PlayCauseway (@PlayCauseway) header
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An accessible, elegant, and enduring lane-pushing game being developed by Kybolt.

Joined September 2016
Photo by PlayCauseway (@PlayCauseway)Photo by PlayCauseway (@PlayCauseway)Photo by PlayCauseway (@PlayCauseway)Photo by PlayCauseway (@PlayCauseway)Photo by PlayCauseway (@PlayCauseway)Photo by PlayCauseway (@PlayCauseway)Photo by PlayCauseway (@PlayCauseway)
Are you looking for a fresh lane-pushing game with a welcoming and inclusive community? Signups are open for alpha testing of Causeway — our upcoming game which makes teams feel like teams 😊 playcauseway.com/#modal-mail…
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New blog post! We share about complexity and depth in Causeway. The chips are on the table for this one! 😅 #gamedev #indiedev #moba
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New blog post! I've shared this feature many times when talking about Causeway in-person because it really captures how the game works. Now you can read about how Causeway's 🌌Teleport works for yourself! 👀 playcauseway.com/blog/lets-t… #moba #gamedev #indiedev
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New blog post! We share a little about plans for internal ideation that co-exists with a stable game! playcauseway.com/blog/net-ca… #gamedev #indiedev #indiegames #moba
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New blog post! This one's about our new logo for Causeway and some of the design process behind it. playcauseway.com/blog/forgin… #gamedev #indiedev #indiegames #moba
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PlayCauseway retweeted
Hey! We have two open roles for our upcoming lane-pushing game / #MOBA Causeway! ✳️ Alpha Community Manager – Contract ✳️ Art Director – Contract Please help us spread the word! kybolt.com/careers #gamejobs #gamedevjobs
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Another update to the Causeway dev blog! This time discussing how we wrote our Community Code of Conduct, and opening the doors for people to suggest us some "advice" to include in the game!
Time for another Dev Blog update for our game Causeway! This one introduces some of our new social handles 🐦, and talks about why we support "micro-modding" 🛠️. Check it out! playcauseway.com/blog/string… #gamedev #indiedev #moba
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It is nice to have a new blog post from time to time! This one's about planning 30+ heroes in advance, and how human needs might be at the center of that process riseofwinterchill.com/blog/h…
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New blog post, talks about dynamic user flairs! riseofwinterchill.com/blog/f…
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The second entry in the RoW Design Articles has been posted! It talks about improving team dynamics in mobas. riseofwinterchill.com/articl…
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New blog post up, covering our winter activities~ riseofwinterchill.com/blog/d…
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