Michael - PapaQuark (@PapaQuark) header
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If your Swedish grandma knitted you a one touch ski game for Christmas TOPPLUVA would be that game. he/him

Malmö/Halmstad, Sweden
Joined April 2014
Photo by Michael - PapaQuark (@PapaQuark)Photo by Michael - PapaQuark (@PapaQuark)Photo by Michael - PapaQuark (@PapaQuark)Photo by Michael - PapaQuark (@PapaQuark)Photo by Michael - PapaQuark (@PapaQuark)Photo by Michael - PapaQuark (@PapaQuark)Photo by Michael - PapaQuark (@PapaQuark)Photo by Michael - PapaQuark (@PapaQuark)Photo by Michael - PapaQuark (@PapaQuark)Photo by Michael - PapaQuark (@PapaQuark)
Michael - PapaQuark retweeted
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Michael - PapaQuark retweeted
I've been trying to implement a parallel rigid body solver. It's a tricky problem in physics to solve a huge pile of objects on multiple threads. I've tried graph coloring and other means of splitting up the problem, but so far a locking primitive per body is the most efficient..
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Michael - PapaQuark retweeted
this is starting to feel good! the next few steps will be: adding doors for taverns, businesses, residences etc. a menu / labels for places of interest? transition cases for the edges of towns + cities placeholder people
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Important do decide what volumes your model will consist of. In picoCAD a surprisingly large amount of things can be made of cubes #gamedev #lowpoly #pixelart
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The minimap significantly changes the feel of the game. Navigation + 1 #jittergame #indiedev #haxe #uiux
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Michael - PapaQuark retweeted
The best 2D lighting system for GameMaker was just released! It supports thousands of lights, normal mapping, hard/soft shadows, HDR and more Check out "Crystal" by @foxyofjungle: foxyofjungle.itch.io/crystal…
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My artist position at Minecraft is ending soon, and I'm considering a senior game artist position. I specialize in #pixelart, concept art and animation. Previous clients: Unity, Warner Bros, Mojang RTs appreciated. #gamedev
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Michael - PapaQuark retweeted
Hey! 😀 If you missed it I just released Mini Medieval User Interface. (The 6th expansion in my Mini Medieval asset series) 📁📁Details Below📁📁 #pixelart #screenshotsaturday #gamedev #indiedev
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Michael - PapaQuark retweeted
Hi folks, I'm looking for audio work! 🎵🔊 I create audio for sound effects, foley, and ambient scenes. If you're looking for high-quality sound design for your games or trailers, feel free to reach out! RT's are super appreciated, thanks!!! 💜
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IT'S TIME! 🔫🔥 The wait will be over! SULFUR is coming out Tomorrow! 🕑
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My Halloween sale on itch is in full swing! Whether you want to play golf, explore castles, or collapse the universe - there is something for everyone! At least 25% off all items! buff.ly/4e8moQF #gamedev #screenshotsaturday #pixelart
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Michael - PapaQuark retweeted
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Michael - PapaQuark retweeted
here's an old one I've always wanted to try and make, a giant single screen 'adventure'
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Here's another quick bundle for good measure :) Until October the 14th, you can grab a bundle consisting of "CONGRUENT", "MRMOTEXT", "Paint Tiles" and "Oh no, more goblins!" at a 40% discount. itch.io/s/132954/mrmos-tiles…
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The Loathsome Molgrim wonders if you’ve WISHLISTED THE MIDNIGHT WALK yet?! 👹 Steam: store.steampowered.com/app/2… PS5: store.playstation.com/en-se/…
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Michael - PapaQuark retweeted
Replying to @N1tch
Castle V Castle would be into that
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Arco has +150 reviews, 98% being positive ✨ Sadly, we are struggling to make people notice about the game itself, being considered already as a "hidden gem"💎 Our gameplay trailer shows how Arco works, and hopefully it will catch your eye 👀 A RT will help us A LOT🙏
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Michael - PapaQuark retweeted
🏝️CASTAWAY is OUT! "A Family friendly, bite-sized treat! Available on all platforms for $7.99!" 🖤Steam: bit.ly/Castaway-Steam ❤️Switch: bit.ly/Castaway-SwitchNA 💙Playstation: bit.ly/Castaway-PlayNA 💚Xbox: bit.ly/Castaway-Xbox 🧡itchio: bit.ly/Castaway-Itch #PleaseRT
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