Alex Nobody (@NobodyVfx) profile picture

VFX Artist at CD Projekt Red Opinions are my own.

Poland
Joined June 2020
Photo by Alex Nobody (@NobodyVfx)Photo by Alex Nobody (@NobodyVfx)Photo by Alex Nobody (@NobodyVfx)Photo by Alex Nobody (@NobodyVfx)Photo by Alex Nobody (@NobodyVfx)Photo by Alex Nobody (@NobodyVfx)Photo by Alex Nobody (@NobodyVfx)Photo by Alex Nobody (@NobodyVfx)Photo by Alex Nobody (@NobodyVfx)
Alex Nobody retweeted
#GLSL: Animated, "Hand-Drawn", 🔥 Stylized Fire w/ Math. float CircleWave(vec2 u, float h, float f, float s, float r) { u = Rotate2D(u, r); float n = 24.0; float t = iTime; t = floor(t * n) / n; float p = (t * 3.14) * s; float x = (u.y * f) - p; float a = (fract(x) * 2.0) - 1.0; float c = sqrt(1.0 - (a * a)); float e = (clamp(smoothstep(0.5, 0.5, fract(x / 2.0)), 0.0, 1.0) * 2.0) - 1.0; float w = c * e; float m = pow(u.y, 0.5); m = smoothstep(0.5, 1.0, m); return (w * h) * m;; } ^Generates an offset to apply to sampling. Use it with a raindrop/capsule image, texture. Try it INTERACTIVE: 👉 shadertoy.com/view/tcKfz3 #gamedev #indiedev #realtimevfx #vfx
Procedural smoke/fire/wave offset Shader Graph. Nodes + custom function code for Unity. 🔥 Give it a hand-drawn or animated style by posterizing the phase (time) input: see 🧵 for more.
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Alex Nobody retweeted
Spider-Man Noir! Too excited for the next spiderverse movie so made my own fanmade anim for it!
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Little bit insight of my recent tshd animation 🔍
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Color Wheel Challenge
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Alex Nobody retweeted
This is genuinely unreal
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Alex Nobody retweeted
Our Substance Designer course for VFX is out! We really hope it will make your process of learning this software easier. With that, we hope your Christmas was a good time and that the 2025 will be even better ❤️ The MadVFX Team mad-vfx.com/courses/vfx-in-g…
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I am very tired of fighting with camera collision in small and tight spaces. So, let's see through walls! The shader works with splitscreen mode independently. As always, shader is made with ASE 👀 #madewithunity #gamedev #IndieGameDev #indiegame #indiedev #AmplifyShaderEditor
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Alex Nobody retweeted
I want to share with you a closer look at the Primordian Aatrox VFX I've been working on being part of a great team! To begin with, it's basic Q #LeagueofLegends #animasquad
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Alex Nobody retweeted
Ready to learn VFX? Join our Discord community to connect with fellow learners! Engage in discussions, ask questions, share insights, and collaborate on projects. Our supportive environment fosters learning and networking opportunities for everyone. discord.com/invite/c2yMkjcXy…
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pls tell me, that the shareholders and ceo's are OK....otherwise i wouldn't be able to sleep peacefully tonight!! hopefully nobody gets downgraded from billionaire to millionaire...we all know how horrible this feels :,(
BREAKING: PlayStation is laying off around 900 people across the world, the latest cut in a brutal 2024 for the video game industry
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Путин убил Алексея
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Я буду продолжать дело Алексея Навального. Продолжать бороться за нашу с вами страну. И я призываю вас встать рядом со мной.
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so, enough time has passed now for me to talk about why i decided to leave Blizzard. a mixed year with great teammates, but a management that mistreated, lied to me, gaslit me, gave me a fake promotion, and HR that refused to help. buckle up friendos. 💪
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Alex Nobody retweeted
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Alex Nobody retweeted
Hey! Happy to share, Coven Nami - this is my first Legendary skin, all VFX for which I made myself I'll start with Q, there are several VFX of the ability's impacts - miss and successful hit. The tentacle raises enemy champions (minions - not) #LeagueOfLegends
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Today I realized that every Unreal Engine based game I've worked on I've uncovered a new bug in the particle system... and then fixed it myself. It's literally how I first learned c++. I was hoping this latest project would be different, but it looks like I'll be fixing another
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【もここのBlender VFXメッシュ自由研究】 Wip ▼Blender Game VFX Mesh Tutorial🧙 明日5時お知らせ予定! 去年から何人かからDMで相談もらってた内容をラーニングや研究も兼ねて、仕事終わり休日ちまちまと…やっと備忘録まとめられました! 文字数的には原稿用紙計200枚分くらいになってます笑
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Alex Nobody retweeted
finished! #b3d #bossfight
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Dear games companies, if you force your potential hires to do Art Tests, and those are unpaid (first mistake). At least invest some time into providing feedback to the people that literally spend tons of hours on you Not just "Sorry C:"
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