6A 8A is really fun to do against tall characters.
I've got to think about what to do about the combo damage display when it comes to hard knockdowns though. in cases like kidoumaru's 8A, it's not super helpful.
the webs and extra arms were a pain in the ass to figure out
for people that cannot perceive frame pacing issues, brawlonline.net probably seems like magic and everything they ever wanted and i cannot tell them they are wrong or stupid for enjoying it as it currently is. my high standards are the problem
Replying to @Novasonicrun @TheJoeBudson
YOULL NEVER GUESS WHICH POINT IN TIME THAT WE STARTED TO MASH INPUTS AT EACH OTHER
just played some GNT4 with this and i found the experience unacceptable. better than stock dolphin is not enough, if it's at the cost of solid frame pacing and audio.
i dont care that its a WIP with potential, gamecube game rollback should not be a widely available feature yet.
WE HAVE NOT STOPPED IMPROVING. SINCE THIS POST DROPPED:
- Replays and combos export straight to MP4
- FULL Gamecube game support, incl. rollback
- 1F less input lag, for free
- Any brawl disk format supported
- Dozens of QOL changes
- 80+ bugs fixed
brawlonline.net
my opponent saying "in a couple of months this could be something" after the match paints a strong picture, i think. if the vibe is that we're glad it exists at all and its better than nothing, to me that's BEYOND depressing. can we please have some standards?
Abb retweeted
DIEIN from DJMAX, my favourite rhythm game.
#DJMAX
the best way to support my endeavors is to get me in touch with anime kigurumi people who can guide me through the process of getting a custom mask made, for I am very anxious


























