Nick Samarin (@Nick_OWB) header
Nick Samarin (@Nick_OWB) profile picture

Building consumer products, games & economies @ OWB Studio.

Porto, PRT
Joined June 2026
Photo by Nick Samarin (@Nick_OWB)Photo by Nick Samarin (@Nick_OWB)Photo by Nick Samarin (@Nick_OWB)Photo by Nick Samarin (@Nick_OWB)Photo by Nick Samarin (@Nick_OWB)Photo by Nick Samarin (@Nick_OWB)Photo by Nick Samarin (@Nick_OWB)Photo by Nick Samarin (@Nick_OWB)Photo by Nick Samarin (@Nick_OWB)Photo by Nick Samarin (@Nick_OWB)
New building concepts. How its gonna work? It's fat structure with ton of HP and if enemies attack it - it hit's back with thorns. Thorn passive damage with every attack. We actively developing this building. BTW if you noticed - this building is rotated towards capital.
2
18
631
This is how web3 looks for me, last 5 years: 1. Promise token 2. Launch the game 3. TGE 4. Rugpull 5. Die How many games did this shit?
6
1
13
484
It's funny how today AI actually can help you to compose a proper pitch deck. 6 months ago - that was a dream.
3
13
617
Every time when season ends we have the same things: 1. People crying about they didn't knew the rewards will be good, because they would do 1 2 3. 2. People unhappy with rewards, out of top 100-200, people who played 4 hrs in total. 3. People unhappy with token price.
8
2
18
870
My comminity pushed PlayToEarn website a bit, as a resutl - we have 10k new bots in the game. Well - not anymore. Another cool day.
13
499
I asked what rewards you wanted in Clash's roulette. Now we're rethinking the loop. We're considering replacing it with chests: one key every 24 hours, plus extra key drops from playing. You get your daily opening, but it doesn't have to be your last.
10
19
619
$6B in damage is crazy
6
10
647
If you know you know
10
3
32
930
I don't like quality of craft UXUI, will be improved soon. How? - clarity, less elements, some info will be hidden under the question mark. Now we have some time and resources to improve things that we made in a rush.
3
9
550
Why grind for better gear if you have nothing worth using it for? That's the question I keep coming back to with Clash's progression. More upgrade steps won't answer it. What fight, goal or rivalry makes you want to get stronger?
2
11
638
Next week AP for buildings will be shared, so effective groups will benefit.
4
2
1
17
703
Zoom levels. Better view, better performance. This is thing that blocked agentic mode, not anymore.
6
6
1
32
1,156
Agentic and heroes. Most interesting for me so far is assassin. Can't build, can't protect, only one goal - kill enemy heroes. If your hero dead - nobody building, nobody protecting. You have 4 heroes. 1 assassin will be able to remove all of them.
6
4
17
913
We gave claude access to repo and it's actually can copy the whole game to a different engine or technology. So porting is about tokens, not about team anymore.
1
2
14
622
Some things in design: 1 Mines - this fun AF, good pvp, finishing concept. 2 Supply quests - you will be able to donate your NFT's for meaningful seasonal stuff 3 Battle Pass, we will add some skins there.
2
1
9
642
AMA tomorrow 9 AM UK, Discord
13
3
16
704
So what's gonna happen now? 1. S5 pass quests - new people joing even without marketing. 2. S5 is on, more people playing. First half of the S5 will be without any major changes. Mid season patch gonna be wild in terms of gameplay.
7
5
19
1,285
S4 Airdrop is done. We did finished the season in time. We did the airdrop pretty fast. S5 is live, Airdrop in January
8
3
1
21
936
Some things to share: 1. No changes for NM and LNM untill the mid season patch - I wanna increase pacing and fun. Nothing else, but it will wait. 2. Basic and Hard room virus event new event pacing is coming. 3. New core gameplay indications WIP we need to cover so much things.
7
3
14
722
Majority of our players are based in CIS and SEA. Why I love it? People helping us find vunlerabilities and abuses all the time. So when we need to scale - game will be bulletproof. Good job players.
1
3
24
792