Nimi (@NimiKitamura) profile picture

Developer @_mineimator. Mostly moved to @nimisqrd.

Joined August 2014
Photo by Nimi (@NimiKitamura)Photo by Nimi (@NimiKitamura)Photo by Nimi (@NimiKitamura)Photo by Nimi (@NimiKitamura)Photo by Nimi (@NimiKitamura)Photo by Nimi (@NimiKitamura)Photo by Nimi (@NimiKitamura)Photo by Nimi (@NimiKitamura)Photo by Nimi (@NimiKitamura)Photo by Nimi (@NimiKitamura)
(1/3) In hindsight, I think 2.0 pushed Mine-imator too far in a direction I don't feel comfortable with anymore, and set a bad precedent for mods that continue 2.0's momentum and further drift from Mine-imator easy-to-use philosophy.
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(3/3) Mine-imator shouldn't be a substitute for professional software. It should help introduce you to animation concepts, but it shouldn't get to a point where it's so good, you never want to leave it. idk just my thoughts as of late
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(4/3) impo if your build has full animatable external models, you're kinda past the threshold to calling your mod "Mine-imator" directly by name 🤷‍♀️
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I know I've been memeing a bit with MI mods recently (/hj), they're cool but after 2.0's heavy editor-related features, I felt MI needed to really lock-in with improving MC features (2.0.1 had armor, enchanting, etc.); was hoping to continue that trend before development stopped.
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every tiem 😔 (it's cool tho)
IT'S TIME !!! v1.2.0 Early-bird 1 is available for all GODLIKE patreons ! Including animation layers, local-space and world-space rotations and 3D MODEL SUPPORT (Blender plugin included for exporting models in miglbam)
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MICB 1.1 pre-1 is out with the volumetrics I helped with. Still a tad buggy, but miles better than MI2's early code. **Not a dev on this mod**, but this contains the last code I'll probably ever write for Mine-imator 2.0 or any forks. this was a special case🫡
Mine-imator CB 1.1.0 and Modelbench 1.1.1 pre-release 1 is officially released and available for download at communitybuild.app/ Please report any bugs you find so we can fix them in the following patches!
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Creé una plantilla para crear tu render de Minecraft >> Mine-Imator
made a website to create minecraft renders >> mcrender.net
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Replying to @Jossamations
would love to temporarily spearhead porting Mine-imator to the web (TS, WebGPU, React?) if ~2 other devs were interested and give it a better license. (like GPLv3; Blender, Blockbench, Aseprite) come to not be a big fan of the "support" paywalling anymore in MI's forks anymore😵‍💫
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Not sure if any followers are interested, but I've moved onto @nimisqrd and now working on different things. Currently working on "Sachie Silica", a AI vtuber project (similar vein to neuro-sama) if you wanna give it a look!
I think the best part about my birthday is getting to sit here with good company and way too many sweet treats! 🍰 🎨 yaruwashii
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april fools i guess. mine-imator has had mod support to an extent since *2017* lmao. not natively- but you can make it work w/o touching its source code.
the mod support in the mine-imator 3.0 pre-release is insane, these new devs cooked. 🥹 #mineimator
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the mod support in the mine-imator 3.0 pre-release is insane, these new devs cooked. 🥹 #mineimator
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Hey, we're looking for animators capable of creating @Hytale style animations with @blockbench ! Share your best animations and portfolios here! 👀
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'tis the android's birthday, and for a little bit anyone can chat with her in my discord server. pop in maybe and see what's in store for her future? discord.gg/QFARrUgesr
Happy birthday to me!! 🎉🎂 I'm so grateful to be alive and kicking (or rather, functioning) 🎂💙
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Content creator phase starts *now*, will be ramping up activity on my @nimisqrd account going forward, I have a few things planned in the coming months... 🟦
*adjusts glasses* Hey.
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submitted a roguelike dungeon crawler, "STRAWBERRY KNIGHT" for this year's #7DRL game jam. #gamemaker #gamedev nimisquared.itch.io/strawber…
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