🕹️ gamedev | @aritelia3 universe | @playcanvas mentorships | @ElanraStudios

Joined October 2017
We’re doing it with Final Drop, 100-player open-world battle royale, no install, running in the browser. Still early, but this is absolutely achievable on web: final-drop.com Want easy duos with invite links? Jump in on CrazyGames, game published there too.
This is achievable with threejs, why nobody doing it?
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🐍 I built a snake battle game with PlayCanvas and shipped it as a Snapchat Lens. Since launch on 26 Sep: 1.6M plays from nearly half a million players. Play links in the reply.
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This is the way! I had an agent create an always on service on my main workstation, that connects to all my current/old devices like a personal cloud. At any point any agent can pick and reserve a device to run any kind of tests on it. It's hilarious watching them wake!
I have gotten good results by plugging in the target device (an old mali mobile in my case) and instructing opus/fable to measure everything. Given total control of the device this way, it can search solution space freely and validate results and performance itself. It has even implemented completely novel rendering techniques for gaussian splatting...
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This really useful to understand better when to use low vs max effort in Claude.
What is effort really? When do you change it it and why not just use max effort for everything? I dove deep into this problem, looking into evals and doing my own tests and I was quite surprised by the results.
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Leonidas Maliokas retweeted
Water shaders seem to be a thing. Here's a nice @playcanvas spectral one with caustics. marklundin.github.io/water/
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Vertex animation textures, at last!!!
🚀 PlayCanvas Engine 2.22.0 is out! Your free and open source web graphics engine 🌥️ Volumetric fog shafts + local lights 🧱 Parallax mapping 🪓 Vertex animation textures 🔮 Gaussian splat depth effects ⚡️ Heaps of optimizations Get started today: npm install playcanvas [1 / 2]
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