
NOW IS TIME TO THE 68000 HEART ON FIRE! #Gamedev and tools for #Megadrive, #MSX and #PC - https://xitter.cf/t.co/ocZTs2Pgt1
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Joined May 2013
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Just released the first version of the editor. It's *Extremely* WIP yet, with features being implemented.
Feedback and retweet is appreciated :)
paspallas.itch.io/bonesmith
Updated to version 0.8.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegames
Next version of Moura will include built in tile priority masks per layer. Add a mask to a layer, paint on it an check the result live. Export your layers as png images with priority encoded ready for #SGDK
Updated to version 0.7.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegames #Gamdev Feedback is appreciated
Updated to version 0.6.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegame #gamedev @gamefromscratch maybe you'd like to check it out
So, I'm gonna ask which features would my fellow game developers consider to be useful to be implemented in a level editor.
I added diferent tile brush shapes. It's handy for decorations. I have to polish wang sets / automapping to be on par to other existing editors. Having a lot of fun building this.
Updated to version 0.4.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegames #gamedev A small update for the week end
Updated to version 0.3.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegames a través de @PaspallasDev hey @itchio, can you lend a hand with promotion :)?
Moura Editor Preview - Engine agnostic level editor. youtu.be/3bHOfYLaIFk?si=Mr2h… a través de @YouTube
I'm adding localizations to Moura Editor. Next task in my queue is an autoupdater -if i can find a solution that lets me crossbuild from linux to any other OSes-. Feature requests are welcome.
Updated to version 0.2.0 - Moura Editor paspallas.itch.io/moura-edit… #indiegames a través de @PaspallasDev
I'll release my level editor later today. While not feature complete yet it's advanced enough to be useful. It can handle giant tilemaps with low cpu usage.
