Previously: Creative Director/Lead LD @ BattleBarge, RunicGames, Gearbox. Hob, Torchlight 1&2, Borderlands, Brothers in Arms series. @patrickblank.bsky.social

Seattle, WA
Joined August 2010
The world of Samson is really well done in my opinion. The design, flow, and really fantastic environment art work well together giving the city a unique, cool vibe. Also, the prop placement/decoration is better than most. Kudos to @LiquidSwords #Samson
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Patrick Blank retweeted
My new gameplay trailer for Whispers in the Fog. Also a new website, refreshed Steam page, and the new 4K Gameplay Trailer is now live on YouTube. One of my latest posts also reached 1.3M views, and the game has now passed 34K Steam wishlists. Watch Gameplay trailer in 4K youtu.be/2s-3bmPfBIo?is=lgB7… New website whispersinthefog.com Follow progress on X x.com/Whispersfog #WhispersInTheFog #IndieGame #HorrorGame #UnrealEngine5 #GameDev @UnrealEngine
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Mortal Shell II Completed. Really fun game. Very cool world design also. Looking forward to future content. @MortalShellGame #MortalShell
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I continue to be amazed at the things people complain about.
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Patrick Blank retweeted
Today is the last day of CULTIC's Daily Deal! You can snag CULTIC and the Ch.2 DLC for 30% off, making them $6.99 each! That's almost the same price as this coffee cake I bought at a gas station in Nebraska. I dunno if that makes CULTIC cheap or this coffee cake overpriced...
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I played all the way through Youngblood in co-op then kept playing well after. I really enjoyed it. Beautiful game and level design is fantastic.
For this game I planned a combat sequence where resistants scream at the nazis during the gunfight, wrote everything, recorded everything myself in Arkane's audiobooth, then I never integrated it as I was so cringed by my ridiculous screaming voice. #WellSpentBudget
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I’m in. Wishlisted!
Gamers, would you try cozy van life survival in a zombie apocalypse?
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Sunday, whose brain is still asleep but whose body is not, here are some exercises with Unreal Engine and for those who don't know what's in my zoom node of the previous material, I'll remind you. Zoo, zoom, zoomer #gamedev #UnrealEngine #UE5
Thursday. Tea. Because it's not time for coffee. Warming up with Unreal Engine. Let's rotate the texture again, but this time with BumpOffset and zoo-m. Looks fantastic and mystical #UnrealEngine #UE5 #gamedev
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Really cool game. I really enjoyed it.
I'm playing Industria. I like it apart from one thing. It's very very scarce on ammo and resources. I think I'm pretty thorough when exploring but I'm always out of ammo (across all 5 guns!). It's leading to more death/reloads than I would like. Apart from that it's gorgeous and fun to explore with great voice acting, and I'm enjoying it. It's $2. Come on man...seems well worth that. store.steampowered.com/app/1…
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Patrick Blank retweeted
🚨GHOSTLESS just premiered on the @LAGShowcase🚨 A failed Cold War cyber attack unleashed a Soviet AI super-intelligence that turned against humanity. You are the Envoy. Recruit survivors. Build the resistance. Find the machines hiding among you. Wishlist GHOSTLESS on Steam!
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Patrick Blank retweeted
To all you gamers that love indie games and to all of you developers who make indie games. What are your go to websites for resources, information and news regarding indie games? I'm currently adding a link section to my website and already have the obvious, Steam, Itch, IndieDB and Rock Paper Shotgun. But I'd like to add a few more useful Indie resources to that list, to make it really useful.
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Man, trying to land on, and balance an art style is daunting. Especially as a non-artist.
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Yesterday I played the demos for @SPRAWLfps and @MortalShellGame . Loved both. Fantastic games that feel super polished. Each sold world and tone and were incredibly fun. Can’t wait for both to release.
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It looks amazing, and right up my alley. The reveal was a pleasant surprise.
Seeing the reception so far has been incredible. Being able to identify and articulate why Adaptive Cover is such a massive pillar for us requires so much nuance, but seeing media and creators contextualize it has been super rewarding.
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Patrick Blank retweeted
もう少し回顧録。Interactable grass material です。Material function paratemer で風の向きや速度、メッシュの曲げ具合を調整出来ます。頂点データにピボット座標を仕込んだり、Render Target で風強度マップを生成したり、結構苦労した。 #UnrealEngine5 #UE5 #GameDev #IndieDev #ゲーム制作
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Patrick Blank retweeted
🔊Introducing Empty Clip. I find devlog gameplay clips with no music and score them. Episode 1: Protocol Terminate A co-op survival horror shooter against an AI that learns from your actions. Developed by @one_gamedev #indiedev #gameaudio #gamecomposer #emptyclip
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Patrick Blank retweeted
I hate to make this post, but I've been unemployed for 8 months now and my freelance work has totally dried up. Things are getting pretty scary. I'm a 3D hardsurface artist with 4+ years of experience working in games, manufacturing, and marketing. Open to any opportunities.
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This looks awesome man. I can’t wait to play it!
This quoted post is unavailable.
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Patrick Blank retweeted
【Free-TransitionFX v1.2.0 Released】 Completely FREE Unreal Engine 5 screen transition plugin just got updated. TransitionFX is a SDF-based procedural transition system. No textures needed, resolution-independent, and super easy to use with just one Blueprint node. Now featuring 26 built-in high-quality effects. v1.2.0 Highlights: Diamond Band Wipe — A dynamic transition where a diamond-shaped band expands from the center, splitting the screen to reveal the next scene. Sequence System (Highly Requested Feature) New UTransitionSequence Data Asset for chaining multiple transitions seamlessly PlaySequence / StopSequence / IsSequencePlaying / GetCurrentSequenceStep API PlaySequenceAndWait Latent Blueprint node OnSequenceCompleted & OnSequenceStepChanged delegates Download: Fab:fab.com/listings/82f9a51f-52… GitHub:github.com/EmbarrassingMomen…
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I’m making a brand new Gun-fu FPS inspired by John Wick. Now this is how you lean and shoot in Gun-fu FPS! Steam wishlist link below #indiegame #indiedev #screenshotsaturday
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