Pinned Tweet
Replying to @Pierce_nft
블록마다 서울의 예술가 커뮤니티가 Seoul.land에서 성장합니다 @cryptovoxels 🙏 - Seoul.land의 모든 주민들은 공연이나 행사를 위해 BlockChain Events Music 무대에 접근할 수 있습니다. 커뮤니티의 일부가 되고 싶으시면 저에게 DM을 보내주세요.
Here's an example of the Kemp VRM created with a swarm of ai agents for @SubstrataVr
Vrm test 3 in @cryptovoxels pretty disturbing looking. This was a ai workflow I'm testing where it took reference photos several agents swarmed on creating this model of Kemp
VRM Test 2 in @cryptovoxels looks like it's loading vrms backwards possibly
Pierce retweeted
Interview with the mega meta-legend @thebeatminer now up at Elated Pixelations @cryptovoxels @SubstrataVr
elatedpixel.substack.com/p/t…
Have to work on this idea more too as more metaverses are formed how to create the modern day metaverse webring, if you each have a hyperlink it should auto establish a connection that’s just another walkway into the next related experience
Pierce retweeted
Free to enter, the 2026 Computer Arts Society open call has launched. Sign up to receive the mailing list and then you have joined as a member- then you can submit here: computer-arts-society.com/ne…
The Computer Arts Society CAS 2026 Members Exhibition is going online in our new 3D gallery. Open Call. Free to enter. Deadline 22nd Nov. All digital art formats accepted.
#DigitalArt #VirtualExhibition #OnlineExhibition #VirtualGallery #VoxelArt #3DArt #ComputerArt
Been thinking a lot about metaverse value. My thoughts keep bringing me back to supporting the community. The technology or access to the technology is now becoming accessible to all. Without active community there is little value.
I wish Opus would delete LinkedIn I’m tired of seeing all the fake celebratory big tech retirement posts. We don’t need a backup 🤣
Pierce retweeted
Invisible Layer · seed 77823
Recorded October 2, 2026
Hidden layers drive the surface; the surface shows only what was already happening below.
Its own code drifts across the walls — what runs underneath, rising into view.
Real-time animation: green scanners, red layers, and blue depth probes on a hidden Canvas2D motion map feed a Three.js RGB→XYZ volume. Seed-driven Machine DNA, lifeline, and sonification. Self-contained, no external dependencies.
mark-walhimer.com/sketches/i…
T toggle · ↑↓ forward/back · ←→ strafe · drag look · scroll zoom · M mute · R record · N new seed
Pierce retweeted
We tried to build the metaverse too early
Building was tedious, slow & required a ton of skill.
The barrier of entry was fucking high.
AI just shattered that!
This cyberpunk tower took me an hour: functional architecture, props, textures, images , Cryptovoxels ready
Still plenty to improve, but my skill.md gets updated with every generation. It can only get better
It´s really time for @cryptovoxels to get its shit together :)
Pierce retweeted
We have mesh building from raw vertices and quads/indices now:
Claude: "That's it working. 24 planks with visible gaps, posts underneath, correct shadow and shading — one object, 32 boxes, 384 triangles, built from a 25-line script."
Pierce retweeted
There are glitches with voxel loading and the default lighting (it’s too dark) on the new engine. I’m working this weekend to get them sorted.
Thanks for your patience. Here’s to the end of winter. ❄️




















