Raptisoft (@Raptisoft) profile picture

Raptisoft is a very small independent video game company. Creator of Chuzzle, Hamsterball, Solomon's Keep, Hoggy and others!

Joined December 2007
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Replying to @CR0T0N
Working on, but after launch
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Replying to @ruida_h
It's next
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Replying to @rkc102006
I am working on this
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Chuzzle 2 has been submitted for Steam review (they always make me make changes!) Here's a trailer though!
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Replying to @Hey1mJay
This has not aged well! But now it's actually soon.
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Huh, I never heard of it. Is it related to the casino game maybe?
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It might safest to not allow roofs at all.
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Well-- I might. Lemme see if it's something I can roll out Quickly after Chuzzle 2 Steam is finally out the door.
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I wouldn't want to kill the nostalgia aspect of it, but I have trouble looking at the game because I have many of the levels recreated in 2 and Hamsterball 1 now has a Nintendo64 look to me. :)
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It's about 75% done, is playable-- for a developer, it's not woven into a progression yet, and I don't have an answer for when I'll drop a trailer-- I just work and when it feels ready that's the time. I'm sorry, I treat this stuff more like an artform than a business. It's like asking Patrick Rothfuss when Doors of Stone will be done!
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I don't usually show things until they're in the last stages of being done (things were proceeding much better when I shared those Hamsterball 2 Dizzy Race images). So when I actually drop a trailer it means the game is basically in the final stages of beta testing.
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I guarantee you will like it better. It's different, but the same, like Chuzzle 2.
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I have tried to get Hamsterball on GoG before and they refused me (I assume it's not good enough or old enough :D) I also think that with those polls GoG contacts developers about getting their game on, not the other way around.
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Haha, remaking all the levels, that would take at least as long as just finishing Hamsterball 2.
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Correct. It's something I was doing as a sort of side project, since I had Hamsterball 2 all shadered up. The problem is these are 2004 graphics with 2020's effects put on them. Feels like the meshes need to be changed to make it really feel right. If you look at my timeline for my screenshots of Hamsterball 2, you should see what I mean.
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Maybe I SHOULD start giving release dates again? The universe seems to be rearranging itself so I don't release on time whether I give them or not these days!
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I'm saying 2 looks exactly how I wanted it, when I tried to retrofit 1 to use shaders and look more like 2 it hasn't really panned out so far. 2's models and geometry are different, I'm not having good luck just slathering shaders on 1 and getting good looks. Just doesn't pop like 2.
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I've done it and am not happy with it. In part because Hamsterball 2 really turned out exactly how I wanted it to look and retrofitting Hamsterball 1 with shaders makes it look like putting lipstick on a pig.
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About the ending in Flowers for Algernon....
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Not to mention, not having to spend 2-3 days doing "unwork" because Google, Apple, or Windows improved an API to the point of having to recode everything from scratch.
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