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i like cool video games and yummy yreats mmmm yum

Joined September 2020
Photo by PartyGuy (@PartyGuy3)Photo by PartyGuy (@PartyGuy3)Photo by PartyGuy (@PartyGuy3)Photo by PartyGuy (@PartyGuy3)Photo by PartyGuy (@PartyGuy3)Photo by PartyGuy (@PartyGuy3)Photo by PartyGuy (@PartyGuy3)Photo by PartyGuy (@PartyGuy3)Photo by PartyGuy (@PartyGuy3)Photo by PartyGuy (@PartyGuy3)
Cacodemons make me happy
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PartyGuy retweeted
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Blood (1997)
I’m not a art expert but how did Mona Lisa got more fame than these
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the REAL hell on earth
Microsoft has filed a patent for ads that could interrupt games after boss fights, cutscenes, quests and multiplayer rounds Players would receive credits granting temporary game access, while watching an ad would award another credit to let them resume
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Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing. Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world. By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended. That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number. I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways. So yes: pay developers. Buy the games you love. Support the people who make them. But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Replying to @GameGauntletX
F*ck pirates, as a man who designed video games from 1988 through 2012. 70-90% of Doom's players pirated it. If not for that we would literally have had so much more for our workspace and upcoming projects - Quake may not have gutted id Software. At least 50% of Age of Empires was pirated which helped lead to our MicroSoft buyout and eventual demise. And your excuses of "we have to try before we buy" are complete bullsh*t. Doom let you play a full 9 levels free. Age of Empires let you play a battle free to see how it worked. We bent over backwards to ensure you'd know what you were getting into. Damn pirates are the guys who killed game companies. like Atari, Amiga, Cinemaware, 3D Realms (Duke Nukem!) And if you're NOT a pirate, I salute you. You are a gentleman and if you ever see me at a convention, walk up and say, "Hey Sandy, I never pirated a game." and I'll buy you a drink.
Readers added context they thought people might want to know
Much of the data and reasoning in this post is inaccurate and has been corrected by John Romero. x.com/romero/status/…
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Bobby Prince, the legendary composer behind the music of Commander Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Duke Nukem 3D, and Quake, has sadly passed away. His work helped define an era of PC gaming.
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Everyone at Romero Games is deeply saddened to learn of the passing of Bobby Prince. He left an incredible mark on games and on my life.
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PartyGuy retweeted
happy 10 years to DOOM (2016)
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Six years of The Only Thing They Fear Is You. 🔥 Shoutout to all the amazing people who have covered, jammed, joked, memed, remixed, recreated, reimagined, and celebrated it over the last six years who I couldn’t fit into the video. 🙌 Tag your favourites below 👇✨
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Thought I'd try to sketch the Barron of Hell from the canceled 90s doom movie, looks sick I think
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PartyGuy retweeted
DOOM: The Dark Ages x NERF #DoomTheDarkAges #DOOM #fanart #3DArt
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It's DOOM’s 32nd birthday today! It amazes me how far this rebellion of a game has travelled. We wanted to build the the greatest game we could imagine playing, and generations of players have kept it alive. It’s one of the great privileges of my life.
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PartyGuy retweeted
Knee-Deep In The Dead since 1993. To celebrate the 32nd anniversary of DOOM, rip and share your favorite memories, clips, gifs, memes, mods & fan art using #DOOM
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PartyGuy retweeted
Ripatorium 2.0 offers optional id premade encounters, even deeper customization options, additional jukebox tracks, as well as the ability to share your custom encounters on a per round basis via our passcode sharing Beta. This update also includes some juicy campaign quality of life updates, such as the Slayer’s Brink of Death now being adjustable between Normal and Hard via the Difficulty tab as well as the player-requested ability to bind next/previous inputs for your active Melee Weapon and Shield Rune. beth.games/4igWVZ9
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🚨 GIVEAWAY TIME! We’re giving away an original Wolfenstein 3D Apogee CD + a vintage Hint Manual straight from the vault. A real slice of FPS history. To enter: 🔹 Like, Follow & Repost 🔹 One winner, shipped anywhere in the world. Good luck, Blazkowicz-in-training!
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Rebecca Heineman sadly passed away. Known her since the 80s when I'd drive her to work, one of the most brilliant programmers around. A real gut punch earlier today when she messaged me: "We have gone on so many adventures together! But, into the great unknown! I go first!!!" :(
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The last 3/3 toast to the legend herself: I leave it up to you to go to lindken and look up Jennell Jacques, now look at her job description, goddess of technology… and fuck cancer, fuck it in the ass - Becky
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2/3 last toast to the legend herself: The other angels are tired of me saying “fight for the other users” while throwing my halo around - Becky
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1/3 last toast to the legend herself who requested this be in her last post: Valhalla really really reeked of beer, but Jennell seems happy
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