Software Developer. Artificial Intelligence. Quantum Computing. Machine learning.

Philadelphia
Joined November 2009
Meta Muse can program for the Atari 2600! This thing has been debugging using a local emulator, writing asm, testing on javatari, adding sound, and fixing bugs to produce a working rom running in RetroArch. I'm impressed. #retro #gaming #muse #meta #atari2600 #rom #atari
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I just finished Ys Chronicles I on the PSP. This was my first play through and it felt a lot like classic Zelda. The final boss was incredibly tough. Overall a great game. #retro #gaming #playstation #psp
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I finished Lady Sia, a platformer game on the GBA. After completing the Castlevania series, this was a bit on the light side. It reminded me of the Flash games from the early 2000s. Magic had no value, but looking up down is a nice mechanic. #nintendo #gba #gameboyadvance
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I finished Castlevania Symphony of the Night on PS1 for the first time. This was another great game in the series with the best music track yet, especially the ending. The reverse castle in the second half was fun + such creative enemies. #castlevania #playstation #gaming #retro
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I just finished the "best" ending in Castlevania Dawn of Sorrow on the Nintendo DS. I had 1 HP and 1 MP, no more potions. Somehow I managed to jump platforms dodging skulls and using only basic attacks for the final blow. I highly recommend this game! #castlevania #retro #gaming
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I just completed Castlevania Dawn of Sorrow (NDS) for the first time. I finished the "false" ending of the game where the boss battle with the fire guy is very easy. Great game, fun concept of absorbing souls for different special attacks. #castlevania #nds #gaming #retrogames
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I finished Castlevania Harmony of Dissonance on the GBA! Another must-play game in the metroidvania style. I liked the monster creativity in Aria of Sorrow just a bit more. Next up, Dawn of Sorrow for the Nintendo DS! #castlevania #gaming #retro #retrogames #metroidvania
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I finished Castlevania Aria of Sorrow on the GBA. This was a great game, different from the classic NES without a whip, but a huge selection of weapons and powers. You absorb enemy skills like in Metroid Fusion. Bloodstained Ritual of the Night inspired from this! #metroidvania
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I vibe coded an isometric 2D/3D maze game, including special effects for snow, ice glitter sparkles, and torches, and even some dramatic camera zoom effects. primaryobjects.github.io/maz… #gaming #programming #isometric #maze #webapp #vibecoding
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I've continued my Metroid streak, finishing out Metroid Fusion on the GBA. Wow, this one was just as fun as Metroid Zero. I'm not even sure which is better. The mutating mobs and absorption of essence was a great addition. What should I play next? #metroid #metroidvania #gba
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