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Better than you at video games

Valisthea
Joined September 2011
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My game design benchmarks
Replying to @PandaKingEX
Without knowing what game design you think is good, it's a bit difficult to know what you think the problems are here
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Endgame is the only spot that you can guarantee most players are at simultaneously, you can’t guarantee that someone is at some random fetch quest in the middle of the game. Most MMOs make the entire game leading up to the endgame throw away one and done content. Flawed design
"Modern day MMOs is very much get to end game and then start grinding... I think the era of thoughtful and slow leveling is slowly dying" Shroud on the current MMO loop for players
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That means you’re not a fan of final fantasy, you’re a fan of a specific game that happens to be final fantasy.
There are fans of Final Fantasy who don’t enjoy the JRPG genre There are fans of Final Fantasy who don’t enjoy action or real time combat There are fans of Final Fantasy who don’t enjoy either JRPGs or action combat They enjoy Final Fantasy and the mechanics, and nothing else
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Anyways it’s gonna be funny if everyone was right about this story the first day part 1 came out but the devs had to keep pretending like they had something bigger/different in mind to not spoil their super obvious surface level storytelling.
"Defying Destiny has nothing to do with Aerith's fate" Meanwhile Hamagoat:
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Square Enix makes games based on statistics and feedback when it complains about something being too hard, they are not making art lmao.
I sincerely hate how Final Fantasy can't release a game and we can't just appreciate it as a piece of art Instead we gotta start talking like shareholders and speculate over sales figures and argue about turn based combat vs action combat. Wtf happened to just being a fan????
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Thank you @The_Ben_Starr Final Fantasy XVI made a big impression on me during a very tough time in my life. Always believed in it and still champion it to this day.
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Swillo retweeted
FFシリーズは11以外全部やってるし全部好きだけど、その中でもFF16は物語、音楽、人として好きになったキャラ達が多くて一番好きになった✨誰が何と言おうとFF16を私はずっと好きでいるしこれからも楽しんでいく😆兄さん推しだからまだまだグッズも楽しみ🥰 #FF16
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Assuming challenge isn’t fun Assuming that this game is more fun than other games Assuming that you can’t still have fun even if you’re critical of something.
People obsess over difficulty and challenge, forgetting that fun is a core part of playing video games. It doesn’t matter if I get the Platinum trophy on my first playthrough or if bosses aren’t challenging. You can always stop upgrading gear for more challenge. FUN matters most. Phantom Blade Zero has reportedly sold 1 million copies before launch, and that number will keep rising. While others argue and fight, people who enjoy gaming will be playing Phantom Blade 0. alineaanalytics.substack.com…
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Swillo retweeted
ff16のオーディンはダークオーラ満載でとにかくかっこいいのよ
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久々にFF16やってみた やっぱ面白いよこのゲーム
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Swillo retweeted
To celebrate the last major content patch for 2XKO, we’re giving away 3 2XKO Ultimate Bundles! 👍 Like + Retweet 🏃‍♂️ Follow @wavvdash 💬 Comment #Save2XKO 📅 Ends November 3rd
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Blazblue
What's your favorite fighting game of all time? Not a list. Not a top 5. Top 1.
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FFXVI fans like turn based too, they are the ones that don’t think in a box lol, but yes, Ryota Suzuki still also has to keep cooking
ファイナルファンタジーレゾナンスが評価されると困る層というのは一定数いる。 FF16とかの路線のままでいて欲しい人とかがそうだろう。 来るFF17がターン制だとか2Dだとかだと退化したように感じると言うのも解らなくはない。 ただ、それだけの理由でこのゲームを貶めるのはナンセンスに感じる。
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Bro marvel tokons art style is the main reason people like the game lol, the gameplay is the problem.
Sometimes I wonder if Tokon would have done better if it had the Marvel Rivals art style, rather than the typical ArcSys anime-leaning style...🤔
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FF 1-9 are by far the least impressive combat systems in the series (they were very average compared to other games of their time) but they created some of the most unique and distinct combat systems in the entire genre space post PS1 era
Final Fantasy evolved past the need for turn based combat long ago. 11, 14, Remake, Rebirth, 16, Crystal Chronicles, Crisis Core, Dissidia, all formed their own identity outside of turn based combat. I'd even argue the combat in FF1-9 are just ok.
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They created combat systems that actually gave final fantasy a one of a kind identity
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Believe it or not there is a such thing as good execution and bad execution, balance and just general cleverness in how it’s done, you can’t just do any random thing and expect it to give a meaningful sensation
If this was in FFVIIR people would be calling it cringe 🗿😌
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They have never said that the remake carries the same theme of the original (life/death) for a reason. They are not trying to generate the same feeling of loss that the original was going for.
Hamaguchi has an interesting response after getting asked a question that was implying Aerith won't be playable lol
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Genres strengths and weaknesses? A genre doesn’t inherently have strengths and weaknesses since the purpose of a genre is to give a blueprint of expectations in what you’re getting (and not getting)
Phantom Blade Zero is one of the best action games we've ever played, one that recognizes the genre's strengths and weaknesses and addresses both with fantastical Wuxian style. Though the action genre is always jam-packed with new releases, few are as special as this. Our Phantom Blade Zero review: gameinformer.com/review/phan…
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I’m in my hate play era. So far I did Khazan and Wolverine, I couldn’t bring myself to hate play Onimusha because it looks abnormally bad and the demo was insanely bad. I am very excited to hate play Phantom Blade Zero and show clips of standing in a bosses face parrying
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Khazan I had to bench for now. Some of the boss fights were fun but the level design and trash mobs suck and the rpg elements suck. Wolverine I 100% and got platinum in 25 hours, this is how you make a bad game, make it short so I can at least just get it over with.
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To cleanse the pallet after playing bad games, I have been playing Resonance, 2XKO, Avatar and replaying NEO TWEWY & FFXVI.
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