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halo
Joined September 2014
Photo by Nighterlev (@Nighterlev)Photo by Nighterlev (@Nighterlev)Photo by Nighterlev (@Nighterlev)Photo by Nighterlev (@Nighterlev)Photo by Nighterlev (@Nighterlev)Photo by Nighterlev (@Nighterlev)Photo by Nighterlev (@Nighterlev)Photo by Nighterlev (@Nighterlev)Photo by Nighterlev (@Nighterlev)Photo by Nighterlev (@Nighterlev)
Nighterlev retweeted
Halo: Campaign Evolved is officially getting a Firefight update this December, confirming the previous leak I posted last month.
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Nighterlev retweeted
Never forget that the Halo community bullied Microsoft into removing loot boxes (had the ability to unlock everything by simply playing btw), only to get a pay store that locked a lot of cosmetics behind a paywall. All because they had the patience of a 3 year old. RT to scare
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Halo 5 has the best Halo multiplayer ever made. Game lasted for 6+ years with a high population, and you can still find games to this day on it. We need to go back.
Did you like Halo 5's multiplayer? 🧐
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Best Halo MP ever made. We need to go back to this style if gameplay. Make it happen @Activision
Time flies when you’re out saving the galaxy ✨ Happy birthday, Halo 5: Guardians! 🎂
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Nighterlev retweeted
✅ Halo Waypoint functionality for Halo 5: Guardians service records has been restored. View your records for various Halo titles by visiting halowaypoint.com/sign-in, then select Service Records under your account icon.
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Nighterlev retweeted
anything but bring back the flood
Halo Studios released concept art of The Endless "Behold the Xalanyn, children of Abaddon." Image dates to around 6/24/2026
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Nighterlev retweeted
The images below seem to be concept art that Halo Studios created for Halo 7 based off when they were made. "AncestorCity" - 11/2/21 "ZetaHaloSeaTowers" - 3/1/22 "ZetaHaloBanishedSnow" - 4/13/22 "StonerunnerUndercity" - 4/10/26
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Nighterlev retweeted
After 5 years from Halo Infinite's release, Halo Studios finally confirmed the Infinity had crash landed onto Zeta Halo but is currently cloaked by Forerunner Baffler systems. The concept art below is meant to show it.
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Nighterlev retweeted
Halo Studios released concept art of The Endless "Behold the Xalanyn, children of Abaddon." Image dates to around 6/24/2026
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If you’re cool with having 15-25 years of Halo content being retconned, you were never a real fan of the franchise.
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Nighterlev retweeted
2026 is such an interesting time for Halo. The community has collectively really just gone, we will pick up the games ourselves and do some unthinkable things. • CE Decompile • CE in a damn browser • CE on a DS + Phones • H3 MCC Standalone • H5 Campaign + Warzone on PC
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Literally this. They were insanely dumb throughout the original trilogy. 343i actually made them significantly smarter in just about all the lore they've written for them.
WE'RE BLAMING 343 FOR SHIT ESTABLISHED ALL THE WAY BACK IN HALO 2 NOW?!
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Nighterlev retweeted
Sigh, this is being misinterpreted 😮‍💨 I’m looking for out for community members who might still be under an active NDA and not realize it. That’s all.
I’m all for a mini boom of Halo content creation in an otherwise awful time but some of you please double check those NDAs and the expiration date on them. They might still be enforceable (or they might not). ✌️
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Nighterlev retweeted
I’m all for a mini boom of Halo content creation in an otherwise awful time but some of you please double check those NDAs and the expiration date on them. They might still be enforceable (or they might not). ✌️
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Nighterlev retweeted
They got Unyshek. One of the greatest community managers Halo had ever seen. Wonder how things are going to look going forward.
Thank you. To the Halo community. Thank you for your relentless passion, feedback, and support. It was a pleasure and a privilege to represent you over the last 11 years. Whether it was meeting you in-person at events, troubleshooting issues with you online, talking to you on broadcasts, checking out your Forge creations, or sharing your constructive criticism to push for change - I truly loved it. Your voices have helped shape the best aspects of our games. Without each of you, Halo would not be the same. To my teammates. Thank you for always hearing me out and letting me push for more. Whether I was asking your team to make a pivot or fix one more bug before a release, you all trusted that it would be the right call. Collaborating with so many bright people across nearly every discipline was such a unique and rewarding part of this role. It was also an honor to have your support while leading the Gameplay Team for the last two years of Halo Infinite. I was humbled - but not the least bit surprised - that so many of you rallied to ship impactful features and community-requested updates, which ultimately brought the game to a great place for our players. Your talent and dedication never ceased to amaze, and it pushed me to do better every day. I will always be grateful for your partnership, mentorship, and friendship. Although I’ll be moving on to different work, I’m excited for the future of Halo and I can’t wait to experience its next steps alongside all of you. Thank you for everything.
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Nighterlev retweeted
Aaron S. who worked as a Security Engineer at Halo Studios, claims higher ups fired everyone then went straight into Activision. Not all higher ups survived though.
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Nighterlev retweeted
Replying to @ItsAquaPpl
Yeah it’s been answered before. Were Forerunners implied to be human? Yeah probably. But more importantly, the allusion was critical. The idea that maybe they were. The moment you actually answer the question and make them weird aliens (or have a human guy show up and say hi I’m a Forerunner) you’ve totally jumped the shark. Great IPs have mysteries and questions.
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Nighterlev retweeted
Replying to @Mixmaster226
No idea. I know they want to make a great game. And they are super committed to it. I wish them all the luck in the world. The Halo community deserves it.
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Nighterlev retweeted
Replying to @CatzDaLegit
I don’t know if you’re asking in good faith, but I’ll bite. My teams drove player support, analytics, and insights— so throughout the process of development we were constantly pushing for the player voice. Tons of hidden wins there. But from the outside, maybe not enough.
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Replying to @Farah487
Up until this past Tuesday I was a programmer at Halo Studios for nearly 9 years
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