Master Procrastinator (@NoobFever) header
Master Procrastinator (@NoobFever) profile picture

Art Lover | Dorky Gamer | Spotify Junkie

Joined April 2016
Photo by Master Procrastinator (@NoobFever)Photo by Master Procrastinator (@NoobFever)Photo by Master Procrastinator (@NoobFever)Photo by Master Procrastinator (@NoobFever)Photo by Master Procrastinator (@NoobFever)Photo by Master Procrastinator (@NoobFever)Photo by Master Procrastinator (@NoobFever)Photo by Master Procrastinator (@NoobFever)Photo by Master Procrastinator (@NoobFever)Photo by Master Procrastinator (@NoobFever)
Master Procrastinator retweeted
23
150
3,210
Master Procrastinator retweeted
Today I had the chance to direct Day 877’s theme ; Oracle Cards on @basepaint_xyz 100 artists, only 3 colors! Really happy with how it turned out.🖤💜🤍
Day #877: Oracle cards Mint today's canvas basepaint.xyz/mint
5
17
221
5,958
Master Procrastinator retweeted
Art vs artist 2025 ✨ Happy New Year!
32
942
14
17,539
127,078
Master Procrastinator retweeted
2025 in a nutshell!
14
253
1
3,704
54,505
Master Procrastinator retweeted
This year I started to post regularly (at least tried to) and I want to thank everyone for the support! Can't wait to see what 2026 will bring! Here is my 2025 recap or whatever you call it!
24
379
1
4,907
64,673
Master Procrastinator retweeted
PixelJoint Secret Santa gift for hintoflime #pixelart
5
38
384
11,143
Master Procrastinator retweeted
335
32,971
598
357,912
4,153,090
Master Procrastinator retweeted
MoMA
113
5,750
238
32,432
936,732
Kevin McAllister and the Teenage Mutant Ninja Turtles! What happens when Kevin gets lost in NYC and the Wet Bandits confront him? The Teenage Mutant Ninja Turtles save the day! Raphael, Casey Jones & April O'Neil team up with Kevin in this EPIC Home Alone x TMNT crossover fan film. Happy Holidays! 🎅🏼 #HomeAlone #TMNT #StopMotion
27
1,043
33
4,463
139,715
Master Procrastinator retweeted
15
514
26
17,840
159,752
Master Procrastinator retweeted
173
19,061
348
158,845
2,837,392
Master Procrastinator retweeted
Erich Sokol Squeezing grapefruit at Aldi right now thinking about this cartoon.
26
918
23
22,062
336,253
Master Procrastinator retweeted
5
1,012
7
8,144
88,979
Master Procrastinator retweeted
Kodachrome is one of those remarkable things from the past that we completely lost and will never have again. Impossible to process now. It was an insane filmstock, required a crazy elaborate Kodak proprietary process to develop. Once Kodak stopped developing, it was dead forever
Even cooler is hockey shot with Kodachrome. These pics from the 60s look like they were taken recently
90
1,486
34
24,479
924,995
Master Procrastinator retweeted
Video games will never be taken seriously as an art form because neither the industry nor the audience treats them as art, and the audience is the larger part of the problem. Games are treated as products to be made fast, sold loud, consumed, discarded, and replaced. That is why Call of Duty and FIFA sell in the billions, not because they endure, but because they are disposable and familiar. This has nothing to do with graphical fidelity, art style, music, voice acting, or budget, even though players insist otherwise. For most people, “artistic merit” means how flashy, pretty, and expensive a game looks. Spectacle is mistaken for depth, and production value is confused with meaning. Games are not built to be evergreen because the audience does not want evergreen. The people who revisit old titles, engage deeply with systems, or approach games patiently are a minority. Most want the new release, the hype cycle, and the spectacle, then move on as soon as something shinier appears. This is the same reason Avatar makes a billion dollars per film yet leaves almost no cultural footprint. Audiences want stimulation for a few hours, then the exit. Art requires patience and trust, and games demand both. They ask players to learn systems, accept friction, and think. The audience rejects this. Anything slow, strange, or uncomfortable is dismissed as boring or pretentious, so risk is punished not just by publishers, but by players themselves. Because of this, metrics replace meaning. Engagement time, retention, and monetisation become the measure of success, because that is what the audience rewards. Art asks what something is saying. Products ask how long you stayed logged in. Games suffer most here because their greatest strength, player agency, is treated as an inconvenience rather than an opportunity. Legacy is impossible without permission to fail, and the audience does not allow failure. A bad novel does not kill literature. A bad film does not kill cinema. A bad game can kill a studio, because players demand perfection, constant novelty, and infinite support while rejecting experimentation. So the ceiling stays low by choice. Not because games cannot be art, but because an audience trained on disposability, spectacle, and instant gratification will not tolerate sincerity, patience, or risk. What survives is not what lasts, but what sells loudly and disappears quietly.
what's a gaming take that'll have you like this
826
6,076
499
41,061
1,882,019
Master Procrastinator retweeted
That's a curious-looking Patapon
79
6,574
42
71,766
854,175
Master Procrastinator retweeted
The Passage #pixelart
10
58
1
499
15,364
Master Procrastinator retweeted
1,131
10,469
2,042
76,686
3,154,193
Master Procrastinator retweeted
Happy Birthday DOOM🎉 #DOOM
37
2,734
11
13,255
157,760
Master Procrastinator retweeted
i’m genuinely in love with this ad a french one? for a SUPERMARKET?? like woah
2,145
67,509
7,729
425,284
38,997,896