Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx) header
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Creator of #PacManWorld2 soundtrack. We create music, sound and VO #Gameart . We worked with #Marvel, #Ubisoft, #Disney, #Activision.

Joined May 2014
Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)Photo by Orb Soundwerx | A Division of David Logan Music (@OrbSoundwerx)
Who is David Logan? He is the Lead Composer and Creative Director at Orb Soundwerx, having worked in Hollywood for six years on popular games such as X-men: Mutant Academy, PacMan World 2, The Reboot of Asteroids (2000) and many more. #hollywood #xmen #pacman #gamecomposer #music
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Unlock the power of dynamics in your music! 🎶 Ready to compose like a pro? 🤔 #MusicTips #Composers
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Ever tried saying NO? 🤔 It’s the secret weapon in negotiations! 💪💰 What’s your take?
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What makes a game "loud"? Or at least what elements can stand out in a way that are perceived loud, even if when measured, they really aren't? We are starting to write small articles to help game developers understand better how audio is thought of while making a game. In this case, we wanted to talk about loudness. You can read the article in the link in the comments!
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