Prophetnoata retweeted
League of Legends "New Dawn" looks like Wild Rift
Need to see more in January but not a huge fan of the first reveal
Prophetnoata retweeted
crazy stacked lobby rn, drop by the stream!
twitch.tv/cantregame470 live running rotations with Alex smith,crum,poetry,and ferno
Prophetnoata retweeted
Won my first Fatal Fury tournaments 😭❤️
Still feel like a beginner with so much to improve.
Huge thanks to the Japanese community for all the practice and support ❤️
Prophetnoata retweeted
Clair Obscur: Expedition 33
A look back at our journey through the Canvas in 20 photos
Prophetnoata retweeted
【現在調査中の不具合について】
対戦中に一時的なフレームレートの低下(フレームドロップ)が発生する現象について、PC版で発生していることを確認しており、現在も引き続き調査および改善に向けた調整を進めております。
本現象については、近日のアップデートでも改善に向けた調整を行う予定ですが、引き続き調査・検証を継続してまいります。
長期間にわたり、プレイヤーの皆さまにご不便、ご迷惑をおかけしておりますことをお詫び申し上げます。
今後も改善に向けて対応を継続し、進展があり次第、改めてお知らせいたします。
Prophetnoata retweeted
Replying to @GunloverClub1
It is a difference in gun culture between China and America. In China, guns are typically not used on children unlike in America.
Prophetnoata retweeted
Season Pass 3 – 5th DLC Character👊🔥
LAOCORN GAUDEAMUS is coming to COTW on November 19!
(VA:Branden Loera)
#FatalFury #CotW_Laocorn
Prophetnoata retweeted
30 FPS gaming actually does matter for two reasons that are often used to absolve it from being an issue
Visual quality - 30 FPS gaming is blurrier on modern displays, and less fluid. This significantly reduces visual quality compared to higher frame rates, because it makes it harder to see detail in motion
Gameplay - 30 FPS gaming has higher input lag and 'feels' worse. Opting for a lower frame rate actually hurts gameplay, whereas it's often portrayed as being irrelevant to gameplay
Prophetnoata retweeted
-Indie dev encounters issues at the end of their development cycle
-indie dev attempts to troubleshoot said issues
-indie dev consults the MANUFACTURER of their game engine, THEY can't solve their issues
-as a last-ditch effort to avoid shipping a game with a glitch they can't iron out, they spitball with an LLM
-surprisingly, LLM assists in workarounds that fix said issues
-despite not needing to disclose (per steam TOS), the dev is honest about their disclosure when nominated for awards to be transparent.
I would say House House did everything right. An LLM was used to solve problems humans could not. It didnt generate assets. It didnt infringe on the creative process.
I hate what AI, and particularly GenAI has done to the gaming industry, but this is a stupid fucking hill to die on. This isn't vibe coding. This isn't slop. This is what AI was SUPPOSED to do in industry.
Pick the right battles, people.
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-i…
Readers added context they thought people might want to know
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#ai
pcgamer.com/games/puzzle/b…





































































