Did you know that #AGMaker has a pre-made sample for a Save, Load, and basic Options menu? It's a little buried in the UI, but the button to add it is the "Manage Official Systems" button on the Assets tab!
#gamedev #GodotEngine
Zounomori says he finds choosing resolution and tile size his first hurdles in creating a game. For me, it's choosing the visual perspective/projection. What's your first technical hurdle?
xitter.cf/PGMMV_jp/status/211499…
#gamedev #AGMaker #indiegamedev
I love openings set in the clouds:
xitter.cf/iq3valan2/status/21144…
I don't know what it is, but give me a flying start and you got my attention immediately.
#gamedev #indiedev #AGMaker
Just making sure our international audience knows that the JP community has switched over to using the #アクツクG hashtag due to the name change. EN tag remains the same #AGMaker! (and an excuse to post @nasorith's progress)
xitter.cf/nasorith/status/211137…
Just a quick reminder that our #NintendoSwitch sale is still on, and we hope everyone is taking advantage of the great deals available!
xitter.cf/PixelGameMaker/status/…
Our Autumn Sale has started! Get the wonderful series of games made with #PGMMV on your #NintendoSwitch for some spookily good discounts!
nintendo.com/us/search/#cat=…
#indiegame
The new "Continue from Previous Animation Time" setting allows you to do some interesting things, like switching animations while maintaining motion time in this example. I look forward to seeing what the community makes!
xitter.cf/PGMMV_jp/status/211347…
#AGMaker #gamedev #GodotEngine
We added an improved method for creating inventories using UI buttons since #AGMaker v2.0.4. There's a new tutorial to follow on the GUILD, and our in-house dev made a short showcase video for the process:
xitter.cf/PGMMV_jp/status/211279…
#gamedev #GodotEngine
#アクツクG #AGMaker ≪機能紹介2.0.4~≫
インベントリーや、UIでのアイコン配置…なかなか手ごわいと感じる方へ(ワタシ含む)
ボタンをポンポン配置して、好きな画像に変えて、カーソルでぽちっと選択するだけの簡単仕様、、、
あるんです!
詳細はGUILDにてっ
guild.rpgmakerofficial.com/t…
The always helpful @BazSupport has published a new video tutorial about the blackboard system that was added in the 2.0 update. If you want to learn how to use it, it's a great introduction:
youtube.com/watch?v=Hj1YllN6…
#AGMaker #gamedev #indiegamedev
Hey all! Hope the week is going well for you, but to help brighten the week here's #AGMaker v.2.0.5 for you!
store.steampowered.com/news/…
This update adds some new animation features to ensure good looking state transitions!
#gamedev #GodotEngine
A new plugin for #AGMaker today!
guild.rpgmakerofficial.com/t…
This enables easy texture swapping, which was in PGMMV but hasn't been easy to do in Action Game Maker - until now! Sorry for the delay!
#gamedev #GodotEngine
Congrats to the U2U team on this big milestone!
xitter.cf/rpgmakeru2u_en/status/…
Can't wait to see the maps everyone makes!
#rpgmaker #indiegamedev #gamedev
The RPG Maker U2U Map Editor demo is out now! We’re also inviting you to share your maps. Try the demo, enjoy creating, and show us what you make!
▼ How to join (choose either option)
【X】Follow @rpgmakeru2u_en and post a screenshot of your map with #P2Dmapevent.
【Steam】Post your map screenshot in the "Let's make some P2D maps!“ thread in the Community Hub.
steamcommunity.com/app/48564…
Deadline: Monday, November 16
#RPGMakerU2U #RPGMaker
Our Autumn Sale has started! Get the wonderful series of games made with #PGMMV on your #NintendoSwitch for some spookily good discounts!
nintendo.com/us/search/#cat=…
#indiegame
Dyna Brothers is a 1992 Mega Drive game, and he's thinking about making something inspired by it using #AGMaker, if he just has the right idea.
xitter.cf/tatanushi/status/21114…
A strategy game using Action Game Maker is something I wanna see!
#gamedev #GodotEngine
マウス操作を使った簡単なリアルタイムストラテジーみたいなのを作ってみたくて着手(カーソル写ってないけど)ウィンドウで移動指示、画面操作して見守るみたいな。
ダイナブラザーズみたいなの作ってみたいけどアイデアが全然思いつかない!
#SuperDevDay #アクツクG #AGMaker
Yay, new community plugin!
youtube.com/watch?v=x1pH4gLo…
There's an official hookshot sample too, but it's freeform. This one by PluginsAndCode (StephCode on Discord) is designed for grapple points!
#AGMaker #GodotEngine #gamedev
Getting treasure from a chest feels good, but playing a great new game feels even better!
xitter.cf/MontblancHatch/status/…
Endless Samurai is coming to Steam next year, there's a demo available now, and it's made with #PGMMV! Definitely worth checking out!
#indiegame #indiegamedev
Really coming together quickly now!
xitter.cf/KawatareG_info/status/…
More enemy types, more weapons & effects, more frantic - just the way a shooter should feel! If this is how far it's come in a month, I wonder what it will look like in November?
#AGMaker #gamedev #indiegamedev
#プレミアムツクールデー #SuperDevDay #AGMaker
次回作STG、今週の成果!
・スポーン系の敵実装中
・時間経過、ステージ進行に合わせて敵をスポーンできるように
・並行して個々の敵の行動パターン作り
まだ色々粗いですが、ステージ開始から終了までザコ敵が湧き続けるようになりました
Shiki-Shiki! Haunted Dungeon has been updated to v1.1.12:
xitter.cf/KawatareG_info/status/…
Fixes a few minor bugs, and makes a great game even better! Check it out now on #NintendoSwitch!
#PGMMV #indiegame
Nice QoL update today! #AGMaker v2.0.4 is now available:
store.steampowered.com/news/…
Easy UI buttons, easier to pause a game in the menus, and more! Pick it up for 40% off for the next 12 hours!
#gamedev #indiegamedev
The Door plugin is now available! Supports hinged doors, shutters, mid split, iris, and lens type!
Details here:
guild.rpgmakerofficial.com/t…
#AGMaker #gamedev #GodotEngine
The hookshot into pickaxe combo is amazing, and I really can't wait to play a new demo! Please make a new demo!
xitter.cf/mayoneru_game/status/2…
#gamedev #AGMaker #GodotEngine
#indiegame #indiedev #AGMaker #アクツクG
引き寄せるフック型武器、突き刺して後ろに投げるツルハシ、冷凍するメイス。移動に関する攻撃手段🎯
あとEP(緑のバー)という要素を追加して攻撃や回避もEPを消費する必要があるようにしました 戦略アクション性UP😀












