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Today we're excited to combine two fantastic coaching businesses. fh_coaching the online drills profile and ONE Coaching Group, a UK field hockey coaching business.
Together they will make the new platform ONE Coaching.
Read on....
SUP: Over and Around
Two-ball sequence.
Aerial to the baseline to create a 3v1. Secure the receive and attack towards goal.
Immediate transition, with the second ball fed wide on the opposite side to create a 4v4.
Focus: Baseline receive and carry
4
639
Goalscoring: Break the Circle
5+5 vs 3 +GK
Outside attackers circulate possession, looking to find the right moment to break into the circle and create chances
Points:
1p PC
3p goal
5p defensive win
Focus: Create space, time leads, shift the defence and attack the gaps.
SSG: Pressing & Escape
6v6v6 with 3 pressers challenging to win possession.
Complete a set number of passes before finding the free players in the wide corners.
Win possession and counter to mini goals, if you lose possession you become the next pressing team.
SSG: Keep vs Counter
+1 possession game in a central box. Overload must complete a set number of passes before breaking into a 2v1.
Defenders win possession can immediately counter towards goal.
Focus: Keep to create, recognise when to break, exploit the 2v1
Outletting: Escape the Corners
3v3 in the wide channels →5v5 in the circle
Play starts with a deep defender, looking to escape the corner to the 23 before earning the right to attack.
Defenders win it →counter to goal
Focus: escape routes, support angles, carry vs connect
1
402
SUP: Keep to Overload
2v2 + 1 joker in a 5x5m box. Keep possession until the coach calls “set away”, then break out and attack in a 3v2
Progress to 4v3 with an additional att/def in the circle + second goal to counter
Keep the ball, create 2v1s and work through the overload
1
10
1,469
SSG: Diagonal Split Pitch
Half-pitch split diagonally, players are locked into their pitch, with 1 player from each team can jump across to maintain 5v5.
Recognise when to support across and when to jump back diagonally to create cover.
Defending: Cover or Support
Quick-breaking 3v1 → immediate transition to a 5v3 defensive overload protecting goal
Attackers jump back home quickly, slowing the attack to allow support + numbers to recover
Focus: manage transitions, recover quickly, delay, cover + support
SSG: Outlet Rondo
2 teams, each in their own half + 2 outside jokers.
Complete the pass target → switch play.
🟢 Joker switch = 1pt
⚡ Direct switch = 2pts
🔥 Regain + switch = 3pts
Focus: outlet decisions, direct play, quick regain + switch, protect the centre.
Goalscoring: Box Left & Right
Quick pass-and-follow shooting warm-up. Two boxes side by side
Pairs pass/receive centrally → peel to either box → receive again → highest player finishes
Focus: clean finishing, fore/backhand receives, movement timing + first touch into space
SUP: 2v1 on Turnover
3-ball exercise building 4v5 → 5v5 → 6v5 towards goal
If defenders win it, secure the ball and look to counter through their 2v1 outlet near halfway
Focus: secure possession, controlled transitions, exploiting the counter, M2M vs zonal defending
1v1: Receiving Under Pressure
1v1 inside the box, 2 outside feeders
Compete to receive, carry out through either free side. The player who exits becomes the next target. Feeders rotate sides after every pass
Focus: creatong space with movement/leads, receive under pressure
4
614
Goalscoring: Circle Space
5v4 + 2 feeders, circle split into 4 quarters
Attackers create 2v1s and stretch the defence. Once the ball crosses into the high space (the black line) players free to move
Goalscoring
Goal = 1pt
High quadrant goal = 3pts
Defs exit to feeder = 1pt
3
425
SUP: Rondo & Go
Start with a 4v2 rondo (adaptable numbers). Complete X passes then break toward either goal before defenders recover.
If def. win it, connect with an outside player and counter toward the goal on that side.
Focus:
patient possession vs explosive breakout.
SSG: Exit Wide
5v5v5 on a narrowed ¾ pitch with 2 outside jokers.
Score = 1 point +attack again.
Win it = exit wide through a joker before transitioning into attack.
Focus: wide outlets on regain, positive transitions, support angles, using width to create the next attack.
SUP: Stack & Lead
Final-third overload, pitch split between the 23m and circle
2 att/def +1 "late attacker", fed by wide jokers. Play alternates left and right after every breakdown
Focus: create space, stack to separate defenders, timed leads, eyes fwd to attack
8
766
1v1: Dispossess into 2v1
1v1 channels
✅ Attacker wins → shot on goal.
🛑 Defender wins → connect forward and transition into a 2v1
Progress: if the attacker scores, the defender stays in for the next duel
Focus: positive 1v1s, transition on regain, force difficult shots
2
460
Pattern: 3rd Man
Bounce pass → high forward lead → set back → 3rd-man pass → finish
Simple pattern developing forward connections, timing of leads and 3rd-man combinations
Focus: Timing of movement, quality of passing, receiving in flow.
7
880
SUP: Forwards Fast
Fast-paced 3v3 attacking transition, ball fed from the 23 to the halfway with a recovering def chasing back
Attack quickly before the defence resets
Progression: if defenders win it, counter to halfway goal. Waiting players join to create a 4v4 transition

