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Steve Kouts - Artist/Indie Dev/Founder @paranormalgs Started at the bottom now we sub zero

Adelaide, South Australia
Joined May 2015
Photo by PhaseWalker2084 (@PhaseWalker2084)Photo by PhaseWalker2084 (@PhaseWalker2084)Photo by PhaseWalker2084 (@PhaseWalker2084)Photo by PhaseWalker2084 (@PhaseWalker2084)Photo by PhaseWalker2084 (@PhaseWalker2084)Photo by PhaseWalker2084 (@PhaseWalker2084)Photo by PhaseWalker2084 (@PhaseWalker2084)Photo by PhaseWalker2084 (@PhaseWalker2084)Photo by PhaseWalker2084 (@PhaseWalker2084)
Working on #demonsomen #pc #gamedev #indiedev – at Adelaide, South Australia
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What a shit show 🤦🏻‍♂️
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After 5 years of passionate development from a tiny team, Twisted Tower is officially out now. store.steampowered.com/app/1…
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🚨David Grusch: Australian National Archives. I encourage people to read page 7 through 16 (Link Inc) "There is a declassified 1971 Australian formally classified secret assessment that a couple years ago was put in the Australian National Archives. I encourage people to read page 7 through 16 and that was the nuclear branch chief of the Australian government discussing the US coverup and the involvement of the CIA back in the 70s. And that's actually a little known document that is publicly available." -Grusch Link: recordsearch.naa.gov.au/Sear… #ufotwitter #uapX #Disclosure
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I love being age restricted by every little god dam thing online even though I'm fuckin 41 years old, and even though Ive already verified my age a hundred times, the systems fail non stop! 🤬 Our Government in Australia are a bunch of mother fuckers!!
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They’re here, this is insane
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Dev Log — Improved ship interior and implementing a gravity stress system. Testing how the ship reacts under extreme gravitational forces. @s8box #sbox #Sandbox #GameDev #IndieGame #IndieDev
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After 6 incredibly long years, my Paper Mario meets Hollow Knight Metroidvania called Dewdrop Dynasty is finally coming out on July 21st, 2026. If that sounds like your cup of tea, please give it a wishlist or a share. (Wishlist link in the comments) #pixelart #gamedev #indiegame #metroidvania #ドット絵 #gametrailer
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We just pushed out a small update to Steam and Itch featuring the new experimental DualSense support. Give it a try and let us know if you encounter any issues 🙏🙏
Unity doesn't support most DualSense features over bluetooth, so we made our own open source Unity Package that's fully compatible with Unity's input system. Rumble, lightbar, and adaptive triggers are all supported over both bluetooth and USB. Check it out at the link below:
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Unity doesn't support most DualSense features over bluetooth, so we made our own open source Unity Package that's fully compatible with Unity's input system. Rumble, lightbar, and adaptive triggers are all supported over both bluetooth and USB. Check it out at the link below:
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Anyone else notice X constantly removes all my likes from posts?? Gives me the shits @elonmusk fix it dude fuck
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heh, I'm not getings this... I'm testing about 300 games monthly - demos, playtest, private builds and devs still can't do a proper demo, so here's 10 things that you need to know, because the real players hate them too. 1. when playing a demo, I don't need the story, intro, I want to see pure mechanics. fighting if it's a fighting game, platforming if it's platformer. adding 5min of stories for those genres if I will play only 5 min of your game is ruining everything. save it for the full version. 2. I hate nonskippable text and videos, like in point 1. I'm here for the gameplay, so instead of watching, I like to feel it, to try it, to convince myself that this is something I would pay for. 3. giving a basic options for the player is a must. like turning off the CRT effects, scanlines, screenshake (I hate this one!), changing resolution, run in background, no minimizing when on other screen (it's for streamers, you will thank me later) 4. no feedback button! this is serious problem, instead of joining 124 discord channel, I want to give you a proper feedback with a private survey - in which you can collect my email for further discussions. 5. demo don't need to be super polished, but for god's sakes, don't put harsh and repeatable sounds into it, because it will do bad first impression 6. it's good to have a proper tutorial but it should be totally optional, especially in the demo where I want to experiment, but you've implemented 20min no-skippable tutorial :/ 7. if you can, do the translation for your demo. this is a sign for the players that you're taking care of them. they will likely add +1 in overall score of your demo and it will help you to get those important wishlists. 8. use steam community hub. make a demo thread. just be there, read the messages, help players and take notes. 9 . not limit your demo to 2 weeks or so, some of us are very busy and there are about 50 great games each week, so your demo will be played eventually, but at later time. give the players time and they will repay you in wishlists 10. update your demo along with the full version, some players are very eager to try first and pay later. you don't need to have this big green button al the time, but blue button on the side will help to decide.
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Ever wonder how to make fire feel alive without melting your GPU? 🔥 Solo dev @SoerbGames breaks down the real-time 2D fluid simulation behind his upcoming action-roguelike, Ignitement. Learn how he uses smart shaders and light maps to create reactive, deadly VFX. 🔗 Read the full breakdown: on.unity.com/IgnitementBlog
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LAUNCH ANNOUNCEMENT Forbidden Solitaire is out now! We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it. Steam: tinyurl.com/ywj43ptj GOG: tinyurl.com/2s3sv45j Itch: tinyurl.com/3k4bjt8m Plz share, thx!
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LAUNCH DATE ANNOUNCEMENT! Forbidden Solitaire is officially launching NEXT WEEK, on April 30th! We unearthed a new trailer from the archives - an advertisement that originally aired in 1995! Wishlist on Steam and GOG: store.steampowered.com/app/3… gog.com/en/game/forbidden_so…
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you can pitch us here for publishing futurefriends.lol/contact our marketing team also offer self-publishing support as a paid service - in that capacity we worked on games like Vampire Survivors, Thronefall, Sledding Game, What the Golf and more!
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Hi everyone! Mig is already far along working on our next game! We are both big fans of Super #Castlevania 4 and our next game will show you just how much we love it. We are working full speed ahead to get it out fast! Long live pixels and whips! 🤘 #indiegamedev #retrogaming
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Today!
Alerta! Last Man Sitting Will be out March 31! store.steampowered.com/app/7… #gamedev
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After 4 long years, my game is finally out! 🎉🥳 Tangy TD: store.steampowered.com/app/2… Thank you for all the support! ❤️
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