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For people who ARE playing on high difficulties or who want to min-max a particular quirky playstyle they can provide a lot more depth and excitement. That's good!
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I am begging everyone complaining about Netflix to consider that Netlix is delivering a product, having probably 50% of potential audience not pay for it, and is now struggling to grow in markets they know they should be growing in because of it.
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Even if folks do cancel, at least they'll now know who needs to be brought back on and if they are brought back on their potential market will grow significantly. Ideally, if everyone who was exploiting the service before pays for it the cost per user might even go down.
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This sentiment would probably be reduced if adult media creators did a better job of using sex and nudity in compelling ways that tie into their narrative and themes rather than an just trying to meet an edginess quota that mysterious biases towards women being nude.
so tired of seeing this exact tweet once a month like clockwork
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It's exhausting going in loops of people complaining that the nudity they see is meaningless and off-putting while other people reply that "well actually nudity is cool and a mature adult should agree!". Learn from the actual issue, not the proposed solution.
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Every game studio is fully of great, hardworking people, even the ones that get bad press. If we let them be reduced to their bad press instead of working to push out the few people who ARE a problem then the industry never gets better.
I totally understand this reaction — I’ve made plenty of ABK dunks — but where am I allowed to go? I just left Meta, was that preferable, or…?
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Finally launching the full database for Orlando, check it out!
Do you work in games & interactive media in the greater Orlando area? Have you ever wondered what else exists here? There's more than you think! Check out OGID's website to view our new database and submit your own venture if you're not already featured! ogid.org/
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Not sure how many lighter artists follow me but I just ran into this absolutely incredible art book showing some crazy things you can do with light More art than naturalistic lighting but I'm sure anyone who lights for a living could find something inspiring in here
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At risk of making this look even more like an ad, here's the link But I swear I found it at an art museum gift shop 😭 amazon.com/Lust-Light-Illumi…
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Finally got around to playing #DaysGone from @BendStudio (sue me, I'm still catching up from being in school) and wow what a herculean effort from a relatively small core team. Here's some thoughts:
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The way the map opens up and closes down was a fantastic choice. The narrative supports it well and it really does a great job of keeping the game from being overwhelming (the amount of content kept surprising me)
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The funniest thing about map posts like this is that a majority of players are never going to see this. The kind of player who reveals the maps is usually also clearing stuff as they go. The kind of player who doesn't want to do stuff besides the main story isn't seeing this.
Ubisoft: "The UX in Elden Ring is bad." Also Ubisoft:
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Which isn't to say that AAA open world games don't have an overwhelming amount of content at times but like... fundamentally not understanding the UX while complaining about a UX is wild.
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Critically important thread on discourse broadly
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Lots of people who know what they're talking about with regard to UX and accessibility and work really hard to ensure their games have them are frustrated because they're features that no one notices when they're working well. From Soft fans are consistently misunderstanding.
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No one is saying Elden Ring needs to have a minimap or climbable towers (not that those are necessarily bad things). People are saying there are features and principles that help reduce a lot of frustration (frustration that DOESN'T benefit the core game loop) that it lacks.
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Realized I RT'd this but didn't really say much and I spent a ton of time getting this together soooo If you're in the Orlando area and want a guide for what exists here in the Games & Interactive Media community, check it out!
It's that time of year, here's the OGID 2021 Survey! This year's survey includes an Indie Spotlight, sections on major players in the various interactive industries in Orlando, and bonus sections on orgs, services, and events. drive.google.com/file/d/1UVD…
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I think the key part here is "for those who leave San Francisco". We're talking about 6 figure salaries dropping to probably-still-6-figure salaries because cost of living in the new location is lower and it'd be ridiculous for a company to pay their current rates post-move.
Google has an internal pay calculator that shows employees how much their pay would be cut if they work from home full-time, reports @Reuters. Pay cuts range from 5% up to 25% for those who leave San Francisco. Facebook and Twitter plan similar cuts.
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The real question is where that saved money is going. Are they reinvesting into their teams to make sure everyone has better balance? Are they going to start paying more taxes? Probably neither.
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I will never understand what witchcraft Nintendo pulled off to make their fans not only accept but get EXCITED to receive ports of games that released for everyone else like two years ago with worse graphical fidelity
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