
Immersive artist • Creative Technology Leader @framestore Prev: @spherevegas @meow__wolf
Santa Fe, New Mexixo
Joined January 2017
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This aerial shot from one of our drone operators last night is just fantastic.
I still can’t believe we timed this shot just right with the 🚆!
Our team put so much love into the way that moon spins, and how the shadow could work, and it really paid off in the end. Massive..yet serene.
A perfect #LasVegas nightlight. 😍
🚁🎥: Ben Ellington
#spherevegas #msgsphere
Laser Charged Drone 😯
newatlas.com/drones/laser-ch…
Brian Solomon retweeted
"As if Wes Anderson ran amok at Aardman: Harold Halibut, the visually stunning puppet adventure game" - dev took 14 yrs. Instead of limiting vision to tech, devs waited for tech to catch up to the vision. #games #adventuregames #gamedesign #puppets
theguardian.com/games/2024/a…
Brian Solomon retweeted
What I've learned about Apple's mysterious fisheye projection format, the format they use for their impressive Immersive videos on the Vision Pro: blog.mikeswanson.com/post/74…
Brian Solomon retweeted
The American people want healthcare, good education that doesn’t sink them into debt, the ability to afford housing, and the ability to retire at a reasonable age.
All we get is war.
Noticed today: As deadlines inch closer, the scale your team works at increases on the miro board. 🤣
Brian Solomon retweeted
Nanite Skinning (Skeletal Mesh Support) with Nanite Tessellation / Displacement is now working perfectly on UE5-Main branch two days later! Great work @gwihlidal & team, Going to enable insane things :D
#UnrealEngine #UE5 #UnrealEngine5 #GameDev
Brian Solomon retweeted
Reminder that VFExtra now has almost 400 vfx textures, divided over 14 categories, which you can get completely for free!
nielsdewitte.be/VFExtra/
Before sphere launched Aura sat across from my desk for a week or two, and lived in the sphere test space in Burbank. Was truly in awe of Engineered Arts system for the easy animation tools, and for their amazing chatbot scripting.
Their team is phenomenal.
In a world where everyone can make digital things, being a maker might be one of the most important skills. To bring people something truly novel now, we must construct beyond.
Brian Solomon retweeted
The deers in Netflix’s #leavetheworldbehind were worked on from scratch - drawing on our Melbourne team’s widespread creature and #animation skills.
Watch the full breakdown of our true-to-life, ominous-looking deers here: youtube.com/watch?v=ziIoU_Vt…
#vfxbreakdown #vfx #CGI
Brian Solomon retweeted
Jensen Huang is clearly one of my favorite founder / CEOs ever now.
This guy’s interviews are top tier.
Brian Solomon retweeted
About to pitch dejavu @djv_ai to 400 investors at @speedrun demo day this afternoon. Will be the first time sharing publicly some product details. It’s been an amazing program and we’re stoked with the focus & progress the @a16zGames team have provided every step of the way
Brian Solomon retweeted
FLITE uses #UnrealEngine & #VR to create stunning visuals & immerse actors in the story. FLITE blends live-action plates with #cgi created in Unreal throughout.
See how it's done! ➡️ #BehindtheScenes :youtu.be/_j4n3mYVg8M
#FLITE #shortfilm #visualeffects #AlbaBaptista
Brian Solomon retweeted
LiDeNeRF: Neural Radiance Field Reconstruction with Depth Prior Provided by LiDAR Point Cloud
github.com/WPC-WHU/LiDeNeRF
A few fun shots from our @sxsw @Framestore workshop on realtime + AI workflows.
We created a custom Lora based only on needle felt materials, which we could reapply to various inputs, like our #UE5 Gaussian Splat scene (thanks @LumaLabsAI) and NDI live streaming camera feed.
Huge props to Johannes Saam for pitching this workshop earlier in the year to SXSW, and for jamming on this with me, and thanks to @karlwoolley for making it all happen!
We focused on the nuanced control and styling of #austintexas and of the room we were in, and then we turned the live camera onto our audience, and they chose to become 🦖.
















