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Field Hockey Coaching Drills 🇬🇧 Worldwide access 🤩 Online Access to drills for just £3.99 🏑 Let us help you plan your sessions 💡Full coaching notes

North East, England
Joined September 2018
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Today we're excited to combine two fantastic coaching businesses. fh_coaching the online drills profile and ONE Coaching Group, a UK field hockey coaching business. Together they will make the new platform ONE Coaching. Read on....
1
1
10
SUP: Over and Around Two-ball sequence. Aerial to the baseline to create a 3v1. Secure the receive and attack towards goal. Immediate transition, with the second ball fed wide on the opposite side to create a 4v4. Focus: Baseline receive and carry
4
639
Goalscoring: Break the Circle 5+5 vs 3 +GK Outside attackers circulate possession, looking to find the right moment to break into the circle and create chances Points: 1p PC 3p goal 5p defensive win Focus: Create space, time leads, shift the defence and attack the gaps.
2
6
659
SSG: Pressing & Escape 6v6v6 with 3 pressers challenging to win possession. Complete a set number of passes before finding the free players in the wide corners. Win possession and counter to mini goals, if you lose possession you become the next pressing team.
1
6
751
SSG: Keep vs Counter +1 possession game in a central box. Overload must complete a set number of passes before breaking into a 2v1. Defenders win possession can immediately counter towards goal. Focus: Keep to create, recognise when to break, exploit the 2v1
1
5
36
3,053
Outletting: Escape the Corners 3v3 in the wide channels →5v5 in the circle Play starts with a deep defender, looking to escape the corner to the 23 before earning the right to attack. Defenders win it →counter to goal Focus: escape routes, support angles, carry vs connect
1
402
SUP: Keep to Overload 2v2 + 1 joker in a 5x5m box. Keep possession until the coach calls “set away”, then break out and attack in a 3v2 Progress to 4v3 with an additional att/def in the circle + second goal to counter Keep the ball, create 2v1s and work through the overload
1
10
1,469
SSG: Diagonal Split Pitch Half-pitch split diagonally, players are locked into their pitch, with 1 player from each team can jump across to maintain 5v5. Recognise when to support across and when to jump back diagonally to create cover.
2
11
1,234
Defending: Cover or Support Quick-breaking 3v1 → immediate transition to a 5v3 defensive overload protecting goal Attackers jump back home quickly, slowing the attack to allow support + numbers to recover Focus: manage transitions, recover quickly, delay, cover + support
1
7
1,171
SSG: Outlet Rondo 2 teams, each in their own half + 2 outside jokers. Complete the pass target → switch play. 🟢 Joker switch = 1pt ⚡ Direct switch = 2pts 🔥 Regain + switch = 3pts Focus: outlet decisions, direct play, quick regain + switch, protect the centre.
9
82
4,758
Goalscoring: Box Left & Right Quick pass-and-follow shooting warm-up. Two boxes side by side Pairs pass/receive centrally → peel to either box → receive again → highest player finishes Focus: clean finishing, fore/backhand receives, movement timing + first touch into space
2
9
1,940
SUP: 2v1 on Turnover 3-ball exercise building 4v5 → 5v5 → 6v5 towards goal If defenders win it, secure the ball and look to counter through their 2v1 outlet near halfway Focus: secure possession, controlled transitions, exploiting the counter, M2M vs zonal defending
1
7
1,443
1v1: Receiving Under Pressure 1v1 inside the box, 2 outside feeders Compete to receive, carry out through either free side. The player who exits becomes the next target. Feeders rotate sides after every pass Focus: creatong space with movement/leads, receive under pressure
4
614
Goalscoring: Circle Space 5v4 + 2 feeders, circle split into 4 quarters Attackers create 2v1s and stretch the defence. Once the ball crosses into the high space (the black line) players free to move Goalscoring Goal = 1pt High quadrant goal = 3pts Defs exit to feeder = 1pt
3
425
SUP: Rondo & Go Start with a 4v2 rondo (adaptable numbers). Complete X passes then break toward either goal before defenders recover. If def. win it, connect with an outside player and counter toward the goal on that side. Focus: patient possession vs explosive breakout.
1
23
1,743
SSG: Exit Wide 5v5v5 on a narrowed ¾ pitch with 2 outside jokers. Score = 1 point +attack again. Win it = exit wide through a joker before transitioning into attack. Focus: wide outlets on regain, positive transitions, support angles, using width to create the next attack.
2
18
1,963
SUP: Stack & Lead Final-third overload, pitch split between the 23m and circle 2 att/def +1 "late attacker", fed by wide jokers. Play alternates left and right after every breakdown Focus: create space, stack to separate defenders, timed leads, eyes fwd to attack
8
766
1v1: Dispossess into 2v1 1v1 channels ✅ Attacker wins → shot on goal. 🛑 Defender wins → connect forward and transition into a 2v1 Progress: if the attacker scores, the defender stays in for the next duel Focus: positive 1v1s, transition on regain, force difficult shots
2
460
Pattern: 3rd Man Bounce pass → high forward lead → set back → 3rd-man pass → finish Simple pattern developing forward connections, timing of leads and 3rd-man combinations Focus: Timing of movement, quality of passing, receiving in flow.
7
880
SUP: Forwards Fast Fast-paced 3v3 attacking transition, ball fed from the 23 to the halfway with a recovering def chasing back Attack quickly before the defence resets Progression: if defenders win it, counter to halfway goal. Waiting players join to create a 4v4 transition
1
7
1,099
Goalscoring/GK: Narrow Scramble 2 attackers vs 3 GKs in a narrow channel with a goal at either end. Attackers can score in either goal. GKs work together to protect both, constantly adjusting and recovering. Attackers = points for goals GKs = points for saves/stops
4
1,064